mirror of
https://github.com/libretro/dolphin
synced 2024-11-04 20:43:51 -05:00
272 lines
6.3 KiB
C++
272 lines
6.3 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <QMenuBar>
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#include <QPointer>
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class QMenu;
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namespace Core
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{
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enum class State;
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}
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namespace DiscIO
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{
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enum class Region;
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};
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namespace UICommon
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{
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class GameFile;
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}
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class MenuBar final : public QMenuBar
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{
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Q_OBJECT
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public:
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static MenuBar* GetMenuBar() { return s_menu_bar; }
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explicit MenuBar(QWidget* parent = nullptr);
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void UpdateToolsMenu(bool emulation_started);
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QMenu* GetListColumnsMenu() const { return m_cols_menu; }
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void InstallUpdateManually();
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signals:
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// File
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void Open();
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void Exit();
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void ChangeDisc();
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void BootDVDBackup(const QString& backup);
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void EjectDisc();
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// Emulation
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void Play();
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void Pause();
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void Stop();
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void Reset();
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void Fullscreen();
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void FrameAdvance();
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void Screenshot();
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void StartNetPlay();
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void BrowseNetPlay();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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void BootWiiSystemMenu();
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void ImportNANDBackup();
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void PerformOnlineUpdate(const std::string& region);
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// Tools
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void ShowMemcardManager();
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void BootGameCubeIPL(DiscIO::Region region);
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void ShowFIFOPlayer();
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void ShowAboutDialog();
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void ShowCheatsManager();
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void ShowResourcePackManager();
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void ConnectWiiRemote(int id);
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// Options
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void Configure();
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void ConfigureGraphics();
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void ConfigureAudio();
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void ConfigureControllers();
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void ConfigureHotkeys();
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// View
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void ShowList();
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void ShowGrid();
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void PurgeGameListCache();
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void ShowSearch();
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void ColumnVisibilityToggled(const QString& row, bool visible);
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void GameListPlatformVisibilityToggled(const QString& row, bool visible);
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void GameListRegionVisibilityToggled(const QString& row, bool visible);
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// Movie
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void PlayRecording();
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void StartRecording();
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void StopRecording();
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void ExportRecording();
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void ShowTASInput();
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void SelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
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void RecordingStatusChanged(bool recording);
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void ReadOnlyModeChanged(bool read_only);
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// Synbols
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void NotifySymbolsUpdated();
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private:
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void OnEmulationStateChanged(Core::State state);
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void AddFileMenu();
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void AddDVDBackupMenu(QMenu* file_menu);
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void AddEmulationMenu();
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void AddStateLoadMenu(QMenu* emu_menu);
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void AddStateSaveMenu(QMenu* emu_menu);
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void AddStateSlotMenu(QMenu* emu_menu);
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void AddViewMenu();
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void AddGameListTypeSection(QMenu* view_menu);
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void AddListColumnsMenu(QMenu* view_menu);
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void AddShowPlatformsMenu(QMenu* view_menu);
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void AddShowRegionsMenu(QMenu* view_menu);
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void AddOptionsMenu();
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void AddToolsMenu();
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void AddHelpMenu();
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void AddMovieMenu();
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void AddJITMenu();
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void AddSymbolsMenu();
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void UpdateStateSlotMenu();
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void InstallWAD();
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void ImportWiiSave();
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void ExportWiiSaves();
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void CheckNAND();
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void NANDExtractCertificates();
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void ChangeDebugFont();
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// Debugging UI
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void ClearSymbols();
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void GenerateSymbolsFromAddress();
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void GenerateSymbolsFromSignatureDB();
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void GenerateSymbolsFromRSO();
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void GenerateSymbolsFromRSOAuto();
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void LoadSymbolMap();
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void LoadOtherSymbolMap();
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void LoadBadSymbolMap();
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void SaveSymbolMap();
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void SaveSymbolMapAs();
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void SaveCode();
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bool TryLoadMapFile(const QString& path, const bool bad = false);
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void TrySaveSymbolMap(const QString& path);
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void CreateSignatureFile();
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void AppendSignatureFile();
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void ApplySignatureFile();
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void CombineSignatureFiles();
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void PatchHLEFunctions();
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void ClearCache();
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void LogInstructions();
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void SearchInstruction();
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void OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file);
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void OnRecordingStatusChanged(bool recording);
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void OnReadOnlyModeChanged(bool read_only);
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void OnDebugModeToggled(bool enabled);
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QString GetSignatureSelector() const;
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static QPointer<MenuBar> s_menu_bar;
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// File
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QAction* m_open_action;
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QAction* m_exit_action;
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QAction* m_change_disc;
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QAction* m_eject_disc;
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QMenu* m_backup_menu;
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// Tools
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QAction* m_show_cheat_manager;
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QAction* m_wad_install_action;
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QMenu* m_perform_online_update_menu;
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QAction* m_perform_online_update_for_current_region;
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QAction* m_ntscj_ipl;
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QAction* m_ntscu_ipl;
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QAction* m_pal_ipl;
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QMenu* m_manage_nand_menu;
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QAction* m_import_backup;
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QAction* m_check_nand;
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QAction* m_extract_certificates;
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std::array<QAction*, 5> m_wii_remotes;
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// Emulation
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QAction* m_play_action;
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QAction* m_pause_action;
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QAction* m_stop_action;
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QAction* m_reset_action;
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QAction* m_fullscreen_action;
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QAction* m_frame_advance_action;
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QAction* m_screenshot_action;
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QAction* m_boot_sysmenu;
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QMenu* m_state_load_menu;
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QMenu* m_state_save_menu;
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QMenu* m_state_slot_menu;
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QActionGroup* m_state_slots;
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QMenu* m_state_load_slots_menu;
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QMenu* m_state_save_slots_menu;
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// Movie
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QAction* m_recording_export;
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QAction* m_recording_play;
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QAction* m_recording_start;
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QAction* m_recording_stop;
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QAction* m_recording_read_only;
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// Options
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QAction* m_boot_to_pause;
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QAction* m_automatic_start;
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QAction* m_change_font;
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QAction* m_controllers_action;
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// View
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QAction* m_show_code;
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QAction* m_show_registers;
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QAction* m_show_threads;
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QAction* m_show_watch;
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QAction* m_show_breakpoints;
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QAction* m_show_memory;
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QAction* m_show_network;
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QAction* m_show_jit;
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QMenu* m_cols_menu;
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// JIT
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QMenu* m_jit;
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// Symbols
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QMenu* m_symbols;
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QAction* m_jit_interpreter_core;
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QAction* m_jit_block_linking;
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QAction* m_jit_disable_cache;
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QAction* m_jit_disable_fastmem;
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QAction* m_jit_clear_cache;
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QAction* m_jit_log_coverage;
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QAction* m_jit_search_instruction;
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QAction* m_jit_off;
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QAction* m_jit_loadstore_off;
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QAction* m_jit_loadstore_lbzx_off;
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QAction* m_jit_loadstore_lxz_off;
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QAction* m_jit_loadstore_lwz_off;
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QAction* m_jit_loadstore_floating_off;
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QAction* m_jit_loadstore_paired_off;
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QAction* m_jit_floatingpoint_off;
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QAction* m_jit_integer_off;
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QAction* m_jit_paired_off;
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QAction* m_jit_systemregisters_off;
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QAction* m_jit_branch_off;
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QAction* m_jit_register_cache_off;
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bool m_game_selected = false;
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};
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