libretro-dolphin/Source/Core/VideoBackends/D3DCommon/Shader.h
Lioncash aca02f9734 D3DCommon/Shader: Use std::optional with CompileShader()
Allows removing the use of an out parameter, making it nicer to use.
2019-07-26 20:06:14 -04:00

35 lines
824 B
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <string_view>
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoCommon/AbstractShader.h"
namespace D3DCommon
{
class Shader : public AbstractShader
{
public:
virtual ~Shader() override;
const BinaryData& GetByteCode() const { return m_bytecode; }
BinaryData GetBinary() const override;
static std::optional<BinaryData> CompileShader(D3D_FEATURE_LEVEL feature_level, ShaderStage stage,
std::string_view source);
static BinaryData CreateByteCode(const void* data, size_t length);
protected:
Shader(ShaderStage stage, BinaryData bytecode);
BinaryData m_bytecode;
};
} // namespace D3DCommon