libretro-dolphin/Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp
JosJuice 1c4088e203 DolphinQt: Allow customizing TAS input turbo interval
As a side effect of 9c5c3c0, Dolphin's frame counter was changed
to run at 60/50 Hz even if the game is running at a lower framerate
such as 30 fps. Since the TAS input turbo button functionality
toggled the state of a button every other frame as reported by
the frame counter, this change made the turbo button functionality
not work with 30/25 fps games.

I believe it would be hard to change the frame counter back to
how it used to work without undermining the point of 9c5c3c0,
and I'm not sure if doing so would be desireable or not anyway,
so what I'm doing instead is letting the user determine how long
turbo button presses should last. This lets users avoid the 30/25
fps game problem while also granting additional flexibility.
Perhaps there is some game where it is useful to mash at a speed
which is slower than frame perfect.
2020-07-02 16:58:29 +02:00

502 lines
20 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cmath>
#include <QCheckBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QSpacerItem>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Core/Core.h"
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteEmu/Camera.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "DolphinQt/QtUtils/AspectRatioWidget.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/TAS/IRWidget.h"
#include "DolphinQt/TAS/TASCheckBox.h"
#include "DolphinQt/TAS/WiiTASInputWindow.h"
#include "InputCommon/InputConfig.h"
using namespace WiimoteCommon;
WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(parent), m_num(num)
{
const QKeySequence ir_x_shortcut_key_sequence = QKeySequence(Qt::ALT + Qt::Key_F);
const QKeySequence ir_y_shortcut_key_sequence = QKeySequence(Qt::ALT + Qt::Key_G);
m_ir_box = new QGroupBox(QStringLiteral("%1 (%2/%3)")
.arg(tr("IR"),
ir_x_shortcut_key_sequence.toString(QKeySequence::NativeText),
ir_y_shortcut_key_sequence.toString(QKeySequence::NativeText)));
auto* x_layout = new QHBoxLayout;
m_ir_x_value = CreateSliderValuePair(x_layout, ir_max_x, ir_x_shortcut_key_sequence,
Qt::Horizontal, m_ir_box, true);
auto* y_layout = new QVBoxLayout;
m_ir_y_value = CreateSliderValuePair(y_layout, ir_max_y, ir_y_shortcut_key_sequence, Qt::Vertical,
m_ir_box, true);
m_ir_y_value->setMaximumWidth(60);
auto* visual = new IRWidget(this);
connect(m_ir_x_value, qOverload<int>(&QSpinBox::valueChanged), visual, &IRWidget::SetX);
connect(m_ir_y_value, qOverload<int>(&QSpinBox::valueChanged), visual, &IRWidget::SetY);
connect(visual, &IRWidget::ChangedX, m_ir_x_value, &QSpinBox::setValue);
connect(visual, &IRWidget::ChangedY, m_ir_y_value, &QSpinBox::setValue);
m_ir_x_value->setValue(static_cast<int>(std::round(ir_max_x / 2.)));
m_ir_y_value->setValue(static_cast<int>(std::round(ir_max_y / 2.)));
auto* visual_ar = new AspectRatioWidget(visual, ir_max_x, ir_max_y);
auto* visual_layout = new QHBoxLayout;
visual_layout->addWidget(visual_ar);
visual_layout->addLayout(y_layout);
auto* ir_layout = new QVBoxLayout;
ir_layout->addLayout(x_layout);
ir_layout->addLayout(visual_layout);
m_ir_box->setLayout(ir_layout);
m_nunchuk_stick_box = CreateStickInputs(tr("Nunchuk Stick"), m_nunchuk_stick_x_value,
m_nunchuk_stick_y_value, 255, 255, Qt::Key_X, Qt::Key_Y);
m_classic_left_stick_box =
CreateStickInputs(tr("Left Stick"), m_classic_left_stick_x_value,
m_classic_left_stick_y_value, 63, 63, Qt::Key_F, Qt::Key_G);
m_classic_right_stick_box =
CreateStickInputs(tr("Right Stick"), m_classic_right_stick_x_value,
m_classic_right_stick_y_value, 31, 31, Qt::Key_Q, Qt::Key_W);
// Need to enforce the same minimum width because otherwise the different lengths in the labels
// used on the QGroupBox will cause the StickWidgets to have different sizes.
