libretro-dolphin/Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp

368 lines
10 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Debugger/BreakpointWidget.h"
#include <QHeaderView>
#include <QTableWidget>
#include <QToolBar>
#include <QVBoxLayout>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/PowerPC/BreakPoints.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinQt/Debugger/NewBreakpointDialog.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
BreakpointWidget::BreakpointWidget(QWidget* parent) : QDockWidget(parent)
{
setWindowTitle(tr("Breakpoints"));
setObjectName(QStringLiteral("breakpoints"));
setHidden(!Settings::Instance().IsBreakpointsVisible() ||
!Settings::Instance().IsDebugModeEnabled());
setAllowedAreas(Qt::AllDockWidgetAreas);
CreateWidgets();
auto& settings = Settings::GetQSettings();
restoreGeometry(settings.value(QStringLiteral("breakpointwidget/geometry")).toByteArray());
// macOS: setHidden() needs to be evaluated before setFloating() for proper window presentation
// according to Settings
setFloating(settings.value(QStringLiteral("breakpointwidget/floating")).toBool());
connect(&Settings::Instance(), &Settings::EmulationStateChanged, [this](Core::State state) {
UpdateButtonsEnabled();
if (state == Core::State::Uninitialized)
{
PowerPC::breakpoints.Clear();
PowerPC::memchecks.Clear();
Update();
}
});
connect(&Settings::Instance(), &Settings::BreakpointsVisibilityChanged,
[this](bool visible) { setHidden(!visible); });
connect(&Settings::Instance(), &Settings::DebugModeToggled, [this](bool enabled) {
setHidden(!enabled || !Settings::Instance().IsBreakpointsVisible());
});
connect(&Settings::Instance(), &Settings::ThemeChanged, this, &BreakpointWidget::UpdateIcons);
UpdateIcons();
}
BreakpointWidget::~BreakpointWidget()
{
auto& settings = Settings::GetQSettings();
settings.setValue(QStringLiteral("breakpointwidget/geometry"), saveGeometry());
settings.setValue(QStringLiteral("breakpointwidget/floating"), isFloating());
}
void BreakpointWidget::CreateWidgets()
{
m_toolbar = new QToolBar;
m_toolbar->setContentsMargins(0, 0, 0, 0);
m_toolbar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
m_table = new QTableWidget;
m_table->setTabKeyNavigation(false);
m_table->setContentsMargins(0, 0, 0, 0);
m_table->setColumnCount(5);
m_table->setSelectionMode(QAbstractItemView::SingleSelection);
m_table->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
m_table->verticalHeader()->hide();
connect(m_table, &QTableWidget::itemClicked, [this](QTableWidgetItem* item) {
if (m_table->selectedItems()[0]->row() == item->row() &&
Core::GetState() == Core::State::Paused)
{
auto address = m_table->selectedItems()[0]->data(Qt::UserRole).toUInt();
emit SelectedBreakpoint(address);
}
});
auto* layout = new QVBoxLayout;
layout->addWidget(m_toolbar);
layout->addWidget(m_table);
layout->setContentsMargins(2, 2, 2, 2);
layout->setSpacing(0);
m_new = m_toolbar->addAction(tr("New"), this, &BreakpointWidget::OnNewBreakpoint);
m_delete = m_toolbar->addAction(tr("Delete"), this, &BreakpointWidget::OnDelete);
m_clear = m_toolbar->addAction(tr("Clear"), this, &BreakpointWidget::OnClear);
m_load = m_toolbar->addAction(tr("Load"), this, &BreakpointWidget::OnLoad);
m_save = m_toolbar->addAction(tr("Save"), this, &BreakpointWidget::OnSave);
m_new->setEnabled(false);
m_load->setEnabled(false);
m_save->setEnabled(false);
QWidget* widget = new QWidget;
widget->setLayout(layout);
setWidget(widget);
}
void BreakpointWidget::UpdateIcons()
{
m_new->setIcon(Resources::GetScaledThemeIcon("debugger_add_breakpoint"));
m_delete->setIcon(Resources::GetScaledThemeIcon("debugger_delete"));
m_clear->setIcon(Resources::GetScaledThemeIcon("debugger_clear"));
m_load->setIcon(Resources::GetScaledThemeIcon("debugger_load"));
m_save->setIcon(Resources::GetScaledThemeIcon("debugger_save"));
}
void BreakpointWidget::closeEvent(QCloseEvent*)
{
Settings::Instance().SetBreakpointsVisible(false);
}
void BreakpointWidget::showEvent(QShowEvent* event)
{
UpdateButtonsEnabled();
Update();
}
void BreakpointWidget::UpdateButtonsEnabled()
{
if (!isVisible())
return;
const bool is_initialised = Core::GetState() != Core::State::Uninitialized;
m_new->setEnabled(is_initialised);
m_load->setEnabled(is_initialised);
m_save->setEnabled(is_initialised);
}
void BreakpointWidget::Update()
{
if (!isVisible())
return;
m_table->clear();
m_table->setHorizontalHeaderLabels(
{tr("Active"), tr("Type"), tr("Function"), tr("Address"), tr("Flags")});
