mirror of
https://github.com/libretro/dolphin
synced 2024-11-04 20:43:51 -05:00
1746 lines
56 KiB
C++
1746 lines
56 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QApplication>
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#include <QCloseEvent>
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#include <QDateTime>
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#include <QDir>
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#include <QDragEnterEvent>
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#include <QDropEvent>
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QIcon>
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#include <QMimeData>
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#include <QStackedWidget>
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#include <QVBoxLayout>
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#include <QWindow>
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#include <future>
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#include <optional>
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#include <variant>
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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#include <signal.h>
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#include "QtUtils/SignalDaemon.h"
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#endif
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#ifndef _WIN32
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#include <qpa/qplatformnativeinterface.h>
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#endif
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#include "Common/ScopeGuard.h"
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#include "Common/Version.h"
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#include "Common/WindowSystemInfo.h"
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#include "Core/Boot/Boot.h"
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#include "Core/BootManager.h"
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#include "Core/CommonTitles.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HotkeyManager.h"
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#include "Core/IOS/USB/Bluetooth/BTEmu.h"
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#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/NetPlayServer.h"
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#include "Core/State.h"
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#include "DiscIO/NANDImporter.h"
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#include "DolphinQt/AboutDialog.h"
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#include "DolphinQt/CheatsManager.h"
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#include "DolphinQt/Config/ControllersWindow.h"
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#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt/Config/LogConfigWidget.h"
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#include "DolphinQt/Config/LogWidget.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/Config/SettingsWindow.h"
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#include "DolphinQt/Debugger/BreakpointWidget.h"
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#include "DolphinQt/Debugger/CodeViewWidget.h"
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#include "DolphinQt/Debugger/CodeWidget.h"
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#include "DolphinQt/Debugger/JITWidget.h"
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#include "DolphinQt/Debugger/MemoryWidget.h"
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#include "DolphinQt/Debugger/NetworkWidget.h"
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#include "DolphinQt/Debugger/RegisterWidget.h"
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#include "DolphinQt/Debugger/ThreadWidget.h"
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#include "DolphinQt/Debugger/WatchWidget.h"
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#include "DolphinQt/DiscordHandler.h"
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#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
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#include "DolphinQt/GCMemcardManager.h"
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#include "DolphinQt/GameList/GameList.h"
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#include "DolphinQt/Host.h"
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#include "DolphinQt/HotkeyScheduler.h"
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#include "DolphinQt/MainWindow.h"
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#include "DolphinQt/MenuBar.h"
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#include "DolphinQt/NKitWarningDialog.h"
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#include "DolphinQt/NetPlay/NetPlayBrowser.h"
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#include "DolphinQt/NetPlay/NetPlayDialog.h"
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#include "DolphinQt/NetPlay/NetPlaySetupDialog.h"
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#include "DolphinQt/QtUtils/FileOpenEventFilter.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/ParallelProgressDialog.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/QtUtils/RunOnObject.h"
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#include "DolphinQt/QtUtils/WindowActivationEventFilter.h"
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#include "DolphinQt/RenderWidget.h"
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#include "DolphinQt/ResourcePackManager.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/SearchBar.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/TAS/GCTASInputWindow.h"
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#include "DolphinQt/TAS/WiiTASInputWindow.h"
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#include "DolphinQt/ToolBar.h"
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#include "DolphinQt/WiiUpdate.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "UICommon/DiscordPresence.h"
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#include "UICommon/GameFile.h"
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#include "UICommon/ResourcePack/Manager.h"
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#include "UICommon/ResourcePack/Manifest.h"
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#include "UICommon/ResourcePack/ResourcePack.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/VideoConfig.h"
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include "UICommon/X11Utils.h"
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// This #define within X11/X.h conflicts with our WiimoteSource enum.
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#undef None
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#endif
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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void MainWindow::OnSignal()
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{
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close();
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}
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static void InstallSignalHandler()
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{
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struct sigaction sa;
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sa.sa_handler = &SignalDaemon::HandleInterrupt;
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sigemptyset(&sa.sa_mask);
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sa.sa_flags = SA_RESETHAND;
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sigaction(SIGINT, &sa, nullptr);
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sigaction(SIGTERM, &sa, nullptr);
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}
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#endif
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static WindowSystemType GetWindowSystemType()
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{
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// Determine WSI type based on Qt platform.
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QString platform_name = QGuiApplication::platformName();
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if (platform_name == QStringLiteral("windows"))
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return WindowSystemType::Windows;
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else if (platform_name == QStringLiteral("cocoa"))
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return WindowSystemType::MacOS;
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else if (platform_name == QStringLiteral("xcb"))
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return WindowSystemType::X11;
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else if (platform_name == QStringLiteral("wayland"))
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return WindowSystemType::Wayland;
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ModalMessageBox::critical(
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nullptr, QStringLiteral("Error"),
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QString::asprintf("Unknown Qt platform: %s", platform_name.toStdString().c_str()));
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return WindowSystemType::Headless;
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}
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static WindowSystemInfo GetWindowSystemInfo(QWindow* window)
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{
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WindowSystemInfo wsi;
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wsi.type = GetWindowSystemType();
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// Our Win32 Qt external doesn't have the private API.
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#if defined(WIN32) || defined(__APPLE__)
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wsi.render_window = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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wsi.render_surface = wsi.render_window;
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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wsi.display_connection = pni->nativeResourceForWindow("display", window);
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if (wsi.type == WindowSystemType::Wayland)
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wsi.render_window = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
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else
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wsi.render_window = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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wsi.render_surface = wsi.render_window;
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#endif
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wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
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return wsi;
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}
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static std::vector<std::string> StringListToStdVector(QStringList list)
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{
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std::vector<std::string> result;
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result.reserve(list.size());
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for (const QString& s : list)
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result.push_back(s.toStdString());
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return result;
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}
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MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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const std::string& movie_path)
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: QMainWindow(nullptr)
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{
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setWindowTitle(QString::fromStdString(Common::scm_rev_str));
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setWindowIcon(Resources::GetAppIcon());
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setUnifiedTitleAndToolBarOnMac(true);
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setAcceptDrops(true);
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setAttribute(Qt::WA_NativeWindow);
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InitControllers();
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CreateComponents();
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ConnectGameList();
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ConnectHost();
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ConnectToolBar();
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ConnectRenderWidget();
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ConnectStack();
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ConnectMenuBar();
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ConnectHotkeys();
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InitCoreCallbacks();
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NetPlayInit();
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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auto* daemon = new SignalDaemon(this);
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connect(daemon, &SignalDaemon::InterruptReceived, this, &MainWindow::OnSignal);
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InstallSignalHandler();
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#endif
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if (boot_parameters)
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{
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m_pending_boot = std::move(boot_parameters);
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if (!movie_path.empty())
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{
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if (Movie::PlayInput(movie_path, &m_pending_boot->savestate_path))
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emit RecordingStatusChanged(true);
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}
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}
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QSettings& settings = Settings::GetQSettings();
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restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray());
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restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray());
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m_render_widget_geometry = settings.value(QStringLiteral("renderwidget/geometry")).toByteArray();
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// Restoring of window states can sometimes go wrong, resulting in widgets being visible when they
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// shouldn't be so we have to reapply all our rules afterwards.
