mirror of
https://github.com/libretro/dolphin
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63 lines
2.7 KiB
XML
63 lines
2.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{570215B7-E32F-4438-95AE-C8D955F9FCA3}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="DescriptorAllocator.cpp" />
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<ClCompile Include="DXContext.cpp" />
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<ClCompile Include="DescriptorHeapManager.cpp" />
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<ClCompile Include="DXPipeline.cpp" />
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<ClCompile Include="DXShader.cpp" />
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<ClCompile Include="StreamBuffer.cpp" />
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<ClCompile Include="DXTexture.cpp" />
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<ClCompile Include="VideoBackend.cpp" />
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<ClCompile Include="PerfQuery.cpp" />
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<ClCompile Include="Renderer.cpp" />
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<ClCompile Include="DXVertexFormat.cpp" />
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<ClCompile Include="SwapChain.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="Common.h" />
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<ClInclude Include="DescriptorAllocator.h" />
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<ClInclude Include="DXContext.h" />
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<ClInclude Include="DescriptorHeapManager.h" />
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<ClInclude Include="DXPipeline.h" />
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<ClInclude Include="DXShader.h" />
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<ClInclude Include="StreamBuffer.h" />
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<ClInclude Include="DXTexture.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="DXVertexFormat.h" />
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<ClInclude Include="SwapChain.h" />
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<ClInclude Include="VertexManager.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3DCommon\D3DCommon.vcxproj">
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<Project>{dea96cf2-f237-4a1a-b32f-c916769efb50}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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