minetest/builtin/mainmenu/tab_online.lua
cx384 464cc92521 Main menu server tab mods button (#15561)
Co-authored-by: Lars Müller <appgurulars@gmx.de>
2025-01-12 16:23:56 +01:00

610 lines
18 KiB
Lua

--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function get_sorted_servers()
local servers = {
fav = {},
public = {},
incompatible = {}
}
local favs = serverlistmgr.get_favorites()
local taken_favs = {}
local result = menudata.search_result or serverlistmgr.servers
for _, server in ipairs(result) do
server.is_favorite = false
for index, fav in ipairs(favs) do
if server.address == fav.address and server.port == fav.port then
taken_favs[index] = true
server.is_favorite = true
break
end
end
server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
if server.is_favorite then
table.insert(servers.fav, server)
elseif server.is_compatible then
table.insert(servers.public, server)
else
table.insert(servers.incompatible, server)
end
end
if not menudata.search_result then
for index, fav in ipairs(favs) do
if not taken_favs[index] then
table.insert(servers.fav, fav)
end
end
end
return servers
end
local function is_selected_fav(server)
local address = core.settings:get("address")
local port = tonumber(core.settings:get("remote_port"))
for _, fav in ipairs(serverlistmgr.get_favorites()) do
if address == fav.address and port == fav.port then
return true
end
end
return false
end
-- Persists the selected server in the "address" and "remote_port" settings
local function set_selected_server(server)
if server == nil then -- reset selection
core.settings:remove("address")
core.settings:remove("remote_port")
return
end
local address = server.address
local port = server.port
gamedata.serverdescription = server.description
if address and port then
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
end
local function find_selected_server()
local address = core.settings:get("address")
local port = tonumber(core.settings:get("remote_port"))
for _, server in ipairs(serverlistmgr.servers) do
if server.address == address and server.port == port then
return server
end
end
for _, server in ipairs(serverlistmgr.get_favorites()) do
if server.address == address and server.port == port then
return server
end
end
end
local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
if not tabdata.search_for then
tabdata.search_for = ""
end
local retval =
-- Search
"field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
"tooltip[te_search;" .. fgettext("Possible filters\ngame:<name>\nmod:<name>\nplayer:<name>") .. "]" ..
"field_enter_after_edit[te_search;true]" ..
"container[7.25,0.25]" ..
"image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
"image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
"image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
"tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
"tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
"tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
"container_end[]" ..
"container[9.75,0]" ..
"box[0,0;5.75,7.1;#666666]" ..
-- Address / Port
"label[0.25,0.35;" .. fgettext("Address") .. "]" ..
"label[4.25,0.35;" .. fgettext("Port") .. "]" ..
"field[0.25,0.5;4,0.75;te_address;;" ..
core.formspec_escape(core.settings:get("address")) .. "]" ..
"field[4.25,0.5;1.25,0.75;te_port;;" ..
core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
-- Description Background
"label[0.25,1.6;" .. fgettext("Server Description") .. "]" ..
"box[0.25,1.85;5.25,2.7;#999999]"..
-- Name / Password
"container[0,4.8]" ..
"label[0.25,0;" .. fgettext("Name") .. "]" ..
"label[2.875,0;" .. fgettext("Password") .. "]" ..
"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
"container_end[]" ..
-- Connect
"button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]"
if core.settings:get_bool("enable_split_login_register") then
retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
end
local selected_server = find_selected_server()
if selected_server then
if gamedata.serverdescription then
retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" ..
core.formspec_escape(gamedata.serverdescription) .. "]"
end
-- Mods button
local mods = selected_server.mods
if mods and #mods > 0 then
local tooltip = ""
if selected_server.gameid then
tooltip = fgettext("Game: $1", selected_server.gameid) .. "\n"
end
tooltip = tooltip .. fgettext("Number of mods: $1", #mods)
retval = retval ..
"tooltip[btn_view_mods;" .. tooltip .. "]" ..
"style[btn_view_mods;padding=6]" ..
