mirror of
https://github.com/libretro/dolphin
synced 2024-11-05 04:53:51 -05:00
19115c84dd
Provides the same behvaior, but in a much more concise manner.
535 lines
18 KiB
C++
535 lines
18 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt/Config/ControllersWindow.h"
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#include <QApplication>
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#include <QBoxLayout>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDialog>
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#include <QDialogButtonBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QScreen>
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#include <QVBoxLayout>
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#include <map>
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#include <optional>
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/USB/Bluetooth/BTReal.h"
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#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
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#include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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#include "DolphinQt/Settings.h"
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#include "InputCommon/GCAdapter.h"
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#include "UICommon/UICommon.h"
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static const std::map<SerialInterface::SIDevices, int> s_gc_types = {
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{SerialInterface::SIDEVICE_NONE, 0}, {SerialInterface::SIDEVICE_GC_CONTROLLER, 1},
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{SerialInterface::SIDEVICE_WIIU_ADAPTER, 2}, {SerialInterface::SIDEVICE_GC_STEERING, 3},
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{SerialInterface::SIDEVICE_DANCEMAT, 4}, {SerialInterface::SIDEVICE_GC_TARUKONGA, 5},
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{SerialInterface::SIDEVICE_GC_GBA, 6}, {SerialInterface::SIDEVICE_GC_KEYBOARD, 7}};
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static std::optional<int> ToGCMenuIndex(const SerialInterface::SIDevices sidevice)
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{
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auto it = s_gc_types.find(sidevice);
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return it != s_gc_types.end() ? it->second : std::optional<int>();
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}
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static std::optional<SerialInterface::SIDevices> FromGCMenuIndex(const int menudevice)
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{
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auto it = std::find_if(s_gc_types.begin(), s_gc_types.end(),
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[=](auto pair) { return pair.second == menudevice; });
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return it != s_gc_types.end() ? it->first : std::optional<SerialInterface::SIDevices>();
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}
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ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent)
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{
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setWindowTitle(tr("Controller Settings"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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CreateGamecubeLayout();
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CreateWiimoteLayout();
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CreateCommonLayout();
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CreateMainLayout();
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LoadSettings();
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ConnectWidgets();
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}
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void ControllersWindow::CreateGamecubeLayout()
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{
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m_gc_box = new QGroupBox(tr("GameCube Controllers"));
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m_gc_layout = new QGridLayout();
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m_gc_layout->setVerticalSpacing(7);
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m_gc_layout->setColumnStretch(1, 1);
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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auto* gc_label = new QLabel(tr("Port %1").arg(i + 1));
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auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
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auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure"));
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for (const auto& item :
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{tr("None"), tr("Standard Controller"), tr("GameCube Adapter for Wii U"),
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tr("Steering Wheel"), tr("Dance Mat"), tr("DK Bongos"), tr("GBA"), tr("Keyboard")})
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{
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gc_box->addItem(item);
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}
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int controller_row = m_gc_layout->rowCount();
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m_gc_layout->addWidget(gc_label, controller_row, 0);
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m_gc_layout->addWidget(gc_box, controller_row, 1);
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m_gc_layout->addWidget(gc_button, controller_row, 2);
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}
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m_gc_box->setLayout(m_gc_layout);
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}
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static int GetRadioButtonIndicatorWidth()
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{
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const QStyle* style = QApplication::style();
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QStyleOptionButton opt;
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// TODO: why does the macOS style act different? Is it because of the magic with
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// Cocoa widgets it does behind the scenes?
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if (style->objectName() == QStringLiteral("macintosh"))
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return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width();
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return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left();
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}
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static int GetLayoutHorizontalSpacing(const QGridLayout* layout)
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{
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// TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1?
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int hspacing = layout->horizontalSpacing();
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if (hspacing >= 0)
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return hspacing;
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// According to docs, this is the fallback if horizontalSpacing() isn't set.
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auto style = layout->parentWidget()->style();
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hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing);
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if (hspacing >= 0)
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return hspacing;
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// Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually
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// works.