m_ir_box->setMinimumWidth(20);
m_nunchuk_stick_box->setMinimumWidth(20);
m_remote_orientation_box = new QGroupBox(tr("Wii Remote Orientation"));
auto* top_layout = new QHBoxLayout;
top_layout->addWidget(m_ir_box);
top_layout->addWidget(m_nunchuk_stick_box);
top_layout->addWidget(m_classic_left_stick_box);
top_layout->addWidget(m_classic_right_stick_box);
auto* remote_orientation_x_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("X"), m_remote_orientation_x_value, 1023, Qt::Key_Q,
m_remote_orientation_box);
auto* remote_orientation_y_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("Y"), m_remote_orientation_y_value, 1023, Qt::Key_W,
m_remote_orientation_box);
auto* remote_orientation_z_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("Z"), m_remote_orientation_z_value, 1023, Qt::Key_E,
m_remote_orientation_box);
m_remote_orientation_x_value->setValue(512);
m_remote_orientation_y_value->setValue(512);
m_remote_orientation_z_value->setValue(616);
auto* remote_orientation_layout = new QVBoxLayout;
remote_orientation_layout->addLayout(remote_orientation_x_layout);
remote_orientation_layout->addLayout(remote_orientation_y_layout);
remote_orientation_layout->addLayout(remote_orientation_z_layout);
m_remote_orientation_box->setLayout(remote_orientation_layout);
m_nunchuk_orientation_box = new QGroupBox(tr("Nunchuk Orientation"));
auto* nunchuk_orientation_x_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("X"), m_nunchuk_orientation_x_value, 1023, Qt::Key_I,
m_nunchuk_orientation_box);
auto* nunchuk_orientation_y_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("Y"), m_nunchuk_orientation_y_value, 1023, Qt::Key_O,
m_nunchuk_orientation_box);
auto* nunchuk_orientation_z_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("Z"), m_nunchuk_orientation_z_value, 1023, Qt::Key_P,
m_nunchuk_orientation_box);
m_nunchuk_orientation_x_value->setValue(512);
m_nunchuk_orientation_y_value->setValue(512);
m_nunchuk_orientation_z_value->setValue(512);
auto* nunchuk_orientation_layout = new QVBoxLayout;
nunchuk_orientation_layout->addLayout(nunchuk_orientation_x_layout);
nunchuk_orientation_layout->addLayout(nunchuk_orientation_y_layout);
nunchuk_orientation_layout->addLayout(nunchuk_orientation_z_layout);
m_nunchuk_orientation_box->setLayout(nunchuk_orientation_layout);
m_triggers_box = new QGroupBox(tr("Triggers"));
auto* l_trigger_layout =
CreateSliderValuePairLayout(tr("Left"), m_left_trigger_value, 31, Qt::Key_N, m_triggers_box);
auto* r_trigger_layout = CreateSliderValuePairLayout(tr("Right"), m_right_trigger_value, 31,
Qt::Key_M, m_triggers_box);
auto* triggers_layout = new QVBoxLayout;
triggers_layout->addLayout(l_trigger_layout);
triggers_layout->addLayout(r_trigger_layout);
m_triggers_box->setLayout(triggers_layout);
m_a_button = CreateButton(QStringLiteral("&A"));
m_b_button = CreateButton(QStringLiteral("&B"));
m_1_button = CreateButton(QStringLiteral("&1"));
m_2_button = CreateButton(QStringLiteral("&2"));
m_plus_button = CreateButton(QStringLiteral("&+"));
m_minus_button = CreateButton(QStringLiteral("&-"));
m_home_button = CreateButton(QStringLiteral("&HOME"));
m_left_button = CreateButton(QStringLiteral("&Left"));
m_up_button = CreateButton(QStringLiteral("&Up"));
