mirror of
https://github.com/libretro/dolphin
synced 2024-11-09 15:01:46 -05:00
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/SwapChain.h"
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#include "VideoBackends/D3D/DXTexture.h"
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namespace DX11
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{
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SwapChain::SwapChain(const WindowSystemInfo& wsi, IDXGIFactory* dxgi_factory,
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ID3D11Device* d3d_device)
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: D3DCommon::SwapChain(wsi, dxgi_factory, d3d_device)
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{
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}
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SwapChain::~SwapChain() = default;
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std::unique_ptr<SwapChain> SwapChain::Create(const WindowSystemInfo& wsi)
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{
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std::unique_ptr<SwapChain> swap_chain =
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std::make_unique<SwapChain>(wsi, D3D::dxgi_factory.Get(), D3D::device.Get());
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if (!swap_chain->CreateSwapChain(WantsStereo()))
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return nullptr;
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return swap_chain;
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}
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bool SwapChain::CreateSwapChainBuffers()
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{
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ComPtr<ID3D11Texture2D> texture;
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HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(&texture));
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CHECK(SUCCEEDED(hr), "Get swap chain buffer");
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if (FAILED(hr))
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return false;
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m_texture = DXTexture::CreateAdopted(std::move(texture));
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if (!m_texture)
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return false;
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m_framebuffer = DXFramebuffer::Create(m_texture.get(), nullptr);
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if (!m_framebuffer)
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return false;
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return true;
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}
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void SwapChain::DestroySwapChainBuffers()
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{
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m_framebuffer.reset();
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m_texture.reset();
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}
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} // namespace DX11
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