mirror of
https://github.com/libretro/dolphin
synced 2024-11-09 06:53:01 -05:00
5337e58284
Makes for more strongly-typed identifiers (and doesn't pollute surrounding namespaces)
121 lines
3.1 KiB
C++
121 lines
3.1 KiB
C++
// Copyright 2014 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cstring>
|
|
|
|
#include "Common/ChunkFile.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/GeometryShaderManager.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
#include "VideoCommon/XFMemory.h"
|
|
|
|
static const int LINE_PT_TEX_OFFSETS[8] = {0, 16, 8, 4, 2, 1, 1, 1};
|
|
|
|
GeometryShaderConstants GeometryShaderManager::constants;
|
|
bool GeometryShaderManager::dirty;
|
|
|
|
static bool s_projection_changed;
|
|
static bool s_viewport_changed;
|
|
|
|
void GeometryShaderManager::Init()
|
|
{
|
|
constants = {};
|
|
|
|
// Init any intial constants which aren't zero when bpmem is zero.
|
|
SetViewportChanged();
|
|
SetProjectionChanged();
|
|
|
|
dirty = true;
|
|
}
|
|
|
|
void GeometryShaderManager::Dirty()
|
|
{
|
|
// This function is called after a savestate is loaded.
|
|
// Any constants that can changed based on settings should be re-calculated
|
|
s_projection_changed = true;
|
|
|
|
dirty = true;
|
|
}
|
|
|
|
void GeometryShaderManager::SetConstants()
|
|
{
|
|
if (s_projection_changed && g_ActiveConfig.stereo_mode != StereoMode::Off)
|
|
{
|
|
s_projection_changed = false;
|
|
|
|
if (xfmem.projection.type == GX_PERSPECTIVE)
|
|
{
|
|
float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) *
|
|
(g_ActiveConfig.iStereoDepthPercentage / 100.0f);
|
|
constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset;
|
|
constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset;
|
|
}
|
|
else
|
|
{
|
|
constants.stereoparams[0] = constants.stereoparams[1] = 0;
|
|
}
|
|
|
|
constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergence *
|
|
(g_ActiveConfig.iStereoConvergencePercentage / 100.0f));
|
|
|
|
dirty = true;
|
|
}
|
|
|
|
if (s_viewport_changed)
|
|
{
|
|
s_viewport_changed = false;
|
|
|
|
constants.lineptparams[0] = 2.0f * xfmem.viewport.wd;
|
|
constants.lineptparams[1] = -2.0f * xfmem.viewport.ht;
|
|
|
|
dirty = true;
|
|
}
|
|
}
|
|
|
|
void GeometryShaderManager::SetViewportChanged()
|
|
{
|
|
s_viewport_changed = true;
|
|
}
|
|
|
|
void GeometryShaderManager::SetProjectionChanged()
|
|
{
|
|
s_projection_changed = true;
|
|
}
|
|
|
|
void GeometryShaderManager::SetLinePtWidthChanged()
|
|
{
|
|
constants.lineptparams[2] = bpmem.lineptwidth.linesize / 6.f;
|
|
constants.lineptparams[3] = bpmem.lineptwidth.pointsize / 6.f;
|
|
constants.texoffset[2] = LINE_PT_TEX_OFFSETS[bpmem.lineptwidth.lineoff];
|
|
constants.texoffset[3] = LINE_PT_TEX_OFFSETS[bpmem.lineptwidth.pointoff];
|
|
dirty = true;
|
|
}
|
|
|
|
void GeometryShaderManager::SetTexCoordChanged(u8 texmapid)
|
|
{
|
|
TCoordInfo& tc = bpmem.texcoords[texmapid];
|
|
int bitmask = 1 << texmapid;
|
|
constants.texoffset[0] &= ~bitmask;
|
|
constants.texoffset[0] |= tc.s.line_offset << texmapid;
|
|
constants.texoffset[1] &= ~bitmask;
|
|
constants.texoffset[1] |= tc.s.point_offset << texmapid;
|
|
dirty = true;
|
|
}
|
|
|
|
void GeometryShaderManager::DoState(PointerWrap& p)
|
|
{
|
|
p.Do(s_projection_changed);
|
|
p.Do(s_viewport_changed);
|
|
|
|
p.Do(constants);
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
{
|
|
// Fixup the current state from global GPU state
|
|
// NOTE: This requires that all GPU memory has been loaded already.
|
|
Dirty();
|
|
}
|
|
}
|