libretro-dolphin/Source/Core/VideoBackends/D3DCommon/Common.cpp
JosJuice 15d9fab0bb Common: Rename UTF16ToUTF8
This function does *not* always convert from UTF-16. It converts
from UTF-16 on Windows and UTF-32 on other operating systems.

Also renaming UTF8ToUTF16 for consistency, even though it
technically doesn't have the same problem since it only was
implemented on Windows.
2020-07-08 14:51:35 +02:00

290 lines
8.4 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <d3d11.h>
#include <d3d12.h>
#include <dxgi1_3.h>
#include <wrl/client.h>
#include "Common/Assert.h"
#include "Common/DynamicLibrary.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/VideoConfig.h"
namespace D3DCommon
{
pD3DCompile d3d_compile;
static Common::DynamicLibrary s_dxgi_library;
static Common::DynamicLibrary s_d3dcompiler_library;
static bool s_libraries_loaded = false;
static HRESULT (*create_dxgi_factory)(REFIID riid, _COM_Outptr_ void** ppFactory);
static HRESULT (*create_dxgi_factory2)(UINT Flags, REFIID riid, void** ppFactory);
bool LoadLibraries()
{
if (s_libraries_loaded)
return true;
if (!s_dxgi_library.Open("dxgi.dll"))
{
PanicAlertT("Failed to load dxgi.dll");
return false;
}
if (!s_d3dcompiler_library.Open(D3DCOMPILER_DLL_A))
{
PanicAlertT("Failed to load %s. If you are using Windows 7, try installing the "
"KB4019990 update package.",
D3DCOMPILER_DLL_A);
s_dxgi_library.Close();
return false;
}
// Required symbols.
if (!s_d3dcompiler_library.GetSymbol("D3DCompile", &d3d_compile) ||
!s_dxgi_library.GetSymbol("CreateDXGIFactory", &create_dxgi_factory))
{
PanicAlertT("Failed to find one or more D3D symbols");
s_d3dcompiler_library.Close();
s_dxgi_library.Close();
return false;
}
// Optional symbols.
s_dxgi_library.GetSymbol("CreateDXGIFactory2", &create_dxgi_factory2);
s_libraries_loaded = true;
return true;
}
void UnloadLibraries()
{
create_dxgi_factory = nullptr;
create_dxgi_factory2 = nullptr;
d3d_compile = nullptr;
s_d3dcompiler_library.Close();
s_dxgi_library.Close();
s_libraries_loaded = false;
}
Microsoft::WRL::ComPtr<IDXGIFactory> CreateDXGIFactory(bool debug_device)
{
Microsoft::WRL::ComPtr<IDXGIFactory> factory;
// Use Win8.1 version if available.
if (create_dxgi_factory2 &&
SUCCEEDED(create_dxgi_factory2(debug_device ? DXGI_CREATE_FACTORY_DEBUG : 0,
IID_PPV_ARGS(factory.GetAddressOf()))))
{
return factory;
}
// Fallback to original version, without debug support.
HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(factory.ReleaseAndGetAddressOf()));
if (FAILED(hr))
{
PanicAlert("CreateDXGIFactory() failed with HRESULT %08X", hr);
return nullptr;
}
return factory;
}
std::vector<std::string> GetAdapterNames()
{
Microsoft::WRL::ComPtr<IDXGIFactory> factory;
HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(factory.GetAddressOf()));
if (FAILED(hr))
return {};
std::vector<std::string> adapters;
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter;
while (factory->EnumAdapters(static_cast<UINT>(adapters.size()),
adapter.ReleaseAndGetAddressOf()) != DXGI_ERROR_NOT_FOUND)
{
std::string name;
DXGI_ADAPTER_DESC desc;
if (SUCCEEDED(adapter->GetDesc(&desc)))
name = WStringToUTF8(desc.Description);
adapters.push_back(std::move(name));
}
return adapters;
}
DXGI_FORMAT GetDXGIFormatForAbstractFormat(AbstractTextureFormat format, bool typeless)
{
switch (format)
{
case AbstractTextureFormat::DXT1:
return DXGI_FORMAT_BC1_UNORM;
case AbstractTextureFormat::DXT3:
return DXGI_FORMAT_BC2_UNORM;
case AbstractTextureFormat::DXT5:
return DXGI_FORMAT_BC3_UNORM;
case AbstractTextureFormat::BPTC:
return DXGI_FORMAT_BC7_UNORM;
case AbstractTextureFormat::RGBA8:
return typeless ? DXGI_FORMAT_R8G8B8A8_TYPELESS : DXGI_FORMAT_R8G8B8A8_UNORM;
case AbstractTextureFormat::BGRA8:
return typeless ? DXGI_FORMAT_B8G8R8A8_TYPELESS : DXGI_FORMAT_B8G8R8A8_UNORM;
case AbstractTextureFormat::R16:
return typeless ? DXGI_FORMAT_R16_TYPELESS : DXGI_FORMAT_R16_UNORM;
case AbstractTextureFormat::R32F:
return typeless ? DXGI_FORMAT_R32_TYPELESS : DXGI_FORMAT_R32_FLOAT;
case AbstractTextureFormat::D16:
return DXGI_FORMAT_R16_TYPELESS;