m_down_button = CreateButton(QStringLiteral("&Down"));
m_right_button = CreateButton(QStringLiteral("&Right"));
m_c_button = CreateButton(QStringLiteral("&C"));
m_z_button = CreateButton(QStringLiteral("&Z"));
auto* buttons_layout = new QGridLayout;
buttons_layout->addWidget(m_a_button, 0, 0);
buttons_layout->addWidget(m_b_button, 0, 1);
buttons_layout->addWidget(m_1_button, 0, 2);
buttons_layout->addWidget(m_2_button, 0, 3);
buttons_layout->addWidget(m_plus_button, 0, 4);
buttons_layout->addWidget(m_minus_button, 0, 5);
buttons_layout->addWidget(m_home_button, 1, 0);
buttons_layout->addWidget(m_left_button, 1, 1);
buttons_layout->addWidget(m_up_button, 1, 2);
buttons_layout->addWidget(m_down_button, 1, 3);
buttons_layout->addWidget(m_right_button, 1, 4);
buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 7);
m_remote_buttons_box = new QGroupBox(tr("Wii Remote Buttons"));
m_remote_buttons_box->setLayout(buttons_layout);
auto* nunchuk_buttons_layout = new QHBoxLayout;
nunchuk_buttons_layout->addWidget(m_c_button);
nunchuk_buttons_layout->addWidget(m_z_button);
nunchuk_buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding));
m_nunchuk_buttons_box = new QGroupBox(tr("Nunchuk Buttons"));
m_nunchuk_buttons_box->setLayout(nunchuk_buttons_layout);
m_classic_a_button = CreateButton(QStringLiteral("&A"));
m_classic_b_button = CreateButton(QStringLiteral("&B"));
m_classic_x_button = CreateButton(QStringLiteral("&X"));
m_classic_y_button = CreateButton(QStringLiteral("&Y"));
m_classic_l_button = CreateButton(QStringLiteral("&L"));
m_classic_r_button = CreateButton(QStringLiteral("&R"));
m_classic_zl_button = CreateButton(QStringLiteral("&ZL"));
m_classic_zr_button = CreateButton(QStringLiteral("ZR"));
m_classic_plus_button = CreateButton(QStringLiteral("&+"));
m_classic_minus_button = CreateButton(QStringLiteral("&-"));
m_classic_home_button = CreateButton(QStringLiteral("&HOME"));
m_classic_left_button = CreateButton(QStringLiteral("L&eft"));
m_classic_up_button = CreateButton(QStringLiteral("&Up"));
m_classic_down_button = CreateButton(QStringLiteral("&Down"));
m_classic_right_button = CreateButton(QStringLiteral("R&ight"));
auto* classic_buttons_layout = new QGridLayout;
classic_buttons_layout->addWidget(m_classic_a_button, 0, 0);
classic_buttons_layout->addWidget(m_classic_b_button, 0, 1);
classic_buttons_layout->addWidget(m_classic_x_button, 0, 2);
classic_buttons_layout->addWidget(m_classic_y_button, 0, 3);
classic_buttons_layout->addWidget(m_classic_l_button, 0, 4);
classic_buttons_layout->addWidget(m_classic_r_button, 0, 5);
classic_buttons_layout->addWidget(m_classic_zl_button, 0, 6);
classic_buttons_layout->addWidget(m_classic_zr_button, 0, 7);
classic_buttons_layout->addWidget(m_classic_plus_button, 1, 0);
classic_buttons_layout->addWidget(m_classic_minus_button, 1, 1);
classic_buttons_layout->addWidget(m_classic_home_button, 1, 2);
classic_buttons_layout->addWidget(m_classic_left_button, 1, 3);
classic_buttons_layout->addWidget(m_classic_up_button, 1, 4);
classic_buttons_layout->addWidget(m_classic_down_button, 1, 5);
classic_buttons_layout->addWidget(m_classic_right_button, 1, 6);
classic_buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 8);
m_classic_buttons_box = new QGroupBox(tr("Classic Buttons"));
