mirror of
https://github.com/libretro/dolphin
synced 2024-12-22 13:16:32 +00:00
81 lines
1.7 KiB
C++
81 lines
1.7 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <mutex>
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#include <optional>
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#include <thread>
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#include <vector>
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#include <QDialog>
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "UICommon/NetPlayIndex.h"
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class QCheckBox;
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class QComboBox;
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class QDialogButtonBox;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class QRadioButton;
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class QTableWidget;
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class NetPlayBrowser : public QDialog
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{
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Q_OBJECT
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public:
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explicit NetPlayBrowser(QWidget* parent = nullptr);
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~NetPlayBrowser();
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void accept() override;
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signals:
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void Join();
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void UpdateStatusRequested(const QString& status);
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void UpdateListRequested(std::vector<NetPlaySession> sessions);
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private:
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void CreateWidgets();
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void ConnectWidgets();
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void Refresh();
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void RefreshLoop();
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void UpdateList();
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void OnSelectionChanged();
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void OnUpdateStatusRequested(const QString& status);
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void OnUpdateListRequested(std::vector<NetPlaySession> sessions);
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void SaveSettings() const;
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void RestoreSettings();
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QComboBox* m_region_combo;
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QLabel* m_status_label;
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QPushButton* m_button_refresh;
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QTableWidget* m_table_widget;
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QDialogButtonBox* m_button_box;
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QLineEdit* m_edit_name;
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QLineEdit* m_edit_game_id;
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QCheckBox* m_check_hide_incompatible;
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QCheckBox* m_check_hide_ingame;
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QRadioButton* m_radio_all;
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QRadioButton* m_radio_private;
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QRadioButton* m_radio_public;
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std::vector<NetPlaySession> m_sessions;
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std::thread m_refresh_thread;
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std::optional<std::map<std::string, std::string>> m_refresh_filters;
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std::mutex m_refresh_filters_mutex;
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Common::Flag m_refresh_run;
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Common::Event m_refresh_event;
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};
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Q_DECLARE_METATYPE(std::vector<NetPlaySession>)
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