mirror of
https://github.com/libretro/dolphin
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fef1b84f0a
QStringLiterals generate a buffer so that during runtime there's very little cost to constructing a QString. However, this also means that duplicated strings cannot be optimized out into a single entry that gets referenced everywhere, taking up space in the binary. Rather than use QStringLiteral(""), we can just use QString{} (the default constructor) to signify the empty string. This gets rid of an unnecessary string buffer from being created, saving a tiny bit of space. While we're at it, we can just use the character overloads of particular functions when they're available instead of using a QString overload. The characters in this case are Latin-1 to begin with, so we can just specify the characters as QLatin1Char instances to use those overloads. These will automatically convert to QChar if needed, so this is safe.
24 lines
543 B
C++
24 lines
543 B
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QPushButton>
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class ElidedButton : public QPushButton
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{
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Q_OBJECT
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public:
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explicit ElidedButton(const QString& text = {}, Qt::TextElideMode elide_mode = Qt::ElideRight);
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Qt::TextElideMode elideMode() const;
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void setElideMode(Qt::TextElideMode elide_mode);
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QSize sizeHint() const final override;
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private:
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void paintEvent(QPaintEvent* event) final override;
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Qt::TextElideMode m_elide_mode;
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};
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