"image_button[4,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
"server_view_mods.png") .. ";btn_view_mods;]"
else
retval = retval .. "image[4.1,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
"server_view_mods_unavailable.png") .. "]"
end
-- Clients list button
local clients_list = selected_server.clients_list
local can_view_clients_list = clients_list and #clients_list > 0
if can_view_clients_list then
table.sort(clients_list, function(a, b)
return a:lower() < b:lower()
end)
local max_clients = 5
if #clients_list > max_clients then
retval = retval .. "tooltip[btn_view_clients;" ..
fgettext("Clients:\n$1", table.concat(clients_list, "\n", 1, max_clients)) .. "\n..." .. "]"
else
retval = retval .. "tooltip[btn_view_clients;" ..
fgettext("Clients:\n$1", table.concat(clients_list, "\n")) .. "]"
end
retval = retval .. "style[btn_view_clients;padding=6]"
retval = retval .. "image_button[4.5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
"server_view_clients.png") .. ";btn_view_clients;]"
else
retval = retval .. "image[4.6,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
"server_view_clients_unavailable.png") .. "]"
end
-- URL button
if selected_server.url then
retval = retval .. "tooltip[btn_server_url;" .. fgettext("Open server website") .. "]"
retval = retval .. "style[btn_server_url;padding=6]"
retval = retval .. "image_button[3.5,1.3;0.5,0.5;" ..
core.formspec_escape(defaulttexturedir .. "server_url.png") .. ";btn_server_url;]"
else
retval = retval .. "image[3.6,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
"server_url_unavailable.png") .. "]"
end
-- Favorites toggle button
if is_selected_fav() then
retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
retval = retval .. "style[btn_delete_favorite;padding=6]"
retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
core.formspec_escape(defaulttexturedir .. "server_favorite_delete.png") .. ";btn_delete_favorite;]"
else
retval = retval .. "tooltip[btn_add_favorite;" .. fgettext("Add favorite") .. "]"
retval = retval .. "style[btn_add_favorite;padding=6]"
retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. ";btn_add_favorite;]"
end
end
retval = retval .. "container_end[]"
-- Table
retval = retval .. "tablecolumns[" ..
"image,tooltip=" .. fgettext("Ping") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
"6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
"7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
"color,span=1;" ..
"text,align=inline;"..
"color,span=1;" ..
"text,align=inline,width=4.25;" ..
"image,tooltip=" .. fgettext("Creative mode") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
"align=inline,padding=0.25,width=1.5;" ..
--~ PvP = Player versus Player
"image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
"align=inline,padding=0.25,width=1.5;" ..
"color,align=inline,span=1;" ..
"text,align=inline,padding=1]" ..
"table[0.25,1;9.25,5.8;servers;"
local servers = get_sorted_servers()
local dividers = {
fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
}
local order = {"fav", "public", "incompatible"}
tabdata.lookup = {} -- maps row number to server
local rows = {}
for _, section in ipairs(order) do
local section_servers = servers[section]
if next(section_servers) ~= nil then
rows[#rows + 1] = dividers[section]
for _, server in ipairs(section_servers) do
tabdata.lookup[#rows + 1] = server
rows[#rows + 1] = render_serverlist_row(server)
end
end
end
retval = retval .. table.concat(rows, ",")
local selected_row_idx = 0
if selected_server then
for i, server in pairs(tabdata.lookup) do
if selected_server.address == server.address and
selected_server.port == server.port then
selected_row_idx = i
break
end
end
end
retval = retval .. ";" .. selected_row_idx .. "]"
return retval
end
--------------------------------------------------------------------------------
local function parse_search_input(input)
if not input:find("%S") then
return -- Return nil if nothing to search for
end
-- Search is not case sensitive
input = input:lower()
local query = {keywords = {}, mods = {}, players = {}}
-- Process quotation enclosed parts
input = input:gsub('(%S?)"([^"]*)"(%S?)', function(before, match, after)
if before == "" and after == "" then -- Also have be separated by spaces
table.insert(query.keywords, match)
return " "
end
return before..'"'..match..'"'..after
end)
-- Separate by space characters and handle special prefixes
-- (words with special prefixes need an exact match and none of them can contain spaces)
for word in input:gmatch("%S+") do
local mod = word:match("^mod:(.*)")
table.insert(query.mods, mod)
local player = word:match("^player:(.*)")
table.insert(query.players, player)
local game = word:match("^game:(.*)")
query.game = query.game or game
if not (mod or player or game) then
table.insert(query.keywords, word)
end
end
return query
end
-- Prepares the server to be used for searching
local function uncapitalize_server(server)
local function table_lower(t)
local r = {}
for i, s in ipairs(t or {}) do
r[i] = s:lower()
end
return r
end
return {
name = (server.name or ""):lower(),
description = (server.description or ""):lower(),
gameid = (server.gameid or ""):lower(),
mods = table_lower(server.mods),
clients_list = table_lower(server.clients_list),
}
end
-- Returns false if the query does not match
-- otherwise returns a number to adjust the sorting priority