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Settings::Instance().RefreshWidgetVisibility();
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if (!ResourcePack::Init())
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ModalMessageBox::critical(this, tr("Error"),
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tr("Error occured while loading some texture packs"));
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for (auto& pack : ResourcePack::GetPacks())
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{
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if (!pack.IsValid())
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{
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ModalMessageBox::critical(this, tr("Error"),
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tr("Invalid Pack %1 provided: %2")
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.arg(QString::fromStdString(pack.GetPath()))
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.arg(QString::fromStdString(pack.GetError())));
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return;
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}
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}
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}
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MainWindow::~MainWindow()
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{
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// Shut down NetPlay first to avoid race condition segfault
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Settings::Instance().ResetNetPlayClient();
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Settings::Instance().ResetNetPlayServer();
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delete m_render_widget;
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delete m_netplay_dialog;
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for (int i = 0; i < 4; i++)
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{
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delete m_gc_tas_input_windows[i];
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delete m_wii_tas_input_windows[i];
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}
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ShutdownControllers();
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QSettings& settings = Settings::GetQSettings();
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settings.setValue(QStringLiteral("mainwindow/state"), saveState());
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settings.setValue(QStringLiteral("mainwindow/geometry"), saveGeometry());
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settings.setValue(QStringLiteral("renderwidget/geometry"), m_render_widget_geometry);
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Config::Save();
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}
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void MainWindow::InitControllers()
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{
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if (g_controller_interface.IsInit())
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return;
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g_controller_interface.Initialize(GetWindowSystemInfo(windowHandle()));
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Pad::Initialize();
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Keyboard::Initialize();
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Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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m_hotkey_scheduler = new HotkeyScheduler();
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m_hotkey_scheduler->Start();
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// Defaults won't work reliabily without loading and saving the config first
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Wiimote::LoadConfig();
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Wiimote::GetConfig()->SaveConfig();
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Pad::LoadConfig();
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Pad::GetConfig()->SaveConfig();
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Keyboard::LoadConfig();
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Keyboard::GetConfig()->SaveConfig();
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}
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void MainWindow::ShutdownControllers()
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{
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m_hotkey_scheduler->Stop();
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Pad::Shutdown();
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Keyboard::Shutdown();
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Wiimote::Shutdown();
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HotkeyManagerEmu::Shutdown();
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g_controller_interface.Shutdown();
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m_hotkey_scheduler->deleteLater();
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}
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void MainWindow::InitCoreCallbacks()
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{
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) {
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if (state == Core::State::Uninitialized)
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OnStopComplete();
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if (state != Core::State::Uninitialized && NetPlay::IsNetPlayRunning() && m_controllers_window)
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m_controllers_window->reject();
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if (state == Core::State::Running && m_fullscreen_requested)
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{
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FullScreen();
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m_fullscreen_requested = false;
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}
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});
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installEventFilter(this);
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m_render_widget->installEventFilter(this);
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// Handle file open events
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auto* filter = new FileOpenEventFilter(QGuiApplication::instance());
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connect(filter, &FileOpenEventFilter::fileOpened, this, [=](const QString& file_name) {
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StartGame(BootParameters::GenerateFromFile(file_name.toStdString()));
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});
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}
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static void InstallHotkeyFilter(QWidget* dialog)
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{
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auto* filter = new WindowActivationEventFilter(dialog);
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dialog->installEventFilter(filter);
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filter->connect(filter, &WindowActivationEventFilter::windowDeactivated,
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[] { HotkeyManagerEmu::Enable(true); });
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filter->connect(filter, &WindowActivationEventFilter::windowActivated,
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[] { HotkeyManagerEmu::Enable(false); });
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}
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void MainWindow::CreateComponents()
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{
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m_menu_bar = new MenuBar(this);
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m_tool_bar = new ToolBar(this);
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m_search_bar = new SearchBar(this);
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m_game_list = new GameList(this);
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m_render_widget = new RenderWidget;
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m_stack = new QStackedWidget(this);
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for (int i = 0; i < 4; i++)
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{
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m_gc_tas_input_windows[i] = new GCTASInputWindow(nullptr, i);
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m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i);
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}
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Movie::SetGCInputManip([this](GCPadStatus* pad_status, int controller_id) {
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m_gc_tas_input_windows[controller_id]->GetValues(pad_status);
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});
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Movie::SetWiiInputManip([this](WiimoteCommon::DataReportBuilder& rpt, int controller_id, int ext,
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const WiimoteEmu::EncryptionKey& key) {
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m_wii_tas_input_windows[controller_id]->GetValues(rpt, ext, key);
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});
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m_jit_widget = new JITWidget(this);
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m_log_widget = new LogWidget(this);
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m_log_config_widget = new LogConfigWidget(this);
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m_memory_widget = new MemoryWidget(this);
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m_network_widget = new NetworkWidget(this);
