libretro-dolphin/Source/Core/DolphinQt/Config/GameConfigEdit.cpp
Lioncash 19115c84dd DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00

319 lines
9.7 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/GameConfigEdit.h"
#include <QAbstractItemView>
#include <QCompleter>
#include <QDesktopServices>
#include <QFile>
#include <QMenu>
#include <QMenuBar>
#include <QPushButton>
#include <QScrollBar>
#include <QStringListModel>
#include <QTextCursor>
#include <QTextEdit>
#include <QVBoxLayout>
#include <QWhatsThis>
#include "DolphinQt/Config/GameConfigHighlighter.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
GameConfigEdit::GameConfigEdit(QWidget* parent, QString path, bool read_only)
: QWidget{parent}, m_path(std::move(path)), m_read_only(read_only)
{
CreateWidgets();
LoadFile();
new GameConfigHighlighter(m_edit->document());
AddDescription(QStringLiteral("Core"),
tr("Section that contains most CPU and Hardware related settings."));
AddDescription(QStringLiteral("CPUThread"), tr("Controls whether or not Dual Core should be "
"enabled. Can improve performance but can also "
"cause issues. Defaults to <b>True</b>"));
AddDescription(QStringLiteral("FastDiscSpeed"),
tr("Shortens loading times but may break some games. Can have negative effects on "
"performance. Defaults to <b>False</b>"));
AddDescription(QStringLiteral("MMU"), tr("Controls whether or not the Memory Management Unit "
"should be emulated fully. Few games require it."));
AddDescription(
QStringLiteral("DSPHLE"),
tr("Controls whether to use high or low-level DSP emulation. Defaults to <b>True</b>"));
AddDescription(
QStringLiteral("JITFollowBranch"),
tr("Tries to translate branches ahead of time, improving performance in most cases. Defaults "
"to <b>True</b>"));
AddDescription(QStringLiteral("Gecko"), tr("Section that contains all Gecko cheat codes."));
AddDescription(QStringLiteral("ActionReplay"),
tr("Section that contains all Action Replay cheat codes."));
AddDescription(QStringLiteral("Video_Settings"),
tr("Section that contains all graphics related settings."));
m_completer = new QCompleter(m_edit);
auto* completion_model = new QStringListModel(m_completer);
completion_model->setStringList(m_completions);
m_completer->setModel(completion_model);
m_completer->setModelSorting(QCompleter::UnsortedModel);
m_completer->setCompletionMode(QCompleter::PopupCompletion);
m_completer->setWidget(m_edit);
AddMenubarOptions();
ConnectWidgets();
}
void GameConfigEdit::CreateWidgets()
{
m_edit = new QTextEdit;
m_edit->setReadOnly(m_read_only);
m_edit->setAcceptRichText(false);
auto* layout = new QVBoxLayout;
auto* menu_button = new QPushButton;
menu_button->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Fixed);
menu_button->setText(tr("Presets"));
m_menu = new QMenu(menu_button);
menu_button->setMenu(m_menu);
layout->addWidget(menu_button);
layout->addWidget(m_edit);
setLayout(layout);
}
void GameConfigEdit::AddDescription(const QString& keyword, const QString& description)
{
m_keyword_map[keyword] = description;
m_completions << keyword;
}
void GameConfigEdit::LoadFile()
{
QFile file(m_path);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
return;
m_edit->setPlainText(QString::fromStdString(file.readAll().toStdString()));
}
void GameConfigEdit::SaveFile()
{
if (!isVisible() || m_read_only)
return;
QFile file(m_path);
if (!file.open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text))
{
ModalMessageBox::warning(this, tr("Warning"), tr("Failed to open config file!"));
return;
}
const QByteArray contents = m_edit->toPlainText().toUtf8();
if (file.write(contents) == -1)
ModalMessageBox::warning(this, tr("Warning"), tr("Failed to write config file!"));
}
void GameConfigEdit::ConnectWidgets()
{
connect(m_edit, &QTextEdit::textChanged, this, &GameConfigEdit::SaveFile);
connect(m_edit, &QTextEdit::selectionChanged, this, &GameConfigEdit::OnSelectionChanged);
connect(m_completer, qOverload<const QString&>(&QCompleter::activated), this,
&GameConfigEdit::OnAutoComplete);
}
void GameConfigEdit::OnSelectionChanged()
{
const QString& keyword = m_edit->textCursor().selectedText();
if (m_keyword_map.count(keyword))
QWhatsThis::showText(QCursor::pos(), m_keyword_map[keyword], this);
}
void GameConfigEdit::AddBoolOption(QMenu* menu, const QString& name, const QString& section,
const QString& key)
{
auto* option = menu->addMenu(name);
option->addAction(tr("On"), this,