m_classic_buttons_box->setLayout(classic_buttons_layout);
auto* layout = new QVBoxLayout;
layout->addLayout(top_layout);
layout->addWidget(m_remote_orientation_box);
layout->addWidget(m_nunchuk_orientation_box);
layout->addWidget(m_triggers_box);
layout->addWidget(m_remote_buttons_box);
layout->addWidget(m_nunchuk_buttons_box);
layout->addWidget(m_classic_buttons_box);
layout->addWidget(m_settings_box);
setLayout(layout);
u8 ext = 0;
if (Core::IsRunning())
{
ext = static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(num))
->GetActiveExtensionNumber();
}
else
{
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
std::string extension;
ini.GetIfExists("Wiimote" + std::to_string(num + 1), "Extension", &extension);
if (extension == "Nunchuk")
ext = 1;
if (extension == "Classic")
ext = 2;
}
UpdateExt(ext);
}
void WiiTASInputWindow::UpdateExt(u8 ext)
{
if (ext == 1)
{
setWindowTitle(tr("Wii TAS Input %1 - Wii Remote + Nunchuk").arg(m_num + 1));
m_ir_box->show();
m_nunchuk_stick_box->show();
m_classic_right_stick_box->hide();
m_classic_left_stick_box->hide();
m_remote_orientation_box->show();
m_nunchuk_orientation_box->show();
m_triggers_box->hide();
m_nunchuk_buttons_box->show();
m_remote_buttons_box->show();
m_classic_buttons_box->hide();
}
else if (ext == 2)
{
setWindowTitle(tr("Wii TAS Input %1 - Classic Controller").arg(m_num + 1));
m_ir_box->hide();
m_nunchuk_stick_box->hide();
m_classic_right_stick_box->show();
m_classic_left_stick_box->show();
m_remote_orientation_box->hide();
m_nunchuk_orientation_box->hide();
m_triggers_box->show();
m_remote_buttons_box->hide();
m_nunchuk_buttons_box->hide();
m_classic_buttons_box->show();
}
else
{
setWindowTitle(tr("Wii TAS Input %1 - Wii Remote").arg(m_num + 1));
m_ir_box->show();
m_nunchuk_stick_box->hide();
m_classic_right_stick_box->hide();
m_classic_left_stick_box->hide();
m_remote_orientation_box->show();
m_nunchuk_orientation_box->hide();
m_triggers_box->hide();
m_remote_buttons_box->show();
m_nunchuk_buttons_box->hide();
m_classic_buttons_box->hide();
}
}
void WiiTASInputWindow::GetValues(DataReportBuilder& rpt, int ext,
const WiimoteEmu::EncryptionKey& key)
{
if (!isVisible())
return;
UpdateExt(ext);
if (m_remote_buttons_box->isVisible() && rpt.HasCore())
{
DataReportBuilder::CoreData core;
rpt.GetCoreData(&core);
using EmuWiimote = WiimoteEmu::Wiimote;
u16& buttons = core.hex;
GetButton<u16>(m_a_button, buttons, EmuWiimote::BUTTON_A);
GetButton<u16>(m_b_button, buttons, EmuWiimote::BUTTON_B);
GetButton<u16>(m_1_button, buttons, EmuWiimote::BUTTON_ONE);
GetButton<u16>(m_2_button, buttons, EmuWiimote::BUTTON_TWO);
GetButton<u16>(m_plus_button, buttons, EmuWiimote::BUTTON_PLUS);
GetButton<u16>(m_minus_button, buttons, EmuWiimote::BUTTON_MINUS);
GetButton<u16>(m_home_button, buttons, EmuWiimote::BUTTON_HOME);
GetButton<u16>(m_left_button, buttons, EmuWiimote::PAD_LEFT);
GetButton<u16>(m_up_button, buttons, EmuWiimote::PAD_UP);
GetButton<u16>(m_down_button, buttons, EmuWiimote::PAD_DOWN);
GetButton<u16>(m_right_button, buttons, EmuWiimote::PAD_RIGHT);
rpt.SetCoreData(core);
}
if (m_remote_orientation_box->isVisible() && rpt.HasAccel())
{
// FYI: Interleaved reports may behave funky as not all data is always available.
