libretro-dolphin/Source/Core/VideoCommon/TextureDecoder.h

167 lines
5.6 KiB
C

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <tuple>
#include "Common/CommonTypes.h"
enum
{
TMEM_SIZE = 1024 * 1024,
TMEM_LINE_SIZE = 32,
};
alignas(16) extern u8 texMem[TMEM_SIZE];
enum class TextureFormat
{
// These values represent texture format in GX registers.
I4 = 0x0,
I8 = 0x1,
IA4 = 0x2,
IA8 = 0x3,
RGB565 = 0x4,
RGB5A3 = 0x5,
RGBA8 = 0x6,
C4 = 0x8,
C8 = 0x9,
C14X2 = 0xA,
CMPR = 0xE,
// Special texture format used to represent YUVY xfb copies.
// They aren't really textures, but they share so much hardware and usecases that it makes sense
// to emulate them as part of texture cache.
XFB = 0xF,
};
static inline bool IsColorIndexed(TextureFormat format)
{
return format == TextureFormat::C4 || format == TextureFormat::C8 ||
format == TextureFormat::C14X2;
}
// The EFB Copy pipeline looks like:
//
// 1. Read EFB -> 2. Select color/depth -> 3. Downscale (optional)
// -> 4. YUV conversion (optional) -> 5. Encode Tiles -> 6. Write RAM
//
// The "Encode Tiles" stage receives RGBA8 texels from previous stages and encodes them to various
// formats. EFBCopyFormat is the tile encoder mode. Note that the tile encoder does not care about
// color vs. depth or intensity formats - it only sees RGBA8 texels.
enum class EFBCopyFormat
{
// These values represent EFB copy format in GX registers.
// Most (but not all) of these values correspond to values of TextureFormat.
R4 = 0x0, // R4, I4, Z4
// FIXME: Does 0x1 (Z8) have identical results to 0x8 (Z8H)?
// Is either or both of 0x1 and 0x8 used in games?
R8_0x1 = 0x1, // R8, I8, Z8H (?)
RA4 = 0x2, // RA4, IA4
// FIXME: Earlier versions of this file named the value 0x3 "GX_TF_Z16", which does not reflect
// the results one would expect when copying from the depth buffer with this format.
// For reference: When copying from the depth buffer, R should receive the top 8 bits of
// the Z value, and A should be either 0xFF or 0 (please investigate).
// Please test original hardware and make sure dolphin-emu implements this format
// correctly.
RA8 = 0x3, // RA8, IA8, (FIXME: Z16 too?)
RGB565 = 0x4,
RGB5A3 = 0x5,
RGBA8 = 0x6, // RGBA8, Z24
A8 = 0x7,
R8 = 0x8, // R8, I8, Z8H
G8 = 0x9, // G8, Z8M
B8 = 0xA, // B8, Z8L
RG8 = 0xB, // RG8, Z16R (Note: G and R are reversed)
GB8 = 0xC, // GB8, Z16L
// Special texture format used to represent YUVY xfb copies.
// They aren't really textures, but they share so much hardware and usecases that it makes sense
// to emulate them as part of texture cache.
XFB = 0xF,
};
enum class TLUTFormat
{
// These values represent TLUT format in GX registers.
IA8 = 0x0,
RGB565 = 0x1,
RGB5A3 = 0x2,
};
static inline bool IsValidTLUTFormat(TLUTFormat tlutfmt)
{
return tlutfmt == TLUTFormat::IA8 || tlutfmt == TLUTFormat::RGB565 ||
tlutfmt == TLUTFormat::RGB5A3;
}
static inline bool IsCompatibleTextureFormat(TextureFormat from_format, TextureFormat to_format)
{
if (from_format == to_format)
return true;
// Indexed and paletted formats are "compatible", that is do not require conversion.
switch (from_format)
{
case TextureFormat::I4:
case TextureFormat::C4:
return to_format == TextureFormat::I4 || to_format == TextureFormat::C4;
case TextureFormat::I8:
case TextureFormat::C8:
return to_format == TextureFormat::I8 || to_format == TextureFormat::C8;
default:
return false;
}
}
static inline bool CanReinterpretTextureOnGPU(TextureFormat from_format, TextureFormat to_format)
{
// Currently, we can only reinterpret textures of the same width.
switch (from_format)
{
case TextureFormat::I8:
case TextureFormat::IA4:
return to_format == TextureFormat::I8 || to_format == TextureFormat::IA4;
case TextureFormat::IA8:
case TextureFormat::RGB565:
case TextureFormat::RGB5A3:
return to_format == TextureFormat::IA8 || to_format == TextureFormat::RGB565 ||
to_format == TextureFormat::RGB5A3;
default:
return false;
}
}
int TexDecoder_GetTexelSizeInNibbles(TextureFormat format);
int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format);
int TexDecoder_GetBlockWidthInTexels(TextureFormat format);
int TexDecoder_GetBlockHeightInTexels(TextureFormat format);
int TexDecoder_GetEFBCopyBlockWidthInTexels(EFBCopyFormat format);
int TexDecoder_GetEFBCopyBlockHeightInTexels(EFBCopyFormat format);
int TexDecoder_GetPaletteSize(TextureFormat fmt);
TextureFormat TexDecoder_GetEFBCopyBaseFormat(EFBCopyFormat format);
void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, TextureFormat texformat,
const u8* tlut, TLUTFormat tlutfmt);
void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int width,
int height);
void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth,
TextureFormat texformat, const u8* tlut, TLUTFormat tlutfmt);
void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
int imageWidth);
void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, TextureFormat texformat,
const u8* tlut, TLUTFormat tlutfmt);