[this, section, key] { SetOption(section, key, QStringLiteral("True")); });
option->addAction(tr("Off"), this,
[this, section, key] { SetOption(section, key, QStringLiteral("False")); });
}
void GameConfigEdit::SetOption(const QString& section, const QString& key, const QString& value)
{
auto section_cursor =
m_edit->document()->find(QRegExp(QStringLiteral("^\\[%1\\]").arg(section)), 0);
// Check if the section this belongs in can be found
if (section_cursor.isNull())
{
m_edit->append(QStringLiteral("[%1]\n\n%2 = %3\n").arg(section).arg(key).arg(value));
}
else
{
auto value_cursor =
m_edit->document()->find(QRegExp(QStringLiteral("^%1 = .*").arg(key)), section_cursor);
const QString new_line = QStringLiteral("%1 = %2").arg(key).arg(value);
// Check if the value that has to be set already exists
if (value_cursor.isNull())
{
section_cursor.clearSelection();
section_cursor.insertText(QLatin1Char{'\n'} + new_line);
}
else
{
value_cursor.insertText(new_line);
}
}
}
QString GameConfigEdit::GetTextUnderCursor()
{
QTextCursor tc = m_edit->textCursor();
tc.select(QTextCursor::WordUnderCursor);
return tc.selectedText();
}
void GameConfigEdit::AddMenubarOptions()
{
auto* editor = m_menu->addMenu(tr("Editor"));
editor->addAction(tr("Refresh"), this, &GameConfigEdit::LoadFile);
editor->addAction(tr("Open in External Editor"), this, &GameConfigEdit::OpenExternalEditor);
if (!m_read_only)
{
m_menu->addSeparator();
auto* core_menubar = m_menu->addMenu(tr("Core"));
AddBoolOption(core_menubar, tr("Dual Core"), QStringLiteral("Core"),
QStringLiteral("CPUThread"));
AddBoolOption(core_menubar, tr("MMU"), QStringLiteral("Core"), QStringLiteral("MMU"));
auto* video_menubar = m_menu->addMenu(tr("Video"));
AddBoolOption(video_menubar, tr("Store EFB Copies to Texture Only"),
QStringLiteral("Video_Hacks"), QStringLiteral("EFBToTextureEnable"));
AddBoolOption(video_menubar, tr("Store XFB Copies to Texture Only"),
QStringLiteral("Video_Hacks"), QStringLiteral("XFBToTextureEnable"));
{
auto* texture_cache = video_menubar->addMenu(tr("Texture Cache"));
texture_cache->addAction(tr("Safe"), this, [this] {
SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"),
QStringLiteral("0"));
});
texture_cache->addAction(tr("Medium"), this, [this] {
SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"),
QStringLiteral("512"));
});
texture_cache->addAction(tr("Fast"), this, [this] {
SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"),
QStringLiteral("128"));
});
}
}
}
void GameConfigEdit::OnAutoComplete(const QString& completion)
{
QTextCursor cursor = m_edit->textCursor();
int extra = completion.length() - m_completer->completionPrefix().length();
cursor.movePosition(QTextCursor::Left);
cursor.movePosition(QTextCursor::EndOfWord);
cursor.insertText(completion.right(extra));
m_edit->setTextCursor(cursor);
}
void GameConfigEdit::OpenExternalEditor()
{
QFile file(m_path);
if (!file.exists())
{
if (m_read_only)
return;
file.open(QIODevice::WriteOnly);
file.close();
}
if (!QDesktopServices::openUrl(QUrl::fromLocalFile(m_path)))
{
ModalMessageBox::warning(this, tr("Error"),
tr("Failed to open file in external editor.\nMake sure there's an "
"application assigned to open INI files."));
}
}
void GameConfigEdit::keyPressEvent(QKeyEvent* e)
{
if (m_completer->popup()->isVisible())
{
// The following keys are forwarded by the completer to the widget
switch (e->key())
{
case Qt::Key_Enter:
case Qt::Key_Return:
case Qt::Key_Escape:
case Qt::Key_Tab:
case Qt::Key_Backtab:
e->ignore();
return; // let the completer do default behavior
default:
break;
}
}
QWidget::keyPressEvent(e);
const static QString end_of_word = QStringLiteral("~!@#$%^&*()_+{}|:\"<>?,./;'\\-=");
QString completion_prefix = GetTextUnderCursor();
if (e->text().isEmpty() || completion_prefix.length() < 2 ||
end_of_word.contains(e->text().right(1)))
{
m_completer->popup()->hide();
return;
}
if (completion_prefix != m_completer->completionPrefix())
{
m_completer->setCompletionPrefix(completion_prefix);
m_completer->popup()->setCurrentIndex(m_completer->completionModel()->index(0, 0));
}
QRect cr = m_edit->cursorRect();
cr.setWidth(m_completer->popup()->sizeHintForColumn(0) +
m_completer->popup()->verticalScrollBar()->sizeHint().width());
m_completer->complete(cr); // popup it up!
}
void GameConfigEdit::focusInEvent(QFocusEvent* e)
{
m_completer->setWidget(m_edit);
QWidget::focusInEvent(e);
}