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m_register_widget = new RegisterWidget(this);
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m_thread_widget = new ThreadWidget(this);
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m_watch_widget = new WatchWidget(this);
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m_breakpoint_widget = new BreakpointWidget(this);
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m_code_widget = new CodeWidget(this);
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m_cheats_manager = new CheatsManager(this);
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const auto request_watch = [this](QString name, u32 addr) {
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m_watch_widget->AddWatch(name, addr);
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};
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const auto request_breakpoint = [this](u32 addr) { m_breakpoint_widget->AddBP(addr); };
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const auto request_memory_breakpoint = [this](u32 addr) {
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m_breakpoint_widget->AddAddressMBP(addr);
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};
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const auto request_view_in_memory = [this](u32 addr) { m_memory_widget->SetAddress(addr); };
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const auto request_view_in_code = [this](u32 addr) {
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m_code_widget->SetAddress(addr, CodeViewWidget::SetAddressUpdate::WithUpdate);
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};
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connect(m_watch_widget, &WatchWidget::RequestMemoryBreakpoint, request_memory_breakpoint);
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connect(m_register_widget, &RegisterWidget::RequestMemoryBreakpoint, request_memory_breakpoint);
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connect(m_register_widget, &RegisterWidget::RequestViewInMemory, request_view_in_memory);
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connect(m_register_widget, &RegisterWidget::RequestViewInCode, request_view_in_code);
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connect(m_thread_widget, &ThreadWidget::RequestBreakpoint, request_breakpoint);
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connect(m_thread_widget, &ThreadWidget::RequestMemoryBreakpoint, request_memory_breakpoint);
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connect(m_thread_widget, &ThreadWidget::RequestWatch, request_watch);
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connect(m_thread_widget, &ThreadWidget::RequestViewInMemory, request_view_in_memory);
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connect(m_thread_widget, &ThreadWidget::RequestViewInCode, request_view_in_code);
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connect(m_code_widget, &CodeWidget::BreakpointsChanged, m_breakpoint_widget,
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&BreakpointWidget::Update);
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connect(m_code_widget, &CodeWidget::RequestPPCComparison, m_jit_widget, &JITWidget::Compare);
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connect(m_code_widget, &CodeWidget::ShowMemory, m_memory_widget, &MemoryWidget::SetAddress);
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connect(m_memory_widget, &MemoryWidget::BreakpointsChanged, m_breakpoint_widget,
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&BreakpointWidget::Update);
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connect(m_memory_widget, &MemoryWidget::ShowCode, m_code_widget, [this](u32 address) {
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m_code_widget->SetAddress(address, CodeViewWidget::SetAddressUpdate::WithUpdate);
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});
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connect(m_breakpoint_widget, &BreakpointWidget::BreakpointsChanged, m_code_widget,
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&CodeWidget::Update);
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connect(m_breakpoint_widget, &BreakpointWidget::BreakpointsChanged, m_memory_widget,
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&MemoryWidget::Update);
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connect(m_breakpoint_widget, &BreakpointWidget::SelectedBreakpoint, [this](u32 address) {
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if (Core::GetState() == Core::State::Paused)
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m_code_widget->SetAddress(address, CodeViewWidget::SetAddressUpdate::WithUpdate);
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});
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}
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void MainWindow::ConnectMenuBar()
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{
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setMenuBar(m_menu_bar);
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// File
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connect(m_menu_bar, &MenuBar::Open, this, &MainWindow::Open);
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connect(m_menu_bar, &MenuBar::Exit, this, &MainWindow::close);
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connect(m_menu_bar, &MenuBar::EjectDisc, this, &MainWindow::EjectDisc);
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connect(m_menu_bar, &MenuBar::ChangeDisc, this, &MainWindow::ChangeDisc);
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connect(m_menu_bar, &MenuBar::BootDVDBackup, this,
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[this](const QString& drive) { StartGame(drive, ScanForSecondDisc::No); });
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// Emulation
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connect(m_menu_bar, &MenuBar::Pause, this, &MainWindow::Pause);
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connect(m_menu_bar, &MenuBar::Play, this, [this]() { Play(); });
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connect(m_menu_bar, &MenuBar::Stop, this, &MainWindow::RequestStop);
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connect(m_menu_bar, &MenuBar::Reset, this, &MainWindow::Reset);
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connect(m_menu_bar, &MenuBar::Fullscreen, this, &MainWindow::FullScreen);
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connect(m_menu_bar, &MenuBar::FrameAdvance, this, &MainWindow::FrameAdvance);
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connect(m_menu_bar, &MenuBar::Screenshot, this, &MainWindow::ScreenShot);
|
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connect(m_menu_bar, &MenuBar::StateLoad, this, &MainWindow::StateLoad);
|
|
connect(m_menu_bar, &MenuBar::StateSave, this, &MainWindow::StateSave);
|
|
connect(m_menu_bar, &MenuBar::StateLoadSlot, this, &MainWindow::StateLoadSlot);
|
|
connect(m_menu_bar, &MenuBar::StateSaveSlot, this, &MainWindow::StateSaveSlot);
|
|
connect(m_menu_bar, &MenuBar::StateLoadSlotAt, this, &MainWindow::StateLoadSlotAt);
|
|
connect(m_menu_bar, &MenuBar::StateSaveSlotAt, this, &MainWindow::StateSaveSlotAt);
|
|
connect(m_menu_bar, &MenuBar::StateLoadUndo, this, &MainWindow::StateLoadUndo);
|
|
connect(m_menu_bar, &MenuBar::StateSaveUndo, this, &MainWindow::StateSaveUndo);
|
|
connect(m_menu_bar, &MenuBar::StateSaveOldest, this, &MainWindow::StateSaveOldest);
|
|
connect(m_menu_bar, &MenuBar::SetStateSlot, this, &MainWindow::SetStateSlot);
|
|
|
|
// Options
|
|
connect(m_menu_bar, &MenuBar::Configure, this, &MainWindow::ShowSettingsWindow);
|
|
connect(m_menu_bar, &MenuBar::ConfigureGraphics, this, &MainWindow::ShowGraphicsWindow);
|
|
connect(m_menu_bar, &MenuBar::ConfigureAudio, this, &MainWindow::ShowAudioWindow);
|
|
connect(m_menu_bar, &MenuBar::ConfigureControllers, this, &MainWindow::ShowControllersWindow);
|
|
connect(m_menu_bar, &MenuBar::ConfigureHotkeys, this, &MainWindow::ShowHotkeyDialog);
|
|
|
|
// Tools
|
|
connect(m_menu_bar, &MenuBar::ShowMemcardManager, this, &MainWindow::ShowMemcardManager);
|
|
connect(m_menu_bar, &MenuBar::ShowResourcePackManager, this,
|
|
&MainWindow::ShowResourcePackManager);
|
|
connect(m_menu_bar, &MenuBar::ShowCheatsManager, this, &MainWindow::ShowCheatsManager);
|
|
connect(m_menu_bar, &MenuBar::BootGameCubeIPL, this, &MainWindow::OnBootGameCubeIPL);
|
|
connect(m_menu_bar, &MenuBar::ImportNANDBackup, this, &MainWindow::OnImportNANDBackup);
|
|
connect(m_menu_bar, &MenuBar::PerformOnlineUpdate, this, &MainWindow::PerformOnlineUpdate);
|
|
connect(m_menu_bar, &MenuBar::BootWiiSystemMenu, this, &MainWindow::BootWiiSystemMenu);
|
|
connect(m_menu_bar, &MenuBar::StartNetPlay, this, &MainWindow::ShowNetPlaySetupDialog);
|
|
connect(m_menu_bar, &MenuBar::BrowseNetPlay, this, &MainWindow::ShowNetPlayBrowser);
|
|
connect(m_menu_bar, &MenuBar::ShowFIFOPlayer, this, &MainWindow::ShowFIFOPlayer);
|
|
connect(m_menu_bar, &MenuBar::ConnectWiiRemote, this, &MainWindow::OnConnectWiiRemote);
|
|
|
|
// Movie
|
|
connect(m_menu_bar, &MenuBar::PlayRecording, this, &MainWindow::OnPlayRecording);
|
|
connect(m_menu_bar, &MenuBar::StartRecording, this, &MainWindow::OnStartRecording);
|
|
connect(m_menu_bar, &MenuBar::StopRecording, this, &MainWindow::OnStopRecording);
|
|
connect(m_menu_bar, &MenuBar::ExportRecording, this, &MainWindow::OnExportRecording);
|
|
connect(m_menu_bar, &MenuBar::ShowTASInput, this, &MainWindow::ShowTASInput);
|
|
|
|
// View
|
|
connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
|
|
connect(m_menu_bar, &MenuBar::ShowGrid, m_game_list, &GameList::SetGridView);
|
|
connect(m_menu_bar, &MenuBar::PurgeGameListCache, m_game_list, &GameList::PurgeCache);
|
|
connect(m_menu_bar, &MenuBar::ShowSearch, m_search_bar, &SearchBar::Show);
|
|
|
|
connect(m_menu_bar, &MenuBar::ColumnVisibilityToggled, m_game_list,
|
|
&GameList::OnColumnVisibilityToggled);