local function matches_query(server, query)
-- Search is not case sensitive
server = uncapitalize_server(server)
-- Check if mods found
for _, mod in ipairs(query.mods) do
if table.indexof(server.mods, mod) < 0 then
return false
end
end
-- Check if players found
for _, player in ipairs(query.players) do
if table.indexof(server.clients_list, player) < 0 then
return false
end
end
-- Check if game matches
if query.game and query.game ~= server.gameid then
return false
end
-- Check if keyword found
local name_matches = true
local description_matches = true
for _, keyword in ipairs(query.keywords) do
name_matches = name_matches and server.name:find(keyword, 1, true)
description_matches = description_matches and server.description:find(keyword, 1, true)
end
return name_matches and 50 or description_matches and 0
end
local function search_server_list(input)
menudata.search_result = nil
if #serverlistmgr.servers < 2 then
return
end
-- setup the search query
local query = parse_search_input(input)
if not query then
return
end
menudata.search_result = {}
-- Search the serverlist
local search_result = {}
for i, server in ipairs(serverlistmgr.servers) do
local match = matches_query(server, query)
if match then
server.points = #serverlistmgr.servers - i + match
table.insert(search_result, server)
end
end
if #search_result == 0 then
return
end
table.sort(search_result, function(a, b)
return a.points > b.points
end)
menudata.search_result = search_result
end
local function main_button_handler(tabview, fields, name, tabdata)
if fields.te_name then
gamedata.playername = fields.te_name
core.settings:set("name", fields.te_name)
end
if fields.servers then
local event = core.explode_table_event(fields.servers)
local server = tabdata.lookup[event.row]
if server then
if event.type == "DCL" then
if not is_server_protocol_compat_or_error(
server.proto_min, server.proto_max) then
return true
end
gamedata.address = server.address
gamedata.port = server.port
gamedata.playername = fields.te_name
gamedata.selected_world = 0
if fields.te_pwd then
gamedata.password = fields.te_pwd
end
gamedata.servername = server.name
gamedata.serverdescription = server.description
if gamedata.address and gamedata.port then
set_selected_server(server)
core.start()
end
return true
end
if event.type == "CHG" then
set_selected_server(server)
return true
end
end
end
if fields.btn_add_favorite then
serverlistmgr.add_favorite(find_selected_server())
return true
end
if fields.btn_delete_favorite then
local idx = core.get_table_index("servers")
if not idx then return end
local server = tabdata.lookup[idx]
if not server then return end
serverlistmgr.delete_favorite(server)
set_selected_server(server)
return true
end
if fields.btn_server_url then
core.open_url_dialog(find_selected_server().url)
return true
end
if fields.btn_view_clients then
local dlg = create_clientslist_dialog(find_selected_server())
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
return true
end
if fields.btn_view_mods then
local dlg = create_server_list_mods_dialog(find_selected_server())
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
return true
end
if fields.btn_mp_clear then
tabdata.search_for = ""
menudata.search_result = nil
return true
end
if fields.btn_mp_search or fields.key_enter_field == "te_search" then
tabdata.search_for = fields.te_search
search_server_list(fields.te_search)
if menudata.search_result then
-- Note: This clears the selection if there are no results
set_selected_server(menudata.search_result[1])
end
return true
end
if fields.btn_mp_refresh then
serverlistmgr.sync()
return true
end
local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$")
local te_port_number = tonumber(fields.te_port)
if (fields.btn_mp_login or fields.key_enter) and host_filled then
gamedata.playername = fields.te_name
gamedata.password = fields.te_pwd
gamedata.address = fields.te_address
gamedata.port = te_port_number
local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
gamedata.selected_world = 0
local idx = core.get_table_index("servers")
local server = idx and tabdata.lookup[idx]
if server and server.address == gamedata.address and
server.port == gamedata.port then
serverlistmgr.add_favorite(server)
gamedata.servername = server.name
gamedata.serverdescription = server.description
if not is_server_protocol_compat_or_error(
server.proto_min, server.proto_max) then
return true
end
else
gamedata.servername = ""
gamedata.serverdescription = ""
serverlistmgr.add_favorite({
address = gamedata.address,
port = gamedata.port,
})
end
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
core.start()
return true
end
if fields.btn_mp_register and host_filled then
local idx = core.get_table_index("servers")
local server = idx and tabdata.lookup[idx]
if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then
server = nil
end
if server and not is_server_protocol_compat_or_error(
server.proto_min, server.proto_max) then
return true
end
local dlg = create_register_dialog(fields.te_address, te_port_number, server)
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
return true
end
return false
end
local function on_change(type)
if type == "ENTER" then
mm_game_theme.set_engine()
serverlistmgr.sync()
end
end
return {
name = "online",
caption = fgettext("Join Game"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change
}