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float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio();
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hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_DefaultLayoutSpacing);
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if (hspacing >= 0)
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return hspacing;
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// Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp
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return pixel_ratio * 6;
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}
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void ControllersWindow::CreateWiimoteLayout()
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{
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m_wiimote_layout = new QGridLayout();
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m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
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m_wiimote_box->setLayout(m_wiimote_layout);
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m_wiimote_passthrough = new QRadioButton(tr("Passthrough a Bluetooth adapter"));
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m_wiimote_sync = new QPushButton(tr("Sync"));
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m_wiimote_reset = new QPushButton(tr("Reset"));
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m_wiimote_refresh = new QPushButton(tr("Refresh"));
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m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them"));
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m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings"));
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m_wiimote_emu = new QRadioButton(tr("Emulate the Wii's Bluetooth adapter"));
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m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning"));
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m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board"));
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m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data"));
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m_wiimote_ciface = new QCheckBox(tr("Connect Wii Remotes for Emulated Controllers"));
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m_wiimote_layout->setVerticalSpacing(7);
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m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() -
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GetLayoutHorizontalSpacing(m_wiimote_layout));
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m_wiimote_layout->setColumnStretch(2, 1);
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// Passthrough BT
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m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1);
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int sync_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3);
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int reset_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2);
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m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3);
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// Emulated BT
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m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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auto* wm_label = m_wiimote_labels[i] = new QLabel(tr("Wii Remote %1").arg(i + 1));
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auto* wm_box = m_wiimote_boxes[i] = new QComboBox();
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auto* wm_button = m_wiimote_buttons[i] = new QPushButton(tr("Configure"));
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for (const auto& item : {tr("None"), tr("Emulated Wii Remote"), tr("Real Wii Remote")})
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wm_box->addItem(item);
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int wm_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(wm_label, wm_row, 1);
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m_wiimote_layout->addWidget(wm_box, wm_row, 2);
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m_wiimote_layout->addWidget(wm_button, wm_row, 3);
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}
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m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1);
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m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1);
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m_wiimote_layout->addWidget(m_wiimote_ciface, m_wiimote_layout->rowCount(), 0, 1, -1);
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int continuous_scanning_row = m_wiimote_layout->rowCount();
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m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 0, 1, 3);
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m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3);
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}
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void ControllersWindow::CreateCommonLayout()
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{
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// i18n: This is "common" as in "shared", not the opposite of "uncommon"
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m_common_box = new QGroupBox(tr("Common"));
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m_common_layout = new QVBoxLayout();
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m_common_bg_input = new QCheckBox(tr("Background Input"));
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m_common_configure_controller_interface = new QPushButton(tr("Alternate Input Sources"));
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m_common_layout->addWidget(m_common_bg_input);
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m_common_layout->addWidget(m_common_configure_controller_interface);
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m_common_box->setLayout(m_common_layout);
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}
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void ControllersWindow::CreateMainLayout()
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{
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auto* layout = new QVBoxLayout();
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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layout->addWidget(m_gc_box);
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layout->addWidget(m_wiimote_box);
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layout->addWidget(m_common_box);
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layout->addStretch();
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layout->addWidget(m_button_box);
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WrapInScrollArea(this, layout);
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}
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void ControllersWindow::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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&ControllersWindow::UpdateDisabledWiimoteControls);
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connect(m_wiimote_passthrough, &QRadioButton::toggled, this,
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&ControllersWindow::OnWiimoteModeChanged);
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connect(m_wiimote_ciface, &QCheckBox::toggled, this, &ControllersWindow::OnWiimoteModeChanged);
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connect(m_wiimote_ciface, &QCheckBox::toggled, this,
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&WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange);
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connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this,
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&ControllersWindow::OnWiimoteModeChanged);
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connect(m_common_bg_input, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings);
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connect(m_common_configure_controller_interface, &QPushButton::clicked, this,
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&ControllersWindow::OnControllerInterfaceConfigure);
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connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this,
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&ControllersWindow::SaveSettings);
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connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this,
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&ControllersWindow::SaveSettings);
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connect(m_wiimote_speaker_data, &QCheckBox::toggled, this, &ControllersWindow::SaveSettings);
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connect(m_wiimote_sync, &QPushButton::clicked, this,
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&ControllersWindow::OnBluetoothPassthroughSyncPressed);
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connect(m_wiimote_reset, &QPushButton::clicked, this,
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&ControllersWindow::OnBluetoothPassthroughResetPressed);
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connect(m_wiimote_refresh, &QPushButton::clicked, this,
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&ControllersWindow::OnWiimoteRefreshPressed);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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connect(m_wiimote_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ControllersWindow::SaveSettings);
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connect(m_wiimote_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ControllersWindow::OnWiimoteModeChanged);
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connect(m_wiimote_buttons[i], &QPushButton::clicked, this,
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&ControllersWindow::OnWiimoteConfigure);
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connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ControllersWindow::SaveSettings);
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connect(m_gc_controller_boxes[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ControllersWindow::OnGCTypeChanged);
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connect(m_gc_buttons[i], &QPushButton::clicked, this, &ControllersWindow::OnGCPadConfigure);
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}
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}
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void ControllersWindow::OnWiimoteModeChanged()
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{
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SaveSettings();
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// Make sure continuous scanning setting is applied.
