mirror of
https://github.com/libretro/dolphin
synced 2024-11-09 15:01:46 -05:00
256 lines
8.7 KiB
C++
256 lines
8.7 KiB
C++
// Copyright 2019 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "VideoBackends/D3D12/PerfQuery.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstring>
|
|
|
|
#include "Common/Assert.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "VideoBackends/D3D12/Common.h"
|
|
#include "VideoBackends/D3D12/DXContext.h"
|
|
#include "VideoBackends/D3D12/Renderer.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
namespace DX12
|
|
{
|
|
PerfQuery::PerfQuery() = default;
|
|
|
|
PerfQuery::~PerfQuery() = default;
|
|
|
|
bool PerfQuery::Initialize()
|
|
{
|
|
constexpr D3D12_QUERY_HEAP_DESC desc = {D3D12_QUERY_HEAP_TYPE_OCCLUSION, PERF_QUERY_BUFFER_SIZE};
|
|
HRESULT hr = g_dx_context->GetDevice()->CreateQueryHeap(&desc, IID_PPV_ARGS(&m_query_heap));
|
|
CHECK(SUCCEEDED(hr), "Failed to create query heap");
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
constexpr D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_READBACK};
|
|
constexpr D3D12_RESOURCE_DESC resource_desc = {D3D12_RESOURCE_DIMENSION_BUFFER,
|
|
0,
|
|
PERF_QUERY_BUFFER_SIZE * sizeof(PerfQueryDataType),
|
|
1,
|
|
1,
|
|
1,
|
|
DXGI_FORMAT_UNKNOWN,
|
|
{1, 0},
|
|
D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
|
D3D12_RESOURCE_FLAG_NONE};
|
|
hr = g_dx_context->GetDevice()->CreateCommittedResource(
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST,
|
|
nullptr, IID_PPV_ARGS(&m_query_readback_buffer));
|
|
CHECK(SUCCEEDED(hr), "Failed to create query buffer");
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void PerfQuery::EnableQuery(PerfQueryGroup type)
|
|
{
|
|
// Block if there are no free slots.
|
|
// Otherwise, try to keep half of them available.
|
|
if (m_query_count > m_query_buffer.size() / 2)
|
|
{
|
|
const bool do_resolve = m_unresolved_queries > m_query_buffer.size() / 2;
|
|
const bool blocking = m_query_count == PERF_QUERY_BUFFER_SIZE;
|
|
PartialFlush(do_resolve, blocking);
|
|
}
|
|
|
|
// Ensure all state is applied before beginning the query.
|
|
// This is because we can't leave a query open when submitting a command list, and the draw
|
|
// call itself may need to execute a command list if we run out of descriptors. Note that
|
|
// this assumes that the caller has bound all required state prior to enabling the query.
|
|
Renderer::GetInstance()->ApplyState();
|
|
|
|
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
|
|
{
|
|
ActiveQuery& entry = m_query_buffer[m_query_next_pos];
|
|
ASSERT(!entry.has_value && !entry.resolved);
|
|
entry.has_value = true;
|
|
|
|
g_dx_context->GetCommandList()->BeginQuery(m_query_heap.Get(), D3D12_QUERY_TYPE_OCCLUSION,
|
|
m_query_next_pos);
|
|
}
|
|
}
|
|
|
|
void PerfQuery::DisableQuery(PerfQueryGroup type)
|
|
{
|
|
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
|
|
{
|
|
g_dx_context->GetCommandList()->EndQuery(m_query_heap.Get(), D3D12_QUERY_TYPE_OCCLUSION,
|
|
m_query_next_pos);
|
|
m_query_next_pos = (m_query_next_pos + 1) % PERF_QUERY_BUFFER_SIZE;
|
|
m_query_count++;
|
|
m_unresolved_queries++;
|
|
}
|
|
}
|
|
|
|
void PerfQuery::ResetQuery()
|
|
{
|
|
m_query_count = 0;
|
|
m_unresolved_queries = 0;
|
|
m_query_resolve_pos = 0;
|
|
m_query_readback_pos = 0;
|
|
m_query_next_pos = 0;
|
|
std::fill(std::begin(m_results), std::end(m_results), 0);
|
|
for (auto& entry : m_query_buffer)
|
|
{
|
|
entry.fence_value = 0;
|
|
entry.resolved = false;
|
|
entry.has_value = false;
|
|
}
|
|
}
|
|
|
|
u32 PerfQuery::GetQueryResult(PerfQueryType type)
|
|
{
|
|
u32 result = 0;
|
|
if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
|
|
result = m_results[PQG_ZCOMP_ZCOMPLOC];
|
|
else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
|
|
result = m_results[PQG_ZCOMP];
|
|
else if (type == PQ_BLEND_INPUT)
|
|
result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
|
|
else if (type == PQ_EFB_COPY_CLOCKS)
|
|
result = m_results[PQG_EFB_COPY_CLOCKS];
|
|
|
|
return result / 4;
|
|
}
|
|
|
|
void PerfQuery::FlushResults()
|
|
{
|
|
while (!IsFlushed())
|
|
PartialFlush(true, true);
|
|
}
|
|
|
|
bool PerfQuery::IsFlushed() const
|
|
{
|
|
return m_query_count == 0;
|
|
}
|
|
|
|
void PerfQuery::ResolveQueries()
|
|
{
|
|
// Do we need to split the resolve as it's wrapping around?
