mirror of
https://github.com/libretro/dolphin
synced 2024-12-22 13:16:32 +00:00
735 lines
18 KiB
C++
735 lines
18 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControlReference/FunctionExpression.h"
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#include <algorithm>
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#include <chrono>
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#include <cmath>
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namespace ciface::ExpressionParser
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{
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using Clock = std::chrono::steady_clock;
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using FSec = std::chrono::duration<ControlState>;
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// usage: toggle(toggle_state_input, [clear_state_input])
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class ToggleExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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// Optional 2nd argument for clearing state:
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if (args.size() == 1 || args.size() == 2)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"toggle_state_input, [clear_state_input]"};
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}
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ControlState GetValue() const override
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{
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const ControlState inner_value = GetArg(0).GetValue();
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if (inner_value < CONDITION_THRESHOLD)
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{
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m_released = true;
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}
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else if (m_released && inner_value > CONDITION_THRESHOLD)
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{
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m_released = false;
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m_state ^= true;
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}
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if (2 == GetArgCount() && GetArg(1).GetValue() > CONDITION_THRESHOLD)
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{
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m_state = false;
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}
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return m_state;
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}
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mutable bool m_released{};
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mutable bool m_state{};
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};
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// usage: not(expression)
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class NotExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override { return 1.0 - GetArg(0).GetValue(); }
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void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
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};
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// usage: sin(expression)
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class SinExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override { return std::sin(GetArg(0).GetValue()); }
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};
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// usage: cos(expression)
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class CosExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override { return std::cos(GetArg(0).GetValue()); }
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};
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// usage: tan(expression)
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class TanExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override { return std::tan(GetArg(0).GetValue()); }
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};
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// usage: asin(expression)
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class ASinExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override { return std::asin(GetArg(0).GetValue()); }
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};
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// usage: acos(expression)
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class ACosExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override { return std::acos(GetArg(0).GetValue()); }
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};
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// usage: atan(expression)
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class ATanExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override { return std::atan(GetArg(0).GetValue()); }
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};
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// usage: atan2(y, x)
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class ATan2Expression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 2)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"y, x"};
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}
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ControlState GetValue() const override
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{
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return std::atan2(GetArg(0).GetValue(), GetArg(1).GetValue());
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}
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};
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// usage: sqrt(expression)
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class SqrtExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override { return std::sqrt(GetArg(0).GetValue()); }
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};
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// usage: pow(base, exponent)
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class PowExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 2)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"base, exponent"};
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}
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ControlState GetValue() const override
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{
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return std::pow(GetArg(0).GetValue(), GetArg(1).GetValue());
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}
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};
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// usage: min(a, b)
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class MinExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 2)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"a, b"};
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}
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ControlState GetValue() const override
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{
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return std::min(GetArg(0).GetValue(), GetArg(1).GetValue());
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}
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};
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// usage: max(a, b)
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class MaxExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 2)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"a, b"};
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}
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ControlState GetValue() const override
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{
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return std::max(GetArg(0).GetValue(), GetArg(1).GetValue());
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}
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};
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// usage: clamp(value, min, max)
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class ClampExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 3)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"value, min, max"};
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}
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ControlState GetValue() const override
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{
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return std::clamp(GetArg(0).GetValue(), GetArg(1).GetValue(), GetArg(2).GetValue());
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}
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};
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// usage: timer(seconds)
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class TimerExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"seconds"};
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const auto elapsed = now - m_start_time;
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const ControlState val = GetArg(0).GetValue();
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ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val;
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if (std::isinf(progress) || progress < 0.0)
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{
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// User configured a non-positive timer. Reset the timer and return 0.0.