|
|
|
|
connect(m_menu_bar, &MenuBar::GameListPlatformVisibilityToggled, m_game_list,
|
|
&GameList::OnGameListVisibilityChanged);
|
|
connect(m_menu_bar, &MenuBar::GameListRegionVisibilityToggled, m_game_list,
|
|
&GameList::OnGameListVisibilityChanged);
|
|
|
|
connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog);
|
|
|
|
connect(m_game_list, &GameList::SelectionChanged, m_menu_bar, &MenuBar::SelectionChanged);
|
|
connect(this, &MainWindow::ReadOnlyModeChanged, m_menu_bar, &MenuBar::ReadOnlyModeChanged);
|
|
connect(this, &MainWindow::RecordingStatusChanged, m_menu_bar, &MenuBar::RecordingStatusChanged);
|
|
|
|
// Symbols
|
|
connect(m_menu_bar, &MenuBar::NotifySymbolsUpdated, [this] {
|
|
m_code_widget->UpdateSymbols();
|
|
m_code_widget->Update();
|
|
});
|
|
}
|
|
|
|
void MainWindow::ConnectHotkeys()
|
|
{
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::Open, this, &MainWindow::Open);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ChangeDisc, this, &MainWindow::ChangeDisc);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::EjectDisc, this, &MainWindow::EjectDisc);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ExitHotkey, this, &MainWindow::close);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::TogglePauseHotkey, this, &MainWindow::TogglePause);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ActivateChat, this, &MainWindow::OnActivateChat);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::RequestGolfControl, this,
|
|
&MainWindow::OnRequestGolfControl);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::RefreshGameListHotkey, this,
|
|
&MainWindow::RefreshGameList);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StopHotkey, this, &MainWindow::RequestStop);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ResetHotkey, this, &MainWindow::Reset);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ScreenShotHotkey, this, &MainWindow::ScreenShot);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::FullScreenHotkey, this, &MainWindow::FullScreen);
|
|
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadSlot, this, &MainWindow::StateLoadSlotAt);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveSlot, this, &MainWindow::StateSaveSlotAt);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadLastSaved, this,
|
|
&MainWindow::StateLoadLastSavedAt);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadUndo, this, &MainWindow::StateLoadUndo);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveUndo, this, &MainWindow::StateSaveUndo);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveOldest, this,
|
|
&MainWindow::StateSaveOldest);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveFile, this, &MainWindow::StateSave);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadFile, this, &MainWindow::StateLoad);
|
|
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateLoadSlotHotkey, this,
|
|
&MainWindow::StateLoadSlot);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StateSaveSlotHotkey, this,
|
|
&MainWindow::StateSaveSlot);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::SetStateSlotHotkey, this,
|
|
&MainWindow::SetStateSlot);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StartRecording, this,
|
|
&MainWindow::OnStartRecording);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ExportRecording, this,
|
|
&MainWindow::OnExportRecording);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ConnectWiiRemote, this,
|
|
&MainWindow::OnConnectWiiRemote);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ToggleReadOnlyMode, [this] {
|
|
bool read_only = !Movie::IsReadOnly();
|
|
Movie::SetReadOnly(read_only);
|
|
emit ReadOnlyModeChanged(read_only);
|
|
});
|
|
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::Step, m_code_widget, &CodeWidget::Step);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StepOver, m_code_widget, &CodeWidget::StepOver);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::StepOut, m_code_widget, &CodeWidget::StepOut);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::Skip, m_code_widget, &CodeWidget::Skip);
|
|
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ShowPC, m_code_widget, &CodeWidget::ShowPC);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::SetPC, m_code_widget, &CodeWidget::SetPC);
|
|
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::ToggleBreakpoint, m_code_widget,
|
|
&CodeWidget::ToggleBreakpoint);
|
|
connect(m_hotkey_scheduler, &HotkeyScheduler::AddBreakpoint, m_code_widget,
|
|
&CodeWidget::AddBreakpoint);
|
|
}
|
|
|
|
void MainWindow::ConnectToolBar()
|
|
{
|
|
addToolBar(m_tool_bar);
|
|
|
|
connect(m_tool_bar, &ToolBar::OpenPressed, this, &MainWindow::Open);
|
|
connect(m_tool_bar, &ToolBar::RefreshPressed, this, &MainWindow::RefreshGameList);
|
|
|
|
connect(m_tool_bar, &ToolBar::PlayPressed, this, [this]() { Play(); });
|
|
connect(m_tool_bar, &ToolBar::PausePressed, this, &MainWindow::Pause);
|
|
connect(m_tool_bar, &ToolBar::StopPressed, this, &MainWindow::RequestStop);
|
|
connect(m_tool_bar, &ToolBar::FullScreenPressed, this, &MainWindow::FullScreen);
|
|
connect(m_tool_bar, &ToolBar::ScreenShotPressed, this, &MainWindow::ScreenShot);
|
|
connect(m_tool_bar, &ToolBar::SettingsPressed, this, &MainWindow::ShowSettingsWindow);
|
|
connect(m_tool_bar, &ToolBar::ControllersPressed, this, &MainWindow::ShowControllersWindow);
|
|
connect(m_tool_bar, &ToolBar::GraphicsPressed, this, &MainWindow::ShowGraphicsWindow);
|
|
|
|
connect(m_tool_bar, &ToolBar::StepPressed, m_code_widget, &CodeWidget::Step);
|
|
connect(m_tool_bar, &ToolBar::StepOverPressed, m_code_widget, &CodeWidget::StepOver);
|
|
connect(m_tool_bar, &ToolBar::StepOutPressed, m_code_widget, &CodeWidget::StepOut);
|
|
connect(m_tool_bar, &ToolBar::SkipPressed, m_code_widget, &CodeWidget::Skip);
|
|
connect(m_tool_bar, &ToolBar::ShowPCPressed, m_code_widget, &CodeWidget::ShowPC);
|
|
connect(m_tool_bar, &ToolBar::SetPCPressed, m_code_widget, &CodeWidget::SetPC);
|
|
}
|
|
|
|
void MainWindow::ConnectGameList()
|
|
{
|
|
connect(m_game_list, &GameList::GameSelected, this, [this]() { Play(); });
|
|
connect(m_game_list, &GameList::NetPlayHost, this, &MainWindow::NetPlayHost);
|
|
|
|
connect(m_game_list, &GameList::OpenGeneralSettings, this, &MainWindow::ShowGeneralWindow);
|
|
}
|
|
|
|
void MainWindow::ConnectRenderWidget()
|
|
{
|
|
m_rendering_to_main = false;
|
|
m_render_widget->hide();
|
|
connect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
|
|
connect(m_render_widget, &RenderWidget::FocusChanged, this, [this](bool focus) {
|
|
if (m_render_widget->isFullScreen())
|
|
SetFullScreenResolution(focus);
|
|
});
|
|
}
|
|
|
|
void MainWindow::ConnectHost()
|
|
{
|
|
connect(Host::GetInstance(), &Host::RequestStop, this, &MainWindow::RequestStop);
|
|
}
|
|
|
|
void MainWindow::ConnectStack()
|
|
{
|
|
auto* widget = new QWidget;
|
|
auto* layout = new QVBoxLayout;
|
|
widget->setLayout(layout);
|
|
|
|
layout->addWidget(m_game_list);
|
|
layout->addWidget(m_search_bar);
|
|
layout->setMargin(0);
|
|
|
|
connect(m_search_bar, &SearchBar::Search, m_game_list, &GameList::SetSearchTerm);
|
|
|
|
m_stack->addWidget(widget);
|
|
|
|
setCentralWidget(m_stack);
|
|
|
|
setDockOptions(DockOption::AllowNestedDocks | DockOption::AllowTabbedDocks);
|
|
setTabPosition(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea, QTabWidget::North);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_log_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_log_config_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_code_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_register_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_thread_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_watch_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_breakpoint_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_memory_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_network_widget);
|
|
addDockWidget(Qt::LeftDockWidgetArea, m_jit_widget);
|
|
|
|
tabifyDockWidget(m_log_widget, m_log_config_widget);
|
|
tabifyDockWidget(m_log_widget, m_code_widget);
|
|
tabifyDockWidget(m_log_widget, m_register_widget);
|
|
tabifyDockWidget(m_log_widget, m_thread_widget);
|
|
tabifyDockWidget(m_log_widget, m_watch_widget);
|
|
tabifyDockWidget(m_log_widget, m_breakpoint_widget);
|
|
tabifyDockWidget(m_log_widget, m_memory_widget);
|
|
tabifyDockWidget(m_log_widget, m_network_widget);
|
|
tabifyDockWidget(m_log_widget, m_jit_widget);
|
|
}
|
|
|
|
void MainWindow::RefreshGameList()
|
|
{
|
|
Settings::Instance().ReloadTitleDB();
|
|
Settings::Instance().RefreshGameList();
|
|
}
|
|
|
|
QStringList MainWindow::PromptFileNames()
|
|
{
|
|
auto& settings = Settings::Instance().GetQSettings();
|
|
QStringList paths = QFileDialog::getOpenFileNames(
|
|
this, tr("Select a File"),
|
|
settings.value(QStringLiteral("mainwindow/lastdir"), QString{}).toString(),
|
|
tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *.rvz *.wad "
|
|
"*.dff *.m3u);;All Files (*)"));
|
|
|
|
if (!paths.isEmpty())
|
|
{
|
|
settings.setValue(QStringLiteral("mainwindow/lastdir"),
|
|
QFileInfo(paths.front()).absoluteDir().absolutePath());
|
|
}
|
|
|
|
return paths;
|
|
}
|
|
|
|
void MainWindow::ChangeDisc()
|
|
{
|
|
std::vector<std::string> paths = StringListToStdVector(PromptFileNames());
|
|
|
|
if (!paths.empty())
|
|
Core::RunAsCPUThread([&paths] { DVDInterface::ChangeDisc(paths); });
|
|
}
|
|
|
|
void MainWindow::EjectDisc()
|
|
{
|
|
Core::RunAsCPUThread([] { DVDInterface::EjectDisc(DVDInterface::EjectCause::User); });
|
|
}
|
|
|
|
void MainWindow::Open()
|
|
{
|
|
QStringList files = PromptFileNames();
|
|
if (!files.isEmpty())
|
|
StartGame(StringListToStdVector(files));
|
|
}
|
|
|
|
void MainWindow::Play(const std::optional<std::string>& savestate_path)
|
|
{
|
|
// If we're in a paused game, start it up again.
|
|
// Otherwise, play the selected game, if there is one.
|
|
// Otherwise, play the default game.
|
|
// Otherwise, play the last played game, if there is one.
|
|
// Otherwise, prompt for a new game.