AccelData accel;
rpt.GetAccelData(&accel);
GetSpinBoxU16(m_remote_orientation_x_value, accel.value.x);
GetSpinBoxU16(m_remote_orientation_y_value, accel.value.y);
GetSpinBoxU16(m_remote_orientation_z_value, accel.value.z);
rpt.SetAccelData(accel);
}
if (m_ir_box->isVisible() && rpt.HasIR() && !m_use_controller->isChecked())
{
u8* const ir_data = rpt.GetIRDataPtr();
u16 y = m_ir_y_value->value();
std::array<u16, 4> x;
x[0] = m_ir_x_value->value();
x[1] = x[0] + 100;
x[2] = x[0] - 10;
x[3] = x[1] + 10;
// FYI: This check is not entirely foolproof.
// TODO: IR "full" mode not implemented.
u8 mode = WiimoteEmu::CameraLogic::IR_MODE_BASIC;
if (rpt.GetIRDataSize() == sizeof(WiimoteEmu::IRExtended) * 4)
mode = WiimoteEmu::CameraLogic::IR_MODE_EXTENDED;
else if (rpt.GetIRDataSize() == sizeof(WiimoteEmu::IRFull) * 2)
mode = WiimoteEmu::CameraLogic::IR_MODE_FULL;
if (mode == WiimoteEmu::CameraLogic::IR_MODE_BASIC)
{
memset(ir_data, 0xFF, sizeof(WiimoteEmu::IRBasic) * 2);
auto* const ir_basic = reinterpret_cast<WiimoteEmu::IRBasic*>(ir_data);
for (int i = 0; i < 2; ++i)
{
if (x[i * 2] < 1024 && y < 768)
{
ir_basic[i].x1 = static_cast<u8>(x[i * 2]);
ir_basic[i].x1hi = x[i * 2] >> 8;
ir_basic[i].y1 = static_cast<u8>(y);
ir_basic[i].y1hi = y >> 8;
}
if (x[i * 2 + 1] < 1024 && y < 768)
{
ir_basic[i].x2 = static_cast<u8>(x[i * 2 + 1]);
ir_basic[i].x2hi = x[i * 2 + 1] >> 8;
ir_basic[i].y2 = static_cast<u8>(y);
ir_basic[i].y2hi = y >> 8;
}
}
}
else
{
// TODO: this code doesnt work, resulting in no IR TAS inputs in e.g. wii sports menu when no
// remote extension is used
memset(ir_data, 0xFF, sizeof(WiimoteEmu::IRExtended) * 4);
auto* const ir_extended = reinterpret_cast<WiimoteEmu::IRExtended*>(ir_data);
for (size_t i = 0; i < x.size(); ++i)
{
if (x[i] < 1024 && y < 768)
{
ir_extended[i].x = static_cast<u8>(x[i]);
ir_extended[i].xhi = x[i] >> 8;
ir_extended[i].y = static_cast<u8>(y);
ir_extended[i].yhi = y >> 8;
ir_extended[i].size = 10;
}
}
}
}
if (rpt.HasExt() && m_nunchuk_stick_box->isVisible())
{
u8* const ext_data = rpt.GetExtDataPtr();
auto& nunchuk = *reinterpret_cast<WiimoteEmu::Nunchuk::DataFormat*>(ext_data);
GetSpinBoxU8(m_nunchuk_stick_x_value, nunchuk.jx);
GetSpinBoxU8(m_nunchuk_stick_y_value, nunchuk.jy);
auto accel = nunchuk.GetAccel().value;
GetSpinBoxU16(m_nunchuk_orientation_x_value, accel.x);
