dev.luanti.org/content/engine-dev-process/organisation.md
grorp 0e71646ba0
Move engine development process stuff to category (#57)
* Move engine dev process stuff to category

* Looks like Android code style guidelines have been scrapped

* This wasn't meant to be here
2024-12-15 16:21:51 -05:00

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Markdown

---
title: Organisation
aliases:
- /Organisation
- /organisation
---
# Organisation
Contributors
------------
A contributor is anyone who has made a pull request that has been merged, or successfully sent a patch to be applied otherwise.
Core developers
---------------
Core developers have special privileges and responsibilities compared to other contributors:
* Can vote for and against merging pull requests (See also [Git Guidelines](/Git_Guidelines "Git Guidelines"))
* Has write access to the Luanti's team's repositories on GitHub
The core team should all be people who are trusted and capable of reviewing C++ code if you ask them to. They don't necessarily need to have the time. However, if a core developer doesn't write or review any code for a long time, the trust disappears.
#### Assignment
Core developers are assigned and unassigned by celeron55, based on these rules:
* Only people who have already contributed to the project can be assigned to be core developers.
* The person themselves or anyone else can propose someone to become or stop being a core developer. Do this by "/msg celeron55 blah blah", or by email.
* Celeron55 accepts complaints about core developers and ultimately decides on unassignments.
* Core developers, like other contributors, should document and publish their work in a way that allows another contributor to pick up on it if the core developer stops working on the project due to any reason.
* If a person doesn't use their core developer privileges for 6 months, the privileges will be revoked for security reasons.
Past major changes
------------------
2015-11-02: The subsystem maintainer method was officially taken out of use. It had already been unofficially out of use for a long time. See the history of this page for details about how it worked.