|
|
if (Core::GetState() == Core::State::Paused)
|
|
{
|
|
Core::SetState(Core::State::Running);
|
|
}
|
|
else
|
|
{
|
|
std::shared_ptr<const UICommon::GameFile> selection = m_game_list->GetSelectedGame();
|
|
if (selection)
|
|
{
|
|
StartGame(selection->GetFilePath(), ScanForSecondDisc::Yes, savestate_path);
|
|
EnableScreenSaver(false);
|
|
}
|
|
else
|
|
{
|
|
const QString default_path = QString::fromStdString(Config::Get(Config::MAIN_DEFAULT_ISO));
|
|
if (!default_path.isEmpty() && QFile::exists(default_path))
|
|
{
|
|
StartGame(default_path, ScanForSecondDisc::Yes, savestate_path);
|
|
EnableScreenSaver(false);
|
|
}
|
|
else
|
|
{
|
|
Open();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::Pause()
|
|
{
|
|
Core::SetState(Core::State::Paused);
|
|
}
|
|
|
|
void MainWindow::TogglePause()
|
|
{
|
|
if (Core::GetState() == Core::State::Paused)
|
|
{
|
|
Play();
|
|
}
|
|
else
|
|
{
|
|
Pause();
|
|
}
|
|
}
|
|
|
|
void MainWindow::OnStopComplete()
|
|
{
|
|
m_stop_requested = false;
|
|
HideRenderWidget();
|
|
EnableScreenSaver(true);
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
if (!m_netplay_dialog->isVisible())
|
|
Discord::UpdateDiscordPresence();
|
|
#endif
|
|
|
|
SetFullScreenResolution(false);
|
|
|
|
if (m_exit_requested || Settings::Instance().IsBatchModeEnabled())
|
|
QGuiApplication::instance()->quit();
|
|
|
|
// If the current emulation prevented the booting of another, do that now
|
|
if (m_pending_boot != nullptr)
|
|
{
|
|
StartGame(std::move(m_pending_boot));
|
|
m_pending_boot.reset();
|
|
}
|
|
}
|
|
|
|
bool MainWindow::RequestStop()
|
|
{
|
|
if (!Core::IsRunning())
|
|
{
|
|
Core::QueueHostJob([this] { OnStopComplete(); }, true);
|
|
return true;
|
|
}
|
|
|
|
if (!m_render_widget->isFullScreen())
|
|
m_render_widget_geometry = m_render_widget->saveGeometry();
|
|
else
|
|
FullScreen();
|
|
|
|
if (SConfig::GetInstance().bConfirmStop)
|
|
{
|
|
if (std::exchange(m_stop_confirm_showing, true))
|
|
return true;
|
|
|
|
Common::ScopeGuard confirm_lock([this] { m_stop_confirm_showing = false; });
|
|
|
|
const Core::State state = Core::GetState();
|
|
|
|
// Only pause the game, if NetPlay is not running
|
|
bool pause = !Settings::Instance().GetNetPlayClient();
|
|
|
|
if (pause)
|
|
Core::SetState(Core::State::Paused);
|
|
|
|
auto confirm = ModalMessageBox::question(
|
|
m_rendering_to_main ? static_cast<QWidget*>(this) : m_render_widget, tr("Confirm"),
|
|
m_stop_requested ? tr("A shutdown is already in progress. Unsaved data "
|
|
"may be lost if you stop the current emulation "
|
|
"before it completes. Force stop?") :
|
|
tr("Do you want to stop the current emulation?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::NoButton, Qt::ApplicationModal);
|
|
|
|
if (confirm != QMessageBox::Yes)
|
|
{
|
|
if (pause)
|
|
Core::SetState(state);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
OnStopRecording();
|
|
// TODO: Add Debugger shutdown
|
|
|
|
if (!m_stop_requested && UICommon::TriggerSTMPowerEvent())
|
|
{
|
|
m_stop_requested = true;
|
|
|
|
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
|
|
// TODO: Do not unpause in debug mode to allow debugging until the complete shutdown.
|
|
if (Core::GetState() == Core::State::Paused)
|
|
Core::SetState(Core::State::Running);
|
|
|
|
// Tell NetPlay about the power event
|
|
if (NetPlay::IsNetPlayRunning())
|
|
NetPlay::SendPowerButtonEvent();
|
|
|
|
return true;
|
|
}
|
|
|
|
ForceStop();
|
|
#ifdef Q_OS_WIN
|
|
// Allow windows to idle or turn off display again
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void MainWindow::ForceStop()
|
|
{
|
|
Core::Stop();
|
|
}
|
|
|
|
void MainWindow::Reset()
|
|
{
|
|
if (Movie::IsRecordingInput())
|
|
Movie::SetReset(true);
|
|
ProcessorInterface::ResetButton_Tap();
|
|
}
|
|
|
|
void MainWindow::FrameAdvance()
|
|
{
|
|
Core::DoFrameStep();
|
|
}
|
|
|
|
void MainWindow::FullScreen()
|
|
{
|
|
// If the render widget is fullscreen we want to reset it to whatever is in
|
|
// settings. If it's set to be fullscreen then it just remakes the window,
|
|
// which probably isn't ideal.
|
|
bool was_fullscreen = m_render_widget->isFullScreen();
|
|
|
|
if (!was_fullscreen)
|
|
m_render_widget_geometry = m_render_widget->saveGeometry();
|
|
|
|
HideRenderWidget(false);
|
|
SetFullScreenResolution(!was_fullscreen);
|
|
|
|
if (was_fullscreen)
|
|
{
|
|
ShowRenderWidget();
|
|
}
|
|
else
|
|
{
|
|
m_render_widget->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void MainWindow::ScreenShot()
|
|
{
|
|
Core::SaveScreenShot();
|
|
}
|
|
|
|
void MainWindow::ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
|
|
const std::optional<std::string>& savestate_path)
|
|
{
|
|
auto second_game = m_game_list->FindSecondDisc(game);
|
|
|
|
std::vector<std::string> paths = {game.GetFilePath()};
|
|
if (second_game != nullptr)
|
|
paths.push_back(second_game->GetFilePath());
|
|
|
|
StartGame(paths, savestate_path);
|
|
}
|
|
|
|
void MainWindow::StartGame(const QString& path, ScanForSecondDisc scan,
|
|
const std::optional<std::string>& savestate_path)
|
|
{
|
|
StartGame(path.toStdString(), scan, savestate_path);
|
|
}
|
|
|
|
void MainWindow::StartGame(const std::string& path, ScanForSecondDisc scan,
|
|
const std::optional<std::string>& savestate_path)
|
|
{
|
|
if (scan == ScanForSecondDisc::Yes)
|
|
{
|
|
std::shared_ptr<const UICommon::GameFile> game = m_game_list->FindGame(path);
|
|
if (game != nullptr)
|
|
{
|
|
ScanForSecondDiscAndStartGame(*game, savestate_path);
|
|
return;
|
|
}
|
|
}
|
|
|
|
StartGame(BootParameters::GenerateFromFile(path, savestate_path));
|
|
}
|
|
|
|
void MainWindow::StartGame(const std::vector<std::string>& paths,
|
|
const std::optional<std::string>& savestate_path)
|
|
{
|
|
StartGame(BootParameters::GenerateFromFile(paths, savestate_path));
|
|
}
|
|
|
|
void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
|
|
{
|
|
if (std::holds_alternative<BootParameters::Disc>(parameters->parameters))
|
|
{
|
|
if (std::get<BootParameters::Disc>(parameters->parameters).volume->IsNKit())
|
|
{
|
|
if (!NKitWarningDialog::ShowUnlessDisabled())
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If we're running, only start a new game once we've stopped the last.
|
|
if (Core::GetState() != Core::State::Uninitialized)
|
|
{
|
|
if (!RequestStop())
|
|
return;
|
|
|
|
// As long as the shutdown isn't complete, we can't boot, so let's boot later
|
|
m_pending_boot = std::move(parameters);
|
|
return;
|
|
}
|
|
|
|
// We need the render widget before booting.
|
|
ShowRenderWidget();
|
|
|
|
// Boot up, show an error if it fails to load the game.
|
|
if (!BootManager::BootCore(std::move(parameters),
|
|
GetWindowSystemInfo(m_render_widget->windowHandle())))
|
|
{
|
|
ModalMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
|
|
HideRenderWidget();
|
|
return;
|
|
}
|
|
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
if (!NetPlay::IsNetPlayRunning())
|
|
Discord::UpdateDiscordPresence();
|
|
#endif
|
|
|
|
if (Config::Get(Config::MAIN_FULLSCREEN))
|
|
m_fullscreen_requested = true;
|
|
|
|
#ifdef Q_OS_WIN
|
|
// Prevents Windows from sleeping, turning off the display, or idling
|
|
EXECUTION_STATE shouldScreenSave =
|
|
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) ? ES_DISPLAY_REQUIRED : 0;
|
|
SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
|
|
#endif
|
|
}
|
|
|
|
void MainWindow::SetFullScreenResolution(bool fullscreen)
|
|
{
|
|
if (Config::Get(Config::MAIN_FULLSCREEN_DISPLAY_RES) == "Auto")
|
|
return;
|
|
#ifdef _WIN32
|
|
|
|
if (!fullscreen)
|
|
{
|
|
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
|
|
return;
|
|
}
|
|
|
|
DEVMODE screen_settings;
|
|
memset(&screen_settings, 0, sizeof(screen_settings));
|
|
screen_settings.dmSize = sizeof(screen_settings);
|
|
sscanf(Config::Get(Config::MAIN_FULLSCREEN_DISPLAY_RES).c_str(), "%dx%d",
|
|
&screen_settings.dmPelsWidth, &screen_settings.dmPelsHeight);
|
|
screen_settings.dmBitsPerPel = 32;
|
|
screen_settings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
|
ChangeDisplaySettings(&screen_settings, CDS_FULLSCREEN);
|
|
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (m_xrr_config)
|
|
m_xrr_config->ToggleDisplayMode(fullscreen);
|
|
#endif
|
|
}
|
|
|
|
void MainWindow::ShowRenderWidget()
|
|
{
|
|
SetFullScreenResolution(false);
|
|
Host::GetInstance()->SetRenderFullscreen(false);
|
|
|
|
if (Config::Get(Config::MAIN_RENDER_TO_MAIN))
|
|
{
|
|
// If we're rendering to main, add it to the stack and update our title when necessary.