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progress = 0.0;
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m_start_time = now;
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}
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else if (progress >= 1.0)
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{
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const ControlState reset_count = std::floor(progress);
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m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count));
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progress -= reset_count;
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}
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return progress;
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}
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private:
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mutable Clock::time_point m_start_time = Clock::now();
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};
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// usage: if(condition, true_expression, false_expression)
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class IfExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 3)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"condition, true_expression, false_expression"};
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}
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ControlState GetValue() const override
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{
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return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? GetArg(1).GetValue() :
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GetArg(2).GetValue();
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}
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};
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// usage: minus(expression)
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class UnaryMinusExpression : public FunctionExpression
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{
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private:
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 1)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"expression"};
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}
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ControlState GetValue() const override
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{
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// Subtraction for clarity:
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return 0.0 - GetArg(0).GetValue();
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}
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};
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// usage: deadzone(input, amount)
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class DeadzoneExpression : public FunctionExpression
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{
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 2)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"input, amount"};
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}
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ControlState GetValue() const override
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{
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const ControlState val = GetArg(0).GetValue();
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const ControlState deadzone = GetArg(1).GetValue();
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return std::copysign(std::max(0.0, std::abs(val) - deadzone) / (1.0 - deadzone), val);
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}
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};
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// usage: smooth(input, seconds_up, seconds_down = seconds_up)
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// seconds is seconds to change from 0.0 to 1.0
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class SmoothExpression : public FunctionExpression
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{
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 2 || args.size() == 3)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"input, seconds_up, seconds_down = seconds_up"};
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const auto elapsed = now - m_last_update;
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m_last_update = now;
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const ControlState desired_value = GetArg(0).GetValue();
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const ControlState smooth_up = GetArg(1).GetValue();
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const ControlState smooth_down = GetArgCount() == 3 ? GetArg(2).GetValue() : smooth_up;
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const ControlState smooth = (desired_value < m_value) ? smooth_down : smooth_up;
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const ControlState max_move = std::chrono::duration_cast<FSec>(elapsed).count() / smooth;
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if (std::isinf(max_move))
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{
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m_value = desired_value;
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}
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else
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{
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const ControlState diff = desired_value - m_value;
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m_value += std::copysign(std::min(max_move, std::abs(diff)), diff);
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}
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return m_value;
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}
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private:
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mutable ControlState m_value = 0.0;
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mutable Clock::time_point m_last_update = Clock::now();
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};
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// usage: hold(input, seconds)
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class HoldExpression : public FunctionExpression
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{
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 2)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"input, seconds"};
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const ControlState input = GetArg(0).GetValue();
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if (input < CONDITION_THRESHOLD)
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{
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m_state = false;
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m_start_time = Clock::now();
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}
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else if (!m_state)
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{
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const auto hold_time = now - m_start_time;
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if (std::chrono::duration_cast<FSec>(hold_time).count() >= GetArg(1).GetValue())
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m_state = true;
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}
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return m_state;
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}
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private:
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mutable bool m_state = false;
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mutable Clock::time_point m_start_time = Clock::now();
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};
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// usage: tap(input, seconds, taps=2)
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class TapExpression : public FunctionExpression
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{
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() == 2 || args.size() == 3)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"input, seconds, taps = 2"};
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const auto elapsed = std::chrono::duration_cast<FSec>(now - m_start_time).count();
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const ControlState input = GetArg(0).GetValue();
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const ControlState seconds = GetArg(1).GetValue();
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const bool is_time_up = elapsed > seconds;
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const u32 desired_taps = GetArgCount() == 3 ? u32(GetArg(2).GetValue() + 0.5) : 2;
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if (input < CONDITION_THRESHOLD)
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{
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m_released = true;
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if (m_taps > 0 && is_time_up)
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{
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m_taps = 0;
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}
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}
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else
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{
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if (m_released)
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{
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if (!m_taps)
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{
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m_start_time = now;
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}
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++m_taps;
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m_released = false;
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}
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return desired_taps == m_taps;
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}
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return 0.0;
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}
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private:
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mutable bool m_released = true;
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mutable u32 m_taps = 0;
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mutable Clock::time_point m_start_time = Clock::now();
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};
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// usage: relative(input, speed, [max_abs_value, [shared_state]])
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// speed is max movement per second
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class RelativeExpression : public FunctionExpression
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{
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ArgumentValidation
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ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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if (args.size() >= 2 && args.size() <= 4)
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return ArgumentsAreValid{};
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else
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return ExpectedArguments{"input, speed, [max_abs_value, [shared_state]]"};
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}
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ControlState GetValue() const override
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{
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// There is a lot of funky math in this function but it allows for a variety of uses:
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//
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// e.g. A single mapping with a relatively adjusted value between 0.0 and 1.0
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// Potentially useful for a trigger input
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// relative(`Up` - `Down`, 2.0)
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//
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// e.g. A value with two mappings (such as analog stick Up/Down)
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// The shared state allows the two mappings to work together.
