mirror of
https://github.com/libretro/dolphin
synced 2024-12-22 05:08:29 +00:00
116 lines
6 KiB
XML
116 lines
6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{474661E7-C73A-43A6-AFEE-EE1EC433D49E}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.Application.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<!--This project also compiles gtest-->
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<ClCompile>
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<AdditionalIncludeDirectories>$(ExternalsDir)gtest\include;$(ExternalsDir)gtest;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<!--
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The following libs are needed since we pull in pretty much the entire
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dolphin codebase.
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-->
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<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;rpcrt4.lib;comctl32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies Condition="'$(Platform)'=='x64'">opengl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories Condition="'$(Platform)'=='x64'">$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Core\DSP\DSPTestBinary.h" />
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<ClInclude Include="Core\DSP\DSPTestText.h" />
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<ClInclude Include="Core\DSP\HermesBinary.h" />
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<ClInclude Include="Core\IOS\ES\TestBinaryData.h" />
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</ItemGroup>
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<ItemGroup>
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<!--gtest is rather small, so just include it into the build here-->
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<ClCompile Include="$(ExternalsDir)gtest\src\gtest-all.cc" />
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<ClCompile Include="$(ExternalsDir)gtest\src\gtest_main.cc" />
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<!--Lump all of the tests (and supporting code) into one binary-->
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<ClCompile Include="Common\BitFieldTest.cpp" />
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<ClCompile Include="Common\BitSetTest.cpp" />
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<ClCompile Include="Common\BitUtilsTest.cpp" />
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<ClCompile Include="Common\BlockingLoopTest.cpp" />
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<ClCompile Include="Common\BusyLoopTest.cpp" />
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<ClCompile Include="Common\CommonFuncsTest.cpp" />
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<ClCompile Include="Common\Crypto\EcTest.cpp" />
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<ClCompile Include="Common\EventTest.cpp" />
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<ClCompile Include="Common\FixedSizeQueueTest.cpp" />
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<ClCompile Include="Common\FlagTest.cpp" />
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<ClCompile Include="Common\FloatUtilsTest.cpp" />
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<ClCompile Include="Common\MathUtilTest.cpp" />
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<ClCompile Include="Common\NandPathsTest.cpp" />
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<ClCompile Include="Common\SPSCQueueTest.cpp" />
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<ClCompile Include="Common\StringUtilTest.cpp" />
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<ClCompile Include="Common\SwapTest.cpp" />
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<ClCompile Include="Core\CoreTimingTest.cpp" />
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<ClCompile Include="Core\DSP\DSPAcceleratorTest.cpp" />
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<ClCompile Include="Core\DSP\DSPAssemblyTest.cpp" />
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<ClCompile Include="Core\DSP\DSPTestBinary.cpp" />
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<ClCompile Include="Core\DSP\DSPTestText.cpp" />
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<ClCompile Include="Core\DSP\HermesBinary.cpp" />
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<ClCompile Include="Core\IOS\ES\FormatsTest.cpp" />
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<ClCompile Include="Core\IOS\FS\FileSystemTest.cpp" />
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<ClCompile Include="Core\MMIOTest.cpp" />
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<ClCompile Include="Core\PageFaultTest.cpp" />
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<ClCompile Include="VideoCommon\VertexLoaderTest.cpp" />
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<ClCompile Include="StubHost.cpp" />
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</ItemGroup>
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<!--Arch-specific tests-->
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<ItemGroup Condition="'$(Platform)'=='x64'">
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<ClCompile Include="Common\x64EmitterTest.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\ConvertDoubleToSingle.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\Frsqrte.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
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<Project>{E54CF649-140E-4255-81A5-30A673C1FB36}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)UICommon\UICommon.vcxproj">
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<Project>{604c8368-f34a-4d55-82c8-cc92a0c13254}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
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<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3D12\D3D12.vcxproj">
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<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\Null\Null.vcxproj">
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<Project>{53A5391B-737E-49A8-BC8F-312ADA00736F}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj" Condition="'$(Platform)'!='ARM64'">
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<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj" Condition="'$(Platform)'!='ARM64'">
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<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\Vulkan\Vulkan.vcxproj">
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<Project>{29F29A19-F141-45AD-9679-5A2923B49DA3}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<Target Name="ExecUnitTests" AfterTargets="AfterBuild;CopyDeps" Condition="'$(RunUnitTests)'=='true'">
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<!--This is only executed via msbuild, VS test runner automatically does this-->
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<Exec Command="$(TargetPath)" />
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</Target>
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</Project> |