|
|
m_rendering_to_main = true;
|
|
|
|
m_stack->setCurrentIndex(m_stack->addWidget(m_render_widget));
|
|
connect(Host::GetInstance(), &Host::RequestTitle, this, &MainWindow::setWindowTitle);
|
|
m_stack->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Ignored);
|
|
m_stack->repaint();
|
|
|
|
Host::GetInstance()->SetRenderFocus(isActiveWindow());
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, just show it.
|
|
m_rendering_to_main = false;
|
|
|
|
m_render_widget->showNormal();
|
|
m_render_widget->restoreGeometry(m_render_widget_geometry);
|
|
}
|
|
}
|
|
|
|
void MainWindow::HideRenderWidget(bool reinit)
|
|
{
|
|
if (m_rendering_to_main)
|
|
{
|
|
// Remove the widget from the stack and reparent it to nullptr, so that it can draw
|
|
// itself in a new window if it wants. Disconnect the title updates.
|
|
m_stack->removeWidget(m_render_widget);
|
|
m_render_widget->setParent(nullptr);
|
|
m_rendering_to_main = false;
|
|
m_stack->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
|
disconnect(Host::GetInstance(), &Host::RequestTitle, this, &MainWindow::setWindowTitle);
|
|
setWindowTitle(QString::fromStdString(Common::scm_rev_str));
|
|
}
|
|
|
|
// The following code works around a driver bug that would lead to Dolphin crashing when changing
|
|
// graphics backends (e.g. OpenGL to Vulkan). To avoid this the render widget is (safely)
|
|
// recreated
|
|
if (reinit)
|
|
{
|
|
m_render_widget->hide();
|
|
disconnect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
|
|
|
|
m_render_widget->removeEventFilter(this);
|
|
m_render_widget->deleteLater();
|
|
|
|
m_render_widget = new RenderWidget;
|
|
|
|
m_render_widget->installEventFilter(this);
|
|
connect(m_render_widget, &RenderWidget::Closed, this, &MainWindow::ForceStop);
|
|
connect(m_render_widget, &RenderWidget::FocusChanged, this, [this](bool focus) {
|
|
if (m_render_widget->isFullScreen())
|
|
SetFullScreenResolution(focus);
|
|
});
|
|
|
|
// The controller interface will still be registered to the old render widget, if the core
|
|
// has booted. Therefore, we should re-bind it to the main window for now. When the core
|
|
// is next started, it will be swapped back to the new render widget.
|
|
g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_window);
|
|
}
|
|
}
|
|
|
|
void MainWindow::ShowControllersWindow()
|
|
{
|
|
if (!m_controllers_window)
|
|
{
|
|
m_controllers_window = new ControllersWindow(this);
|
|
InstallHotkeyFilter(m_controllers_window);
|
|
}
|
|
|
|
m_controllers_window->show();
|
|
m_controllers_window->raise();
|
|
m_controllers_window->activateWindow();
|
|
}
|
|
|
|
void MainWindow::ShowSettingsWindow()
|
|
{
|
|
if (!m_settings_window)
|
|
{
|
|
m_settings_window = new SettingsWindow(this);
|
|
InstallHotkeyFilter(m_settings_window);
|
|
}
|
|
|
|
m_settings_window->show();
|
|
m_settings_window->raise();
|
|
m_settings_window->activateWindow();
|
|
}
|
|
|
|
void MainWindow::ShowAudioWindow()
|
|
{
|
|
ShowSettingsWindow();
|
|
m_settings_window->SelectAudioPane();
|
|
}
|
|
|
|
void MainWindow::ShowGeneralWindow()
|
|
{
|
|
ShowSettingsWindow();
|
|
m_settings_window->SelectGeneralPane();
|
|
}
|
|
|
|
void MainWindow::ShowAboutDialog()
|
|
{
|
|
AboutDialog about{this};
|
|
about.exec();
|
|
}
|
|
|
|
void MainWindow::ShowHotkeyDialog()
|
|
{
|
|
if (!m_hotkey_window)
|
|
{
|
|
m_hotkey_window = new MappingWindow(this, MappingWindow::Type::MAPPING_HOTKEYS, 0);
|
|
InstallHotkeyFilter(m_hotkey_window);
|
|
}
|
|
|
|
m_hotkey_window->show();
|
|
m_hotkey_window->raise();
|
|
m_hotkey_window->activateWindow();
|
|
}
|
|
|
|
void MainWindow::ShowGraphicsWindow()
|
|
{
|
|
if (!m_graphics_window)
|
|
{
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (GetWindowSystemType() == WindowSystemType::X11)
|
|
{
|
|
m_xrr_config = std::make_unique<X11Utils::XRRConfiguration>(
|
|
static_cast<Display*>(QGuiApplication::platformNativeInterface()->nativeResourceForWindow(
|
|
"display", windowHandle())),
|
|
winId());
|
|
}
|
|
m_graphics_window = new GraphicsWindow(m_xrr_config.get(), this);
|
|
#else
|
|
m_graphics_window = new GraphicsWindow(nullptr, this);
|
|
#endif
|
|
InstallHotkeyFilter(m_graphics_window);
|
|
}
|
|
|
|
m_graphics_window->show();
|
|
m_graphics_window->raise();
|
|
m_graphics_window->activateWindow();
|
|
}
|
|
|
|
void MainWindow::ShowNetPlaySetupDialog()
|
|
{
|
|
m_netplay_setup_dialog->show();
|
|
m_netplay_setup_dialog->raise();
|
|
m_netplay_setup_dialog->activateWindow();
|
|
}
|
|
|
|
void MainWindow::ShowNetPlayBrowser()
|
|
{
|
|
auto* browser = new NetPlayBrowser(this);
|
|
browser->setAttribute(Qt::WA_DeleteOnClose, true);
|
|
connect(browser, &NetPlayBrowser::Join, this, &MainWindow::NetPlayJoin);
|
|
browser->exec();
|
|
}
|
|
|
|
void MainWindow::ShowFIFOPlayer()
|
|
{
|
|
if (!m_fifo_window)
|
|
{
|
|
m_fifo_window = new FIFOPlayerWindow(this);
|
|
connect(m_fifo_window, &FIFOPlayerWindow::LoadFIFORequested, this,
|
|
[this](const QString& path) { StartGame(path, ScanForSecondDisc::No); });
|
|
}
|
|
|
|
m_fifo_window->show();
|
|
m_fifo_window->raise();
|
|
m_fifo_window->activateWindow();
|
|
}
|
|
|
|
void MainWindow::StateLoad()
|
|
{
|
|
QString path = QFileDialog::getOpenFileName(this, tr("Select a File"), QDir::currentPath(),
|
|
tr("All Save States (*.sav *.s##);; All Files (*)"));
|
|
State::LoadAs(path.toStdString());
|
|
}
|
|
|
|
void MainWindow::StateSave()
|
|
{
|
|
QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(),
|
|
tr("All Save States (*.sav *.s##);; All Files (*)"));
|
|
State::SaveAs(path.toStdString());
|
|
}
|
|
|
|
void MainWindow::StateLoadSlot()
|
|
{
|
|
State::Load(m_state_slot);
|
|
}
|
|
|
|
void MainWindow::StateSaveSlot()
|
|
{
|
|
State::Save(m_state_slot);
|
|
}
|
|
|
|
void MainWindow::StateLoadSlotAt(int slot)
|
|
{
|
|
State::Load(slot);
|
|
}
|
|
|
|
void MainWindow::StateLoadLastSavedAt(int slot)
|
|
{
|
|
State::LoadLastSaved(slot);
|
|
}
|
|
|
|
void MainWindow::StateSaveSlotAt(int slot)
|
|
{
|
|
State::Save(slot);
|
|
}
|
|
|
|
void MainWindow::StateLoadUndo()
|
|
{
|
|
State::UndoLoadState();
|
|
}
|
|
|
|
void MainWindow::StateSaveUndo()
|
|
{
|
|
State::UndoSaveState();
|
|
}
|
|
|
|
void MainWindow::StateSaveOldest()
|
|
{
|
|
State::SaveFirstSaved();
|
|
}
|
|
|
|
void MainWindow::SetStateSlot(int slot)
|
|
{
|
|
Settings::Instance().SetStateSlot(slot);
|
|
m_state_slot = slot;
|
|
|
|
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_state_slot,
|
|
State::GetInfoStringOfSlot(m_state_slot, false).c_str()),
|
|
2500);
|
|
}
|
|
|
|
void MainWindow::PerformOnlineUpdate(const std::string& region)
|
|
{
|
|
WiiUpdate::PerformOnlineUpdate(region, this);
|
|
// Since the update may have installed a newer system menu, trigger a refresh.
