mirror of
https://github.com/libretro/dolphin
synced 2024-11-13 17:03:58 -05:00
15d9fab0bb
This function does *not* always convert from UTF-16. It converts from UTF-16 on Windows and UTF-32 on other operating systems. Also renaming UTF8ToUTF16 for consistency, even though it technically doesn't have the same problem since it only was implemented on Windows.
290 lines
8.4 KiB
C++
290 lines
8.4 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <d3d11.h>
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#include <d3d12.h>
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#include <dxgi1_3.h>
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#include <wrl/client.h>
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#include "Common/Assert.h"
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#include "Common/DynamicLibrary.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/D3DCommon/Common.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/VideoConfig.h"
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namespace D3DCommon
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{
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pD3DCompile d3d_compile;
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static Common::DynamicLibrary s_dxgi_library;
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static Common::DynamicLibrary s_d3dcompiler_library;
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static bool s_libraries_loaded = false;
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static HRESULT (*create_dxgi_factory)(REFIID riid, _COM_Outptr_ void** ppFactory);
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static HRESULT (*create_dxgi_factory2)(UINT Flags, REFIID riid, void** ppFactory);
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bool LoadLibraries()
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{
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if (s_libraries_loaded)
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return true;
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if (!s_dxgi_library.Open("dxgi.dll"))
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{
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PanicAlertT("Failed to load dxgi.dll");
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return false;
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}
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if (!s_d3dcompiler_library.Open(D3DCOMPILER_DLL_A))
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{
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PanicAlertT("Failed to load %s. If you are using Windows 7, try installing the "
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"KB4019990 update package.",
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D3DCOMPILER_DLL_A);
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s_dxgi_library.Close();
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return false;
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}
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// Required symbols.
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if (!s_d3dcompiler_library.GetSymbol("D3DCompile", &d3d_compile) ||
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!s_dxgi_library.GetSymbol("CreateDXGIFactory", &create_dxgi_factory))
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{
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PanicAlertT("Failed to find one or more D3D symbols");
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s_d3dcompiler_library.Close();
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s_dxgi_library.Close();
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return false;
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}
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// Optional symbols.
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s_dxgi_library.GetSymbol("CreateDXGIFactory2", &create_dxgi_factory2);
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s_libraries_loaded = true;
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return true;
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}
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void UnloadLibraries()
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{
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create_dxgi_factory = nullptr;
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create_dxgi_factory2 = nullptr;
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d3d_compile = nullptr;
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s_d3dcompiler_library.Close();
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s_dxgi_library.Close();
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s_libraries_loaded = false;
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}
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Microsoft::WRL::ComPtr<IDXGIFactory> CreateDXGIFactory(bool debug_device)
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{
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Microsoft::WRL::ComPtr<IDXGIFactory> factory;
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// Use Win8.1 version if available.
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if (create_dxgi_factory2 &&
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SUCCEEDED(create_dxgi_factory2(debug_device ? DXGI_CREATE_FACTORY_DEBUG : 0,
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IID_PPV_ARGS(factory.GetAddressOf()))))
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{
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return factory;
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}
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// Fallback to original version, without debug support.
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HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(factory.ReleaseAndGetAddressOf()));
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if (FAILED(hr))
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{
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PanicAlert("CreateDXGIFactory() failed with HRESULT %08X", hr);
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return nullptr;
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}
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return factory;
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}
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std::vector<std::string> GetAdapterNames()
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{
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Microsoft::WRL::ComPtr<IDXGIFactory> factory;
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HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(factory.GetAddressOf()));
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if (FAILED(hr))
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return {};
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std::vector<std::string> adapters;
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Microsoft::WRL::ComPtr<IDXGIAdapter> adapter;
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while (factory->EnumAdapters(static_cast<UINT>(adapters.size()),
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adapter.ReleaseAndGetAddressOf()) != DXGI_ERROR_NOT_FOUND)
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{
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std::string name;
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DXGI_ADAPTER_DESC desc;
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if (SUCCEEDED(adapter->GetDesc(&desc)))
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name = WStringToUTF8(desc.Description);
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adapters.push_back(std::move(name));
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}
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return adapters;
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}
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DXGI_FORMAT GetDXGIFormatForAbstractFormat(AbstractTextureFormat format, bool typeless)
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{
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switch (format)
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{
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case AbstractTextureFormat::DXT1:
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return DXGI_FORMAT_BC1_UNORM;
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case AbstractTextureFormat::DXT3:
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return DXGI_FORMAT_BC2_UNORM;
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case AbstractTextureFormat::DXT5:
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return DXGI_FORMAT_BC3_UNORM;
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case AbstractTextureFormat::BPTC:
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return DXGI_FORMAT_BC7_UNORM;
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case AbstractTextureFormat::RGBA8:
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return typeless ? DXGI_FORMAT_R8G8B8A8_TYPELESS : DXGI_FORMAT_R8G8B8A8_UNORM;
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case AbstractTextureFormat::BGRA8:
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return typeless ? DXGI_FORMAT_B8G8R8A8_TYPELESS : DXGI_FORMAT_B8G8R8A8_UNORM;
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case AbstractTextureFormat::R16:
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return typeless ? DXGI_FORMAT_R16_TYPELESS : DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::R32F:
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return typeless ? DXGI_FORMAT_R32_TYPELESS : DXGI_FORMAT_R32_FLOAT;
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case AbstractTextureFormat::D16:
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return DXGI_FORMAT_R16_TYPELESS;
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case AbstractTextureFormat::D24_S8:
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return DXGI_FORMAT_R24G8_TYPELESS;
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case AbstractTextureFormat::D32F:
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return DXGI_FORMAT_R32_TYPELESS;
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case AbstractTextureFormat::D32F_S8:
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return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
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default:
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PanicAlert("Unhandled texture format.");
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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}
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}
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DXGI_FORMAT GetSRVFormatForAbstractFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::DXT1:
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return DXGI_FORMAT_BC1_UNORM;
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case AbstractTextureFormat::DXT3:
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return DXGI_FORMAT_BC2_UNORM;
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case AbstractTextureFormat::DXT5:
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return DXGI_FORMAT_BC3_UNORM;
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case AbstractTextureFormat::BPTC:
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return DXGI_FORMAT_BC7_UNORM;
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case AbstractTextureFormat::RGBA8:
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return DXGI_FORMAT_R8G8B8A8_UNORM;
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case AbstractTextureFormat::BGRA8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case AbstractTextureFormat::R16:
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return DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::R32F:
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return DXGI_FORMAT_R32_FLOAT;
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case AbstractTextureFormat::D16:
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return DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::D24_S8:
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return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
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case AbstractTextureFormat::D32F:
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return DXGI_FORMAT_R32_FLOAT;
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case AbstractTextureFormat::D32F_S8:
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return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
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default:
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PanicAlert("Unhandled SRV format");
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return DXGI_FORMAT_UNKNOWN;
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}
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}
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DXGI_FORMAT GetRTVFormatForAbstractFormat(AbstractTextureFormat format, bool integer)
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{
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switch (format)
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{
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case AbstractTextureFormat::RGBA8:
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return integer ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM;
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case AbstractTextureFormat::BGRA8:
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return DXGI_FORMAT_B8G8R8A8_UNORM;
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case AbstractTextureFormat::R16:
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return integer ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R16_UNORM;
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case AbstractTextureFormat::R32F:
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return DXGI_FORMAT_R32_FLOAT;
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default:
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PanicAlert("Unhandled RTV format");
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return DXGI_FORMAT_UNKNOWN;
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}
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}
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DXGI_FORMAT GetDSVFormatForAbstractFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::D16:
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return DXGI_FORMAT_D16_UNORM;
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case AbstractTextureFormat::D24_S8:
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return DXGI_FORMAT_D24_UNORM_S8_UINT;
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case AbstractTextureFormat::D32F:
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return DXGI_FORMAT_D32_FLOAT;
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case AbstractTextureFormat::D32F_S8:
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return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
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default:
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PanicAlert("Unhandled DSV format");
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return DXGI_FORMAT_UNKNOWN;
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}
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}
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AbstractTextureFormat GetAbstractFormatForDXGIFormat(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R8G8B8A8_UINT:
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_R8G8B8A8_TYPELESS:
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return AbstractTextureFormat::RGBA8;
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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case DXGI_FORMAT_B8G8R8A8_TYPELESS:
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return AbstractTextureFormat::BGRA8;
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case DXGI_FORMAT_R16_UINT:
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case DXGI_FORMAT_R16_UNORM:
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case DXGI_FORMAT_R16_TYPELESS:
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return AbstractTextureFormat::R16;
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case DXGI_FORMAT_R32_FLOAT:
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case DXGI_FORMAT_R32_TYPELESS:
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return AbstractTextureFormat::R32F;
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case DXGI_FORMAT_D16_UNORM:
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return AbstractTextureFormat::D16;
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case DXGI_FORMAT_D24_UNORM_S8_UINT:
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return AbstractTextureFormat::D24_S8;
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case DXGI_FORMAT_D32_FLOAT:
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return AbstractTextureFormat::D32F;
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case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
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return AbstractTextureFormat::D32F_S8;
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case DXGI_FORMAT_BC1_UNORM:
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return AbstractTextureFormat::DXT1;
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case DXGI_FORMAT_BC2_UNORM:
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return AbstractTextureFormat::DXT3;
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case DXGI_FORMAT_BC3_UNORM:
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return AbstractTextureFormat::DXT5;
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case DXGI_FORMAT_BC7_UNORM:
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return AbstractTextureFormat::BPTC;
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default:
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return AbstractTextureFormat::Undefined;
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}
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}
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void SetDebugObjectName(IUnknown* resource, std::string_view name)
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{
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if (!g_ActiveConfig.bEnableValidationLayer)
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return;
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Microsoft::WRL::ComPtr<ID3D11DeviceChild> child11;
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Microsoft::WRL::ComPtr<ID3D12DeviceChild> child12;
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if (SUCCEEDED(resource->QueryInterface(IID_PPV_ARGS(child11.GetAddressOf()))))
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{
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child11->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(name.length()),
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name.data());
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}
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else if (SUCCEEDED(resource->QueryInterface(IID_PPV_ARGS(child12.GetAddressOf()))))
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{
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child12->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(name.length()),
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name.data());
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}
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}
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} // namespace D3DCommon
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