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// This mapping (for up) returns a value clamped between 0.0 and 1.0
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// relative(`Up`, 2.0, 1.0, $y)
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// This mapping (for down) returns the negative value clamped between 0.0 and 1.0
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// (Adjustments created by `Down` are applied negatively to the shared state)
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// relative(`Down`, 2.0, -1.0, $y)
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const auto now = Clock::now();
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if (GetArgCount() >= 4)
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m_state = GetArg(3).GetValue();
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const auto elapsed = std::chrono::duration_cast<FSec>(now - m_last_update).count();
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m_last_update = now;
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const ControlState input = GetArg(0).GetValue();
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const ControlState speed = GetArg(1).GetValue();
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const ControlState max_abs_value = (GetArgCount() >= 3) ? GetArg(2).GetValue() : 1.0;
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const ControlState max_move = input * elapsed * speed;
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const ControlState diff_from_zero = std::abs(0.0 - m_state);
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const ControlState diff_from_max = std::abs(max_abs_value - m_state);
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m_state += std::min(std::max(max_move, -diff_from_zero), diff_from_max) *
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std::copysign(1.0, max_abs_value);
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if (GetArgCount() >= 4)
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const_cast<Expression&>(GetArg(3)).SetValue(m_state);
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return std::max(0.0, m_state * std::copysign(1.0, max_abs_value));
|
|
}
|
|
|
|
private:
|
|
mutable ControlState m_state = 0.0;
|
|
mutable Clock::time_point m_last_update = Clock::now();
|
|
};
|
|
|
|
// usage: pulse(input, seconds)
|
|
class PulseExpression : public FunctionExpression
|
|
{
|
|
ArgumentValidation
|
|
ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
|
|
{
|
|
if (args.size() == 2)
|
|
return ArgumentsAreValid{};
|
|
else
|
|
return ExpectedArguments{"input, seconds"};
|
|
}
|
|
|
|
ControlState GetValue() const override
|
|
{
|
|
const auto now = Clock::now();
|
|
|
|
const ControlState input = GetArg(0).GetValue();
|
|
|
|
if (input < CONDITION_THRESHOLD)
|
|
{
|
|
m_released = true;
|
|
}
|
|
else if (m_released)
|
|
{
|
|
m_released = false;
|
|
|
|
const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(GetArg(1).GetValue()));
|
|
|
|
if (m_state)
|
|
{
|
|
m_release_time += seconds;
|
|
}
|
|
else
|
|
{
|
|
m_state = true;
|
|
m_release_time = now + seconds;
|
|
}
|
|
}
|
|
|
|
if (m_state && now >= m_release_time)
|
|
{
|
|
m_state = false;
|
|
}
|
|
|
|
return m_state;
|
|
}
|
|
|
|
private:
|
|
mutable bool m_released = false;
|
|
mutable bool m_state = false;
|
|
mutable Clock::time_point m_release_time = Clock::now();
|
|
};
|
|
|
|
std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string_view name)
|
|
{
|
|
if (name == "not")
|
|
return std::make_unique<NotExpression>();
|
|
if (name == "if")
|
|
return std::make_unique<IfExpression>();
|
|
if (name == "sin")
|
|
return std::make_unique<SinExpression>();
|
|
if (name == "cos")
|
|
return std::make_unique<CosExpression>();
|
|
if (name == "tan")
|
|
return std::make_unique<TanExpression>();
|
|
if (name == "asin")
|
|
return std::make_unique<ASinExpression>();
|
|
if (name == "acos")
|
|
return std::make_unique<ACosExpression>();
|
|
if (name == "atan")
|
|
return std::make_unique<ATanExpression>();
|
|
if (name == "atan2")
|
|
return std::make_unique<ATan2Expression>();
|
|
if (name == "sqrt")
|
|
return std::make_unique<SqrtExpression>();
|
|
if (name == "pow")
|
|
return std::make_unique<PowExpression>();
|
|
if (name == "min")
|
|
return std::make_unique<MinExpression>();
|
|
if (name == "max")
|
|
return std::make_unique<MaxExpression>();
|
|
if (name == "clamp")
|
|
return std::make_unique<ClampExpression>();
|
|
if (name == "timer")
|
|
return std::make_unique<TimerExpression>();
|
|
if (name == "toggle")
|
|
return std::make_unique<ToggleExpression>();
|
|
if (name == "minus")
|
|
return std::make_unique<UnaryMinusExpression>();
|
|
if (name == "deadzone")
|
|
return std::make_unique<DeadzoneExpression>();
|
|
if (name == "smooth")
|
|
return std::make_unique<SmoothExpression>();
|
|
if (name == "hold")
|
|
return std::make_unique<HoldExpression>();
|
|
if (name == "tap")
|
|
return std::make_unique<TapExpression>();
|
|
if (name == "relative")
|
|
return std::make_unique<RelativeExpression>();
|
|
if (name == "pulse")
|
|
return std::make_unique<PulseExpression>();
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
int FunctionExpression::CountNumControls() const
|
|
{
|
|
int result = 0;
|
|
|
|
for (auto& arg : m_args)
|
|
result += arg->CountNumControls();
|
|
|
|
return result;
|
|
}
|
|
|
|
void FunctionExpression::UpdateReferences(ControlEnvironment& env)
|
|
{
|
|
for (auto& arg : m_args)
|
|
arg->UpdateReferences(env);
|
|
}
|
|
|
|
FunctionExpression::ArgumentValidation
|
|
FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
|
|
{
|
|
m_args = std::move(args);
|
|
|
|
return ValidateArguments(m_args);
|
|
}
|
|
|
|
Expression& FunctionExpression::GetArg(u32 number)
|
|
{
|
|
return *m_args[number];
|
|
}
|
|
|
|
const Expression& FunctionExpression::GetArg(u32 number) const
|
|
{
|
|
return *m_args[number];
|
|
}
|
|
|
|
u32 FunctionExpression::GetArgCount() const
|
|
{
|
|
return u32(m_args.size());
|
|
}
|
|
|
|
void FunctionExpression::SetValue(ControlState)
|
|
{
|
|
}
|
|
|
|
} // namespace ciface::ExpressionParser
|