mirror of
https://github.com/libretro/dolphin
synced 2024-11-04 20:43:51 -05:00
191 lines
2.4 KiB
C++
191 lines
2.4 KiB
C++
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#include <algorithm>
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#include <cstdio>
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#include <cstdlib>
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#include <memory>
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#ifdef __ANDROID__
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#include "Core/HW/WiimoteReal/IOAndroid.h"
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/GCPadStatus.h"
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#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
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#endif
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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void Host_NotifyMapLoaded()
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{
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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void Host_Message(HostMessageID id)
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{
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DEBUG_LOG(COMMON, "message id: %i\n", (int)id);
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}
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void Host_UpdateTitle(const std::string& title)
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{
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#if 0
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DEBUG_LOG(COMMON, "title : %s\n", title.c_str());
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#endif
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}
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void Host_UpdateDisasmDialog()
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{
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}
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void Host_UpdateMainFrame()
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{
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}
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void Host_RequestRenderWindowSize(int width, int height)
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{
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}
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bool Host_RendererHasFocus()
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{
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/* called on input poll */
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return true;
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}
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bool Host_RendererIsFullscreen()
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{
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return false;
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}
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void Host_YieldToUI()
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{
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}
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void Host_TitleChanged()
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{
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}
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bool Host_UIBlocksControllerState()
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{
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return false;
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}
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#ifdef __ANDROID__
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namespace GCAdapter
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{
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void SetAdapterCallback(std::function<void(void)> func)
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{
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}
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void Init()
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{
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}
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void StartScanThread()
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{
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}
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void StopScanThread()
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{
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}
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void Shutdown()
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{
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}
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GCPadStatus Input(int chan)
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{
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return {};
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}
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bool DeviceConnected(int chan)
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{
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return false;
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}
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bool UseAdapter()
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{
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return false;
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}
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void ResetRumble()
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{
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}
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void Output(int chan, u8 rumble_command)
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{
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}
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bool IsDetected(const char** error_message)
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{
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return false;
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}
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bool IsDriverDetected()
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{
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return false;
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}
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void ResetDeviceType(int chan)
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{
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}
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} // namespace GCAdapter
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namespace WiimoteReal
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{
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void WiimoteScannerAndroid::FindWiimotes(std::vector<Wiimote*>& found_wiimotes,
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Wiimote*& found_board)
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{
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}
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WiimoteAndroid::WiimoteAndroid(int index) : Wiimote(), m_mayflash_index(index)
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{
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}
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WiimoteAndroid::~WiimoteAndroid()
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{
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}
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bool WiimoteAndroid::ConnectInternal()
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{
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return false;
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}
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void WiimoteAndroid::DisconnectInternal()
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{
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}
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bool WiimoteAndroid::IsConnected() const
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{
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return false;
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}
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int WiimoteAndroid::IORead(u8* buf)
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{
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return 0;
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}
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int WiimoteAndroid::IOWrite(u8 const* buf, size_t len)
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{
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return len;
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}
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void InitAdapterClass()
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{
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}
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} // namespace WiimoteReal
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namespace ButtonManager
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{
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bool GetButtonPressed(int padID, ButtonType button)
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{
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return