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WiimoteReal::Initialize(::Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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UpdateDisabledWiimoteControls();
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}
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void ControllersWindow::UpdateDisabledWiimoteControls()
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{
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const bool running = Core::GetState() != Core::State::Uninitialized;
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m_wiimote_emu->setEnabled(!running);
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m_wiimote_passthrough->setEnabled(!running);
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const bool running_gc = running && !SConfig::GetInstance().bWii;
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const bool enable_passthrough = m_wiimote_passthrough->isChecked() && !running_gc;
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const bool enable_emu_bt = !m_wiimote_passthrough->isChecked() && !running_gc;
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m_wiimote_sync->setEnabled(enable_passthrough);
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m_wiimote_reset->setEnabled(enable_passthrough);
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for (auto* pt_label : m_wiimote_pt_labels)
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pt_label->setEnabled(enable_passthrough);
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for (size_t i = 0; i < m_wiimote_groups.size(); i++)
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{
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m_wiimote_labels[i]->setEnabled(enable_emu_bt);
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m_wiimote_boxes[i]->setEnabled(enable_emu_bt);
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const bool is_emu_wiimote = m_wiimote_boxes[i]->currentIndex() == 1;
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m_wiimote_buttons[i]->setEnabled(enable_emu_bt && is_emu_wiimote);
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}
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m_wiimote_real_balance_board->setEnabled(enable_emu_bt);
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m_wiimote_speaker_data->setEnabled(enable_emu_bt);
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const bool ciface_wiimotes = m_wiimote_ciface->isChecked();
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m_wiimote_refresh->setEnabled((enable_emu_bt || ciface_wiimotes) &&
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!m_wiimote_continuous_scanning->isChecked());
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m_wiimote_continuous_scanning->setEnabled(enable_emu_bt || ciface_wiimotes);
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}
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void ControllersWindow::OnGCTypeChanged(int type)
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{
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const auto* box = static_cast<QComboBox*>(QObject::sender());
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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if (m_gc_controller_boxes[i] == box)
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{
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const int index = box->currentIndex();
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m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
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return;
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}
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}
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SaveSettings();
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}
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void ControllersWindow::OnBluetoothPassthroughResetPressed()
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{
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const auto ios = IOS::HLE::GetIOS();
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if (!ios)
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{
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ModalMessageBox::warning(
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this, tr("Warning"),
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tr("Saved Wii Remote pairings can only be reset when a Wii game is running."));
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return;
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}
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auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
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if (device != nullptr)
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{
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std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)->TriggerSyncButtonHeldEvent();
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}
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}
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void ControllersWindow::OnBluetoothPassthroughSyncPressed()
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{
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const auto ios = IOS::HLE::GetIOS();
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if (!ios)
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{
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ModalMessageBox::warning(this, tr("Warning"),
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tr("A sync can only be triggered when a Wii game is running."));
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return;
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}
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auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
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if (device != nullptr)
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{
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std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)
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->TriggerSyncButtonPressedEvent();
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}
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}
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void ControllersWindow::OnWiimoteRefreshPressed()
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{
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WiimoteReal::Refresh();
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}
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void ControllersWindow::OnGCPadConfigure()
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{
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size_t index;