|
|
Settings::Instance().NANDRefresh();
|
|
}
|
|
|
|
void MainWindow::BootWiiSystemMenu()
|
|
{
|
|
StartGame(std::make_unique<BootParameters>(BootParameters::NANDTitle{Titles::SYSTEM_MENU}));
|
|
}
|
|
|
|
void MainWindow::NetPlayInit()
|
|
{
|
|
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
|
|
m_netplay_dialog = new NetPlayDialog;
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
m_netplay_discord = new DiscordHandler(this);
|
|
#endif
|
|
|
|
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
|
|
[this](const QString& path) { StartGame(path, ScanForSecondDisc::Yes); });
|
|
connect(m_netplay_dialog, &NetPlayDialog::Stop, this, &MainWindow::ForceStop);
|
|
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
|
|
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
|
|
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
|
|
|
|
Discord::InitNetPlayFunctionality(*m_netplay_discord);
|
|
m_netplay_discord->Start();
|
|
#endif
|
|
}
|
|
|
|
bool MainWindow::NetPlayJoin()
|
|
{
|
|
if (Core::IsRunning())
|
|
{
|
|
ModalMessageBox::critical(
|
|
nullptr, QObject::tr("Error"),
|
|
QObject::tr("Can't start a NetPlay Session while a game is still running!"));
|
|
return false;
|
|
}
|
|
|
|
if (m_netplay_dialog->isVisible())
|
|
{
|
|
ModalMessageBox::critical(nullptr, QObject::tr("Error"),
|
|
QObject::tr("A NetPlay Session is already in progress!"));
|
|
return false;
|
|
}
|
|
|
|
auto server = Settings::Instance().GetNetPlayServer();
|
|
|
|
// Settings
|
|
const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
|
|
const bool is_traversal = traversal_choice == "traversal";
|
|
|
|
std::string host_ip;
|
|
u16 host_port;
|
|
if (server)
|
|
{
|
|
host_ip = "127.0.0.1";
|
|
host_port = server->GetPort();
|
|
}
|
|
else
|
|
{
|
|
host_ip = is_traversal ? Config::Get(Config::NETPLAY_HOST_CODE) :
|
|
Config::Get(Config::NETPLAY_ADDRESS);
|
|
host_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
|
|
}
|
|
|
|
const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
|
|
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
|
|
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
|
|
const std::string network_mode = Config::Get(Config::NETPLAY_NETWORK_MODE);
|
|
const bool host_input_authority = network_mode == "hostinputauthority" || network_mode == "golf";
|
|
|
|
if (server)
|
|
{
|
|
server->SetHostInputAuthority(host_input_authority);
|
|
server->AdjustPadBufferSize(Config::Get(Config::NETPLAY_BUFFER_SIZE));
|
|
}
|
|
|
|
// Create Client
|
|
const bool is_hosting_netplay = server != nullptr;
|
|
Settings::Instance().ResetNetPlayClient(new NetPlay::NetPlayClient(
|
|
host_ip, host_port, m_netplay_dialog, nickname,
|
|
NetPlay::NetTraversalConfig{is_hosting_netplay ? false : is_traversal, traversal_host,
|
|
traversal_port}));
|
|
|
|
if (!Settings::Instance().GetNetPlayClient()->IsConnected())
|
|
{
|
|
NetPlayQuit();
|
|
return false;
|
|
}
|
|
|
|
m_netplay_setup_dialog->close();
|
|
m_netplay_dialog->show(nickname, is_traversal);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MainWindow::NetPlayHost(const QString& game_id)
|
|
{
|
|
if (Core::IsRunning())
|
|
{
|
|
ModalMessageBox::critical(
|
|
nullptr, QObject::tr("Error"),
|
|
QObject::tr("Can't start a NetPlay Session while a game is still running!"));
|
|
return false;
|
|
}
|
|
|
|
if (m_netplay_dialog->isVisible())
|
|
{
|
|
ModalMessageBox::critical(nullptr, QObject::tr("Error"),
|
|
QObject::tr("A NetPlay Session is already in progress!"));
|
|
return false;
|
|
}
|
|
|
|
// Settings
|
|
u16 host_port = Config::Get(Config::NETPLAY_HOST_PORT);
|
|
const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
|
|
const bool is_traversal = traversal_choice == "traversal";
|
|
const bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
|
|
|
|
const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
|
|
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
|
|
|
|
if (is_traversal)
|
|
host_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
|
|
|
|
// Create Server
|
|
Settings::Instance().ResetNetPlayServer(new NetPlay::NetPlayServer(
|
|
host_port, use_upnp, m_netplay_dialog,
|
|
NetPlay::NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
|
|
|
|
if (!Settings::Instance().GetNetPlayServer()->is_connected)
|
|
{
|
|
ModalMessageBox::critical(
|
|
nullptr, QObject::tr("Failed to open server"),
|
|
QObject::tr(
|
|
"Failed to listen on port %1. Is another instance of the NetPlay server running?")
|
|
.arg(host_port));
|
|
NetPlayQuit();
|
|
return false;
|
|
}
|
|
|
|
Settings::Instance().GetNetPlayServer()->ChangeGame(game_id.toStdString());
|
|
|
|
// Join our local server
|
|
return NetPlayJoin();
|
|
}
|
|
|
|
void MainWindow::NetPlayQuit()
|
|
{
|
|
Settings::Instance().ResetNetPlayClient();
|
|
Settings::Instance().ResetNetPlayServer();
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
Discord::UpdateDiscordPresence();
|
|
#endif
|
|
}
|
|
|
|
void MainWindow::EnableScreenSaver(bool enable)
|
|
{
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (GetWindowSystemType() == WindowSystemType::X11)
|
|
UICommon::EnableScreenSaver(winId(), enable);
|
|
#else
|
|
UICommon::EnableScreenSaver(enable);
|
|
#endif
|
|
}
|
|
|
|
bool MainWindow::eventFilter(QObject* object, QEvent* event)
|
|
{
|
|
if (event->type() == QEvent::Close)
|
|
{
|
|
if (RequestStop() && object == this)
|
|
m_exit_requested = true;
|
|
|
|
static_cast<QCloseEvent*>(event)->ignore();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void MainWindow::dragEnterEvent(QDragEnterEvent* event)
|
|
{
|
|
if (event->mimeData()->hasUrls() && event->mimeData()->urls().size() == 1)
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
void MainWindow::dropEvent(QDropEvent* event)
|
|
{
|
|
const QList<QUrl>& urls = event->mimeData()->urls();
|
|
if (urls.empty())
|
|
return;
|
|
|
|
QStringList files;
|
|
QStringList folders;
|
|
|
|
for (const QUrl& url : urls)
|
|
{
|
|
QFileInfo file_info(url.toLocalFile());
|
|
QString path = file_info.filePath();
|
|
|
|
if (!file_info.exists() || !file_info.isReadable())
|
|
{
|
|
ModalMessageBox::critical(this, tr("Error"), tr("Failed to open '%1'").arg(path));
|
|
return;
|
|
}
|
|
|
|
(file_info.isFile() ? files : folders).append(path);
|
|
}
|
|
|
|
if (!files.isEmpty())
|
|
{
|
|
StartGame(StringListToStdVector(files));
|
|
}
|
|
else
|
|
{
|
|
Settings& settings = Settings::Instance();
|
|
const bool show_confirm = !settings.GetPaths().empty();
|
|
|
|