case AbstractTextureFormat::D24_S8:
return DXGI_FORMAT_R24G8_TYPELESS;
case AbstractTextureFormat::D32F:
return DXGI_FORMAT_R32_TYPELESS;
case AbstractTextureFormat::D32F_S8:
return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
default:
PanicAlert("Unhandled texture format.");
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
}
DXGI_FORMAT GetSRVFormatForAbstractFormat(AbstractTextureFormat format)
{
switch (format)
{
case AbstractTextureFormat::DXT1:
return DXGI_FORMAT_BC1_UNORM;
case AbstractTextureFormat::DXT3:
return DXGI_FORMAT_BC2_UNORM;
case AbstractTextureFormat::DXT5:
return DXGI_FORMAT_BC3_UNORM;
case AbstractTextureFormat::BPTC:
return DXGI_FORMAT_BC7_UNORM;
case AbstractTextureFormat::RGBA8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case AbstractTextureFormat::BGRA8:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case AbstractTextureFormat::R16:
return DXGI_FORMAT_R16_UNORM;
case AbstractTextureFormat::R32F:
return DXGI_FORMAT_R32_FLOAT;
case AbstractTextureFormat::D16:
return DXGI_FORMAT_R16_UNORM;
case AbstractTextureFormat::D24_S8:
return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
case AbstractTextureFormat::D32F:
return DXGI_FORMAT_R32_FLOAT;
case AbstractTextureFormat::D32F_S8:
return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
default:
PanicAlert("Unhandled SRV format");
return DXGI_FORMAT_UNKNOWN;
}
}
DXGI_FORMAT GetRTVFormatForAbstractFormat(AbstractTextureFormat format, bool integer)
{
switch (format)
{
case AbstractTextureFormat::RGBA8:
return integer ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM;
case AbstractTextureFormat::BGRA8:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case AbstractTextureFormat::R16:
return integer ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R16_UNORM;
case AbstractTextureFormat::R32F:
return DXGI_FORMAT_R32_FLOAT;
default:
PanicAlert("Unhandled RTV format");
return DXGI_FORMAT_UNKNOWN;
}
}
DXGI_FORMAT GetDSVFormatForAbstractFormat(AbstractTextureFormat format)
{
switch (format)
{
case AbstractTextureFormat::D16:
return DXGI_FORMAT_D16_UNORM;
case AbstractTextureFormat::D24_S8:
return DXGI_FORMAT_D24_UNORM_S8_UINT;
case AbstractTextureFormat::D32F:
return DXGI_FORMAT_D32_FLOAT;
case AbstractTextureFormat::D32F_S8:
return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
default:
PanicAlert("Unhandled DSV format");
return DXGI_FORMAT_UNKNOWN;
}
}
AbstractTextureFormat GetAbstractFormatForDXGIFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
return AbstractTextureFormat::RGBA8;
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
return AbstractTextureFormat::BGRA8;
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_TYPELESS:
return AbstractTextureFormat::R16;
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_TYPELESS:
return AbstractTextureFormat::R32F;
case DXGI_FORMAT_D16_UNORM:
return AbstractTextureFormat::D16;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
return AbstractTextureFormat::D24_S8;
case DXGI_FORMAT_D32_FLOAT:
return AbstractTextureFormat::D32F;
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
return AbstractTextureFormat::D32F_S8;
case DXGI_FORMAT_BC1_UNORM:
return AbstractTextureFormat::DXT1;
case DXGI_FORMAT_BC2_UNORM:
return AbstractTextureFormat::DXT3;
case DXGI_FORMAT_BC3_UNORM:
return AbstractTextureFormat::DXT5;
case DXGI_FORMAT_BC7_UNORM:
return AbstractTextureFormat::BPTC;
default:
return AbstractTextureFormat::Undefined;
}
}
void SetDebugObjectName(IUnknown* resource, std::string_view name)
{
if (!g_ActiveConfig.bEnableValidationLayer)
return;
Microsoft::WRL::ComPtr<ID3D11DeviceChild> child11;
Microsoft::WRL::ComPtr<ID3D12DeviceChild> child12;
if (SUCCEEDED(resource->QueryInterface(IID_PPV_ARGS(child11.GetAddressOf()))))
{
child11->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(name.length()),
name.data());
}
else if (SUCCEEDED(resource->QueryInterface(IID_PPV_ARGS(child12.GetAddressOf()))))
{
child12->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(name.length()),
name.data());
}
}
} // namespace D3DCommon