.. |
BoundingBox.cpp
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fix windows build.
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2020-08-31 19:08:00 +01:00 |
BoundingBox.h
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
CMakeLists.txt
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
Common.h
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mingw fixes
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2020-08-31 19:14:12 +01:00 |
D3D12.vcxproj
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msbuild: re-enable standalone vcxproj processing
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2020-08-22 16:17:50 -07:00 |
D3D12.vcxproj.filters
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
DescriptorAllocator.cpp
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fix windows build.
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2020-08-31 19:08:00 +01:00 |
DescriptorAllocator.h
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
DescriptorHeapManager.cpp
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
DescriptorHeapManager.h
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
DXContext.cpp
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Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr
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2019-07-26 19:38:58 +02:00 |
DXContext.h
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Include <memory> for std::unique_ptr in DXContext.h
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2019-12-19 14:25:12 -08:00 |
DXPipeline.cpp
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D3D12: Support returning pipeline cache data
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2019-04-16 00:34:34 +10:00 |
DXPipeline.h
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D3D12: Support returning pipeline cache data
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2019-04-16 00:34:34 +10:00 |
DXShader.cpp
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D3DCommon/Shader: Use std::optional with CompileShader()
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2019-07-26 20:06:14 -04:00 |
DXShader.h
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VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
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2019-05-30 03:29:35 -04:00 |
DXTexture.cpp
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fix windows build.
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2020-08-31 19:08:00 +01:00 |
DXTexture.h
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
DXVertexFormat.cpp
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
DXVertexFormat.h
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Reformat repo to clang-format 7.0 rules
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2019-05-06 18:48:04 +00:00 |
PerfQuery.cpp
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fix windows build.
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2020-08-31 19:08:00 +01:00 |
PerfQuery.h
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D3D12: Fix case where perf queries weren't flushed
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2019-04-01 20:13:39 +10:00 |
Renderer.cpp
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VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
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2019-05-30 03:29:35 -04:00 |
Renderer.h
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VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
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2019-05-30 03:29:35 -04:00 |
StreamBuffer.cpp
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Use pre-increment for iterators instead of post-increment.
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2019-12-29 23:45:02 -05:00 |
StreamBuffer.h
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
SwapChain.cpp
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D3DCommon: Fallback to base CreateSwapChain on failure
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2019-06-08 20:11:49 +10:00 |
SwapChain.h
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D3DCommon: Fallback to base CreateSwapChain on failure
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2019-06-08 20:11:49 +10:00 |
VertexManager.cpp
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D3D12: Call VertexManagerBase initialize
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2019-12-09 19:16:04 +10:00 |
VertexManager.h
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
VideoBackend.cpp
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FramebufferManager: Copy to color format for depth readbacks on GLES
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2020-05-24 16:11:11 +10:00 |
VideoBackend.h
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Reformat repo to clang-format 7.0 rules
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2019-05-06 18:48:04 +00:00 |