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https://github.com/libretro/dolphin
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b58f8d19ab
Since all queues are FIFO data structures, the name wasn't informative as to why you'd use it over a normal queue. I originally thought it had something to do with the hardware graphics FIFO. This renames it using the common acronym SPSC, which stands for single-producer single-consumer, and is most commonly used to talk about lock-free data structures, both of which this is.
72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <gtest/gtest.h>
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#include <thread>
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#include "Common/SPSCQueue.h"
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TEST(SPSCQueue, Simple)
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{
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Common::SPSCQueue<u32> q;
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EXPECT_EQ(0u, q.Size());
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EXPECT_TRUE(q.Empty());
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q.Push(1);
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EXPECT_EQ(1u, q.Size());
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EXPECT_FALSE(q.Empty());
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u32 v;
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q.Pop(v);
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EXPECT_EQ(1u, v);
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EXPECT_EQ(0u, q.Size());
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EXPECT_TRUE(q.Empty());
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// Test the FIFO order.
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for (u32 i = 0; i < 1000; ++i)
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q.Push(i);
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EXPECT_EQ(1000u, q.Size());
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for (u32 i = 0; i < 1000; ++i)
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{
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u32 v2;
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q.Pop(v2);
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EXPECT_EQ(i, v2);
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}
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EXPECT_TRUE(q.Empty());
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for (u32 i = 0; i < 1000; ++i)
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q.Push(i);
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EXPECT_FALSE(q.Empty());
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q.Clear();
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EXPECT_TRUE(q.Empty());
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}
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TEST(SPSCQueue, MultiThreaded)
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{
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Common::SPSCQueue<u32> q;
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auto inserter = [&q]() {
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for (u32 i = 0; i < 100000; ++i)
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q.Push(i);
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};
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auto popper = [&q]() {
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for (u32 i = 0; i < 100000; ++i)
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{
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while (q.Empty())
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;
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u32 v;
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q.Pop(v);
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EXPECT_EQ(i, v);
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}
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};
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std::thread popper_thread(popper);
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std::thread inserter_thread(inserter);
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popper_thread.join();
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inserter_thread.join();
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}
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