for (const QString& folder : folders)
|
|
{
|
|
if (show_confirm)
|
|
{
|
|
if (ModalMessageBox::question(
|
|
this, tr("Confirm"),
|
|
tr("Do you want to add \"%1\" to the list of Game Paths?").arg(folder)) !=
|
|
QMessageBox::Yes)
|
|
return;
|
|
}
|
|
settings.AddPath(folder);
|
|
}
|
|
}
|
|
}
|
|
|
|
QSize MainWindow::sizeHint() const
|
|
{
|
|
return QSize(800, 600);
|
|
}
|
|
|
|
void MainWindow::OnBootGameCubeIPL(DiscIO::Region region)
|
|
{
|
|
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{region}));
|
|
}
|
|
|
|
void MainWindow::OnImportNANDBackup()
|
|
{
|
|
auto response = ModalMessageBox::question(
|
|
this, tr("Question"),
|
|
tr("Merging a new NAND over your currently selected NAND will overwrite any channels "
|
|
"and savegames that already exist. This process is not reversible, so it is "
|
|
"recommended that you keep backups of both NANDs. Are you sure you want to "
|
|
"continue?"));
|
|
|
|
if (response == QMessageBox::No)
|
|
return;
|
|
|
|
QString file = QFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(),
|
|
tr("BootMii NAND backup file (*.bin);;"
|
|
"All Files (*)"));
|
|
|
|
if (file.isEmpty())
|
|
return;
|
|
|
|
ParallelProgressDialog dialog(this);
|
|
dialog.GetRaw()->setMinimum(0);
|
|
dialog.GetRaw()->setMaximum(0);
|
|
dialog.GetRaw()->setLabelText(tr("Importing NAND backup"));
|
|
dialog.GetRaw()->setCancelButton(nullptr);
|
|
|
|
auto beginning = QDateTime::currentDateTime().toMSecsSinceEpoch();
|
|
|
|
std::future<void> result = std::async(std::launch::async, [&] {
|
|
DiscIO::NANDImporter().ImportNANDBin(
|
|
file.toStdString(),
|
|
[&dialog, beginning] {
|
|
dialog.SetLabelText(
|
|
tr("Importing NAND backup\n Time elapsed: %1s")
|
|
.arg((QDateTime::currentDateTime().toMSecsSinceEpoch() - beginning) / 1000));
|
|
},
|
|
[this] {
|
|
std::optional<std::string> keys_file = RunOnObject(this, [this] {
|
|
return QFileDialog::getOpenFileName(this, tr("Select the keys file (OTP/SEEPROM dump)"),
|
|
QDir::currentPath(),
|
|
tr("BootMii keys file (*.bin);;"
|
|
"All Files (*)"))
|
|
.toStdString();
|
|
});
|
|
if (keys_file)
|
|
return *keys_file;
|
|
return std::string("");
|
|
});
|
|
dialog.Reset();
|
|
});
|
|
|
|
dialog.GetRaw()->exec();
|
|
|
|
result.wait();
|
|
|
|
m_menu_bar->UpdateToolsMenu(Core::IsRunning());
|
|
}
|
|
|
|
void MainWindow::OnPlayRecording()
|
|
{
|
|
QString dtm_file = QFileDialog::getOpenFileName(this, tr("Select the Recording File"), QString(),
|
|
tr("Dolphin TAS Movies (*.dtm)"));
|
|
|
|
if (dtm_file.isEmpty())
|
|
return;
|
|
|
|
if (!Movie::IsReadOnly())
|
|
{
|
|
// let's make the read-only flag consistent at the start of a movie.
|
|
Movie::SetReadOnly(true);
|
|
emit ReadOnlyModeChanged(true);
|
|
}
|
|
|
|
std::optional<std::string> savestate_path;
|
|
if (Movie::PlayInput(dtm_file.toStdString(), &savestate_path))
|
|
{
|
|
emit RecordingStatusChanged(true);
|
|
|
|
Play(savestate_path);
|
|
}
|
|
}
|
|
|
|
void MainWindow::OnStartRecording()
|
|
{
|
|
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
|
|
Movie::IsPlayingInput())
|
|
return;
|
|
|
|
if (Movie::IsReadOnly())
|
|
{
|
|
// The user just chose to record a movie, so that should take precedence
|
|
Movie::SetReadOnly(false);
|
|
emit ReadOnlyModeChanged(true);
|
|
}
|
|
|
|
int controllers = 0;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
|
|
controllers |= (1 << i);
|
|
|
|
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
|
|
controllers |= (1 << (i + 4));
|
|
}
|
|
|
|
if (Movie::BeginRecordingInput(controllers))
|
|
{
|
|
emit RecordingStatusChanged(true);
|
|
|
|
if (!Core::IsRunning())
|
|
Play();
|
|
}
|
|
}
|
|
|
|
void MainWindow::OnStopRecording()
|
|
{
|
|
if (Movie::IsRecordingInput())
|
|
OnExportRecording();
|
|
if (Movie::IsMovieActive())
|
|
Movie::EndPlayInput(false);
|
|
emit RecordingStatusChanged(false);
|
|
}
|
|
|
|
void MainWindow::OnExportRecording()
|
|
{
|
|
bool was_paused = Core::GetState() == Core::State::Paused;
|
|
|
|
if (!was_paused)
|
|
Core::SetState(Core::State::Paused);
|
|
|
|
QString dtm_file = QFileDialog::getSaveFileName(this, tr("Select the Recording File"), QString(),
|
|
tr("Dolphin TAS Movies (*.dtm)"));
|
|
|
|
if (!dtm_file.isEmpty())
|
|
Movie::SaveRecording(dtm_file.toStdString());
|
|
|
|
if (!was_paused)
|
|
Core::SetState(Core::State::Running);
|
|
}
|
|
|
|
void MainWindow::OnActivateChat()
|
|
{
|
|
if (g_netplay_chat_ui)
|
|
g_netplay_chat_ui->Activate();
|
|
}
|
|
|
|
void MainWindow::OnRequestGolfControl()
|
|
{
|
|
auto client = Settings::Instance().GetNetPlayClient();
|
|
if (client)
|
|
client->RequestGolfControl();
|
|
}
|
|
|
|
void MainWindow::ShowTASInput()
|
|
{
|
|
for (int i = 0; i < num_gc_controllers; i++)
|
|
{
|
|
if (SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_NONE &&
|
|
SConfig::GetInstance().m_SIDevice[i] != SerialInterface::SIDEVICE_GC_GBA)
|
|
{
|
|
m_gc_tas_input_windows[i]->show();
|
|
m_gc_tas_input_windows[i]->raise();
|
|
m_gc_tas_input_windows[i]->activateWindow();
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < num_wii_controllers; i++)
|
|
{
|
|
if (WiimoteCommon::GetSource(i) == WiimoteSource::Emulated &&
|
|
(!Core::IsRunning() || SConfig::GetInstance().bWii))
|
|
{
|
|
m_wii_tas_input_windows[i]->show();
|
|
m_wii_tas_input_windows[i]->raise();
|
|
m_wii_tas_input_windows[i]->activateWindow();
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::OnConnectWiiRemote(int id)
|
|
{
|
|
const auto ios = IOS::HLE::GetIOS();
|
|
if (!ios || SConfig::GetInstance().m_bt_passthrough_enabled)
|
|
return;
|
|
Core::RunAsCPUThread([&] {
|
|
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
|
|
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
|
|
const bool is_connected = bt && bt->AccessWiimoteByIndex(id)->IsConnected();
|
|
Wiimote::Connect(id, !is_connected);
|
|
});
|
|
}
|
|
|
|
void MainWindow::ShowMemcardManager()
|
|
{
|
|
GCMemcardManager manager(this);
|
|
|
|
manager.exec();
|
|
}
|
|
|
|
void MainWindow::ShowResourcePackManager()
|
|
{
|
|
ResourcePackManager manager(this);
|
|
|
|
manager.exec();
|
|
}
|
|
|
|
void MainWindow::ShowCheatsManager()
|
|
{
|
|
m_cheats_manager->show();
|
|
}
|
|
|
|
void MainWindow::Show()
|
|
{
|
|
if (!Settings::Instance().IsBatchModeEnabled())
|
|
QWidget::show();
|
|
|
|
// If the booting of a game was requested on start up, do that now
|
|
if (m_pending_boot != nullptr)
|
|
{
|
|
StartGame(std::move(m_pending_boot));
|
|
m_pending_boot.reset();
|
|
}
|
|
}
|