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https://github.com/libretro/dolphin
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d078309827
This may lead to errors in the D3D backend, as we overwrite read-only memory.
13 lines
390 B
C++
13 lines
390 B
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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bool SaveData(const std::string& filename, const std::string& data);
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bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
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int height, bool saveAlpha = true);
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