int i = 0;
m_table->setRowCount(i);
const auto create_item = [](const QString string = {}) {
QTableWidgetItem* item = new QTableWidgetItem(string);
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
return item;
};
// Breakpoints
for (const auto& bp : PowerPC::breakpoints.GetBreakPoints())
{
m_table->setRowCount(i + 1);
auto* active = create_item(bp.is_enabled ? tr("on") : QString());
active->setData(Qt::UserRole, bp.address);
m_table->setItem(i, 0, active);
m_table->setItem(i, 1, create_item(QStringLiteral("BP")));
if (g_symbolDB.GetSymbolFromAddr(bp.address))
{
m_table->setItem(i, 2,
create_item(QString::fromStdString(g_symbolDB.GetDescription(bp.address))));
}
m_table->setItem(i, 3,
create_item(QStringLiteral("%1").arg(bp.address, 8, 16, QLatin1Char('0'))));
QString flags;
if (bp.break_on_hit)
flags.append(QLatin1Char{'b'});
if (bp.log_on_hit)
flags.append(QLatin1Char{'l'});
m_table->setItem(i, 4, create_item(flags));
i++;
}
// Memory Breakpoints
for (const auto& mbp : PowerPC::memchecks.GetMemChecks())
{
m_table->setRowCount(i + 1);
auto* active = create_item(mbp.break_on_hit || mbp.log_on_hit ? tr("on") : QString());
active->setData(Qt::UserRole, mbp.start_address);
m_table->setItem(i, 0, active);
m_table->setItem(i, 1, create_item(QStringLiteral("MBP")));
if (g_symbolDB.GetSymbolFromAddr(mbp.start_address))
{
m_table->setItem(
i, 2, create_item(QString::fromStdString(g_symbolDB.GetDescription(mbp.start_address))));
}
if (mbp.is_ranged)
{
m_table->setItem(i, 3,
create_item(QStringLiteral("%1 - %2")
.arg(mbp.start_address, 8, 16, QLatin1Char('0'))
.arg(mbp.end_address, 8, 16, QLatin1Char('0'))));
}
else
{
m_table->setItem(
i, 3, create_item(QStringLiteral("%1").arg(mbp.start_address, 8, 16, QLatin1Char('0'))));
}
QString flags;
if (mbp.is_break_on_read)
flags.append(QLatin1Char{'r'});
if (mbp.is_break_on_write)
flags.append(QLatin1Char{'w'});
m_table->setItem(i, 4, create_item(flags));
i++;
}
}
void BreakpointWidget::OnDelete()
{
if (m_table->selectedItems().empty())
return;
auto address = m_table->selectedItems()[0]->data(Qt::UserRole).toUInt();
PowerPC::breakpoints.Remove(address);
Settings::Instance().blockSignals(true);
PowerPC::memchecks.Remove(address);
Settings::Instance().blockSignals(false);
Update();
}
void BreakpointWidget::OnClear()
{
PowerPC::debug_interface.ClearAllBreakpoints();
Settings::Instance().blockSignals(true);
PowerPC::debug_interface.ClearAllMemChecks();
Settings::Instance().blockSignals(false);
m_table->setRowCount(0);
Update();
}
void BreakpointWidget::OnNewBreakpoint()
{
NewBreakpointDialog* dialog = new NewBreakpointDialog(this);
dialog->exec();
}
void BreakpointWidget::OnLoad()
{
IniFile ini;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false))
{
return;
}
BreakPoints::TBreakPointsStr new_bps;
if (ini.GetLines("BreakPoints", &new_bps, false))
{
PowerPC::breakpoints.Clear();
PowerPC::breakpoints.AddFromStrings(new_bps);
}
MemChecks::TMemChecksStr new_mcs;
if (ini.GetLines("MemoryBreakPoints", &new_mcs, false))
{
PowerPC::memchecks.Clear();
Settings::Instance().blockSignals(true);
PowerPC::memchecks.AddFromStrings(new_mcs);
Settings::Instance().blockSignals(false);
}
Update();
}
void BreakpointWidget::OnSave()
{
IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false);
ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
}
void BreakpointWidget::AddBP(u32 addr)
{
AddBP(addr, false, true, true);
}
void BreakpointWidget::AddBP(u32 addr, bool temp, bool break_on_hit, bool log_on_hit)
{
PowerPC::breakpoints.Add(addr, temp, break_on_hit, log_on_hit);
Update();
}
void BreakpointWidget::AddAddressMBP(u32 addr, bool on_read, bool on_write, bool do_log,
bool do_break)
{
TMemCheck check;
check.start_address = addr;
check.end_address = addr;
check.is_ranged = false;
check.is_break_on_read = on_read;
check.is_break_on_write = on_write;
check.log_on_hit = do_log;
check.break_on_hit = do_break;
Settings::Instance().blockSignals(true);
PowerPC::memchecks.Add(check);
Settings::Instance().blockSignals(false);
Update();
}
void BreakpointWidget::AddRangedMBP(u32 from, u32 to, bool on_read, bool on_write, bool do_log,
bool do_break)
{
TMemCheck check;
check.start_address = from;
check.end_address = to;
check.is_ranged = true;
check.is_break_on_read = on_read;
check.is_break_on_write = on_write;
check.log_on_hit = do_log;
check.break_on_hit = do_break;
Settings::Instance().blockSignals(true);
PowerPC::memchecks.Add(check);
Settings::Instance().blockSignals(false);
Update();
}