|
|
if ((m_query_resolve_pos + m_unresolved_queries) > PERF_QUERY_BUFFER_SIZE)
|
|
ResolveQueries(PERF_QUERY_BUFFER_SIZE - m_query_resolve_pos);
|
|
|
|
ResolveQueries(m_unresolved_queries);
|
|
}
|
|
|
|
void PerfQuery::ResolveQueries(u32 query_count)
|
|
{
|
|
DEBUG_ASSERT(m_unresolved_queries >= query_count &&
|
|
(m_query_resolve_pos + query_count) <= PERF_QUERY_BUFFER_SIZE);
|
|
|
|
g_dx_context->GetCommandList()->ResolveQueryData(
|
|
m_query_heap.Get(), D3D12_QUERY_TYPE_OCCLUSION, m_query_resolve_pos, query_count,
|
|
m_query_readback_buffer.Get(), m_query_resolve_pos * sizeof(PerfQueryDataType));
|
|
|
|
// Flag all queries as available, but with a fence that has to be completed first
|
|
for (u32 i = 0; i < query_count; i++)
|
|
{
|
|
ActiveQuery& entry = m_query_buffer[m_query_resolve_pos + i];
|
|
DEBUG_ASSERT(entry.has_value && !entry.resolved);
|
|
entry.fence_value = g_dx_context->GetCurrentFenceValue();
|
|
entry.resolved = true;
|
|
}
|
|
m_query_resolve_pos = (m_query_resolve_pos + query_count) % PERF_QUERY_BUFFER_SIZE;
|
|
m_unresolved_queries -= query_count;
|
|
}
|
|
|
|
void PerfQuery::ReadbackQueries(bool blocking)
|
|
{
|
|
u64 completed_fence_counter = g_dx_context->GetCompletedFenceValue();
|
|
|
|
// Need to save these since ProcessResults will modify them.
|
|
const u32 outstanding_queries = m_query_count;
|
|
u32 readback_count = 0;
|
|
for (u32 i = 0; i < outstanding_queries; i++)
|
|
{
|
|
u32 index = (m_query_readback_pos + readback_count) % PERF_QUERY_BUFFER_SIZE;
|
|
const ActiveQuery& entry = m_query_buffer[index];
|
|
if (!entry.resolved)
|
|
break;
|
|
|
|
if (entry.fence_value > completed_fence_counter)
|
|
{
|
|
// Query result isn't ready yet. Wait if blocking, otherwise we can't do any more yet.
|
|
if (!blocking)
|
|
break;
|
|
|
|
ASSERT(entry.fence_value != g_dx_context->GetCurrentFenceValue());
|
|
g_dx_context->WaitForFence(entry.fence_value);
|
|
completed_fence_counter = g_dx_context->GetCompletedFenceValue();
|
|
}
|
|
|
|
// If this wrapped around, we need to flush the entries before the end of the buffer.
|
|
if (index < m_query_readback_pos)
|
|
{
|
|
AccumulateQueriesFromBuffer(readback_count);
|
|
DEBUG_ASSERT(m_query_readback_pos == 0);
|
|
readback_count = 0;
|
|
}
|
|
|
|
readback_count++;
|
|
}
|
|
|
|
if (readback_count > 0)
|
|
AccumulateQueriesFromBuffer(readback_count);
|
|
}
|
|
|
|
void PerfQuery::AccumulateQueriesFromBuffer(u32 query_count)
|
|
{
|
|
// Should be at maximum query_count queries pending.
|
|
ASSERT(query_count <= m_query_count &&
|
|
(m_query_readback_pos + query_count) <= PERF_QUERY_BUFFER_SIZE);
|
|
|
|
const D3D12_RANGE read_range = {m_query_readback_pos * sizeof(PerfQueryDataType),
|
|
(m_query_readback_pos + query_count) * sizeof(PerfQueryDataType)};
|
|
u8* mapped_ptr;
|
|
HRESULT hr = m_query_readback_buffer->Map(0, &read_range, reinterpret_cast<void**>(&mapped_ptr));
|
|
CHECK(SUCCEEDED(hr), "Failed to map query readback buffer");
|
|
if (FAILED(hr))
|
|
return;
|
|
|
|
// Remove pending queries.
|
|
for (u32 i = 0; i < query_count; i++)
|
|
{
|
|
u32 index = (m_query_readback_pos + i) % PERF_QUERY_BUFFER_SIZE;
|
|
ActiveQuery& entry = m_query_buffer[index];
|
|
|
|
// Should have a fence associated with it (waiting for a result).
|
|
ASSERT(entry.fence_value != 0);
|
|
entry.fence_value = 0;
|
|
entry.resolved = false;
|
|
entry.has_value = false;
|
|
|
|
// Grab result from readback buffer, it will already have been invalidated.
|
|
PerfQueryDataType result;
|
|
std::memcpy(&result, mapped_ptr + (index * sizeof(PerfQueryDataType)), sizeof(result));
|
|
|
|
// NOTE: Reported pixel metrics should be referenced to native resolution
|
|
m_results[entry.query_type] +=
|
|
static_cast<u32>(static_cast<u64>(result) * EFB_WIDTH / g_renderer->GetTargetWidth() *
|
|
EFB_HEIGHT / g_renderer->GetTargetHeight());
|
|
}
|
|
|
|
constexpr D3D12_RANGE write_range = {0, 0};
|
|
m_query_readback_buffer->Unmap(0, &write_range);
|
|
|
|
m_query_readback_pos = (m_query_readback_pos + query_count) % PERF_QUERY_BUFFER_SIZE;
|
|
m_query_count -= query_count;
|
|
}
|
|
|
|
void PerfQuery::PartialFlush(bool resolve, bool blocking)
|
|
{
|
|
// Submit a command buffer if there are unresolved queries (to write them to the buffer).
|
|
if (resolve && m_unresolved_queries > 0)
|
|
Renderer::GetInstance()->ExecuteCommandList(false);
|
|
|
|
ReadbackQueries(blocking);
|
|
}
|
|
} // namespace DX12
|