GetSpinBoxU16(m_nunchuk_orientation_y_value, accel.y);
GetSpinBoxU16(m_nunchuk_orientation_z_value, accel.z);
nunchuk.SetAccel(accel);
u8 bt = nunchuk.GetButtons();
GetButton<u8>(m_c_button, bt, WiimoteEmu::Nunchuk::BUTTON_C);
GetButton<u8>(m_z_button, bt, WiimoteEmu::Nunchuk::BUTTON_Z);
nunchuk.SetButtons(bt);
key.Encrypt(reinterpret_cast<u8*>(&nunchuk), 0, sizeof(nunchuk));
}
if (m_classic_left_stick_box->isVisible())
{
u8* const ext_data = rpt.GetExtDataPtr();
auto& cc = *reinterpret_cast<WiimoteEmu::Classic::DataFormat*>(ext_data);
key.Decrypt(reinterpret_cast<u8*>(&cc), 0, sizeof(cc));
u16 bt = cc.GetButtons();
GetButton<u16>(m_classic_a_button, bt, WiimoteEmu::Classic::BUTTON_A);
GetButton<u16>(m_classic_b_button, bt, WiimoteEmu::Classic::BUTTON_B);
GetButton<u16>(m_classic_x_button, bt, WiimoteEmu::Classic::BUTTON_X);
GetButton<u16>(m_classic_y_button, bt, WiimoteEmu::Classic::BUTTON_Y);
GetButton<u16>(m_classic_plus_button, bt, WiimoteEmu::Classic::BUTTON_PLUS);
GetButton<u16>(m_classic_minus_button, bt, WiimoteEmu::Classic::BUTTON_MINUS);
GetButton<u16>(m_classic_l_button, bt, WiimoteEmu::Classic::TRIGGER_L);
GetButton<u16>(m_classic_r_button, bt, WiimoteEmu::Classic::TRIGGER_R);
GetButton<u16>(m_classic_zl_button, bt, WiimoteEmu::Classic::BUTTON_ZL);
GetButton<u16>(m_classic_zr_button, bt, WiimoteEmu::Classic::BUTTON_ZR);
GetButton<u16>(m_classic_home_button, bt, WiimoteEmu::Classic::BUTTON_HOME);
GetButton<u16>(m_classic_left_button, bt, WiimoteEmu::Classic::PAD_LEFT);
GetButton<u16>(m_classic_up_button, bt, WiimoteEmu::Classic::PAD_UP);
GetButton<u16>(m_classic_down_button, bt, WiimoteEmu::Classic::PAD_DOWN);
GetButton<u16>(m_classic_right_button, bt, WiimoteEmu::Classic::PAD_RIGHT);
cc.SetButtons(bt);
auto right_stick = cc.GetRightStick().value;
GetSpinBoxU8(m_classic_right_stick_x_value, right_stick.x);
GetSpinBoxU8(m_classic_right_stick_y_value, right_stick.y);
cc.SetRightStick(right_stick);
auto left_stick = cc.GetLeftStick().value;
GetSpinBoxU8(m_classic_left_stick_x_value, left_stick.x);
GetSpinBoxU8(m_classic_left_stick_y_value, left_stick.y);
cc.SetLeftStick(left_stick);
u8 rt = cc.GetRightTrigger().value;
GetSpinBoxU8(m_right_trigger_value, rt);
cc.SetRightTrigger(rt);
u8 lt = cc.GetLeftTrigger().value;
GetSpinBoxU8(m_left_trigger_value, lt);
cc.SetLeftTrigger(lt);
key.Encrypt(reinterpret_cast<u8*>(&cc), 0, sizeof(cc));
}
}