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for (index = 0; index < m_gc_groups.size(); index++)
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{
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if (m_gc_buttons[index] == QObject::sender())
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break;
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}
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MappingWindow::Type type;
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switch (m_gc_controller_boxes[index]->currentIndex())
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{
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case 0: // None
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case 6: // GBA
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return;
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case 1: // Standard Controller
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type = MappingWindow::Type::MAPPING_GCPAD;
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break;
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case 2: // GameCube Adapter for Wii U
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GCPadWiiUConfigDialog(static_cast<int>(index), this).exec();
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return;
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case 3: // Steering Wheel
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type = MappingWindow::Type::MAPPING_GC_STEERINGWHEEL;
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break;
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case 4: // Dance Mat
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type = MappingWindow::Type::MAPPING_GC_DANCEMAT;
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break;
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case 5: // DK Bongos
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type = MappingWindow::Type::MAPPING_GC_BONGOS;
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break;
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case 7: // Keyboard
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type = MappingWindow::Type::MAPPING_GC_KEYBOARD;
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break;
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default:
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return;
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}
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MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
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window->setAttribute(Qt::WA_DeleteOnClose, true);
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window->setWindowModality(Qt::WindowModality::WindowModal);
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window->show();
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}
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void ControllersWindow::OnWiimoteConfigure()
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{
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size_t index;
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for (index = 0; index < m_wiimote_groups.size(); index++)
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{
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if (m_wiimote_buttons[index] == QObject::sender())
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|
break;
|
|
}
|
|
|
|
MappingWindow::Type type;
|
|
switch (m_wiimote_boxes[index]->currentIndex())
|
|
{
|
|
case 0: // None
|
|
case 2: // Real Wii Remote
|
|
return;
|
|
case 1: // Emulated Wii Remote
|
|
type = MappingWindow::Type::MAPPING_WIIMOTE_EMU;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
MappingWindow* window = new MappingWindow(this, type, static_cast<int>(index));
|
|
window->setAttribute(Qt::WA_DeleteOnClose, true);
|
|
window->setWindowModality(Qt::WindowModality::WindowModal);
|
|
window->show();
|
|
}
|
|
|
|
void ControllersWindow::OnControllerInterfaceConfigure()
|
|
{
|
|
ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
|
|
window->setAttribute(Qt::WA_DeleteOnClose, true);
|
|
window->setWindowModality(Qt::WindowModality::WindowModal);
|
|
window->show();
|
|
}
|
|
|
|
void ControllersWindow::LoadSettings()
|
|
{
|
|
for (size_t i = 0; i < m_wiimote_groups.size(); i++)
|
|
{
|
|
const std::optional<int> gc_index = ToGCMenuIndex(SConfig::GetInstance().m_SIDevice[i]);
|
|
if (gc_index)
|
|
{
|
|
m_gc_controller_boxes[i]->setCurrentIndex(*gc_index);
|
|
m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6);
|
|
}
|
|
m_wiimote_boxes[i]->setCurrentIndex(int(WiimoteCommon::GetSource(u32(i))));
|
|
}
|
|
m_wiimote_real_balance_board->setChecked(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) ==
|
|
WiimoteSource::Real);
|
|
m_wiimote_speaker_data->setChecked(SConfig::GetInstance().m_WiimoteEnableSpeaker);
|
|
m_wiimote_ciface->setChecked(SConfig::GetInstance().connect_wiimotes_for_ciface);
|
|
m_wiimote_continuous_scanning->setChecked(SConfig::GetInstance().m_WiimoteContinuousScanning);
|
|
|
|
m_common_bg_input->setChecked(SConfig::GetInstance().m_BackgroundInput);
|
|
|
|
if (SConfig::GetInstance().m_bt_passthrough_enabled)
|
|
m_wiimote_passthrough->setChecked(true);
|
|
else
|
|
m_wiimote_emu->setChecked(true);
|
|
|
|
OnWiimoteModeChanged();
|
|
}
|
|
|
|
void ControllersWindow::SaveSettings()
|
|
{
|
|
SConfig::GetInstance().m_WiimoteEnableSpeaker = m_wiimote_speaker_data->isChecked();
|
|
SConfig::GetInstance().connect_wiimotes_for_ciface = m_wiimote_ciface->isChecked();
|
|
SConfig::GetInstance().m_WiimoteContinuousScanning = m_wiimote_continuous_scanning->isChecked();
|
|
SConfig::GetInstance().m_bt_passthrough_enabled = m_wiimote_passthrough->isChecked();
|
|
SConfig::GetInstance().m_BackgroundInput = m_common_bg_input->isChecked();
|
|
|
|
WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, m_wiimote_real_balance_board->isChecked() ?
|
|
WiimoteSource::Real :
|
|
WiimoteSource::None);
|
|
|
|
for (size_t i = 0; i < m_wiimote_groups.size(); i++)
|
|
{
|
|
const int index = m_wiimote_boxes[i]->currentIndex();
|
|
WiimoteCommon::SetSource(u32(i), WiimoteSource(index));
|
|
}
|
|
|
|
UICommon::SaveWiimoteSources();
|
|
|
|
for (size_t i = 0; i < m_gc_groups.size(); i++)
|
|
{
|
|
const int index = m_gc_controller_boxes[i]->currentIndex();
|
|
const std::optional<SerialInterface::SIDevices> si_device = FromGCMenuIndex(index);
|
|
if (si_device)
|
|
{
|
|
SConfig::GetInstance().m_SIDevice[i] = *si_device;
|
|
|
|
if (Core::IsRunning())
|
|
SerialInterface::ChangeDevice(*si_device, static_cast<s32>(i));
|
|
}
|
|
|
|
m_gc_buttons[i]->setEnabled(index != 0 && index != 6);
|
|
}
|
|
|
|
if (GCAdapter::UseAdapter())
|
|
GCAdapter::StartScanThread();
|
|
else
|
|
GCAdapter::StopScanThread();
|
|
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|