dev.luanti.org/content/limitations.md

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---
title: Limitations
aliases:
- /Limitations
---
# Limitations
This page lists various limitations that exist in the Luanti engine. This list could also be seen as a wishlist for far fetched features.
Also see the [List of hardcoded features](/list-of-hardcoded-features) page for behaviour in the engine that is mostly hardcoded.
## Running code on the client
Mods always run on the server, and not on the client. While there is a client modding API (with client-side mods, CSMs), they are very limited and require to be manually installed. The concept of SSCSM (Server-sent client side modding) would solve this but has not been fully implemented yet.
## Checking arbitrary keys
There is no way to check arbitrary keys in the scripting API. You are limited to the existing keybinds that are available in `get_player_control`. Aux1 is a generic keybind that you could give a custom use for.
## Changing node textures on the fly
While there are ways to e.g. colourise nodes using param2, you cannot change the texture of a node itself. You will need to register a separate node with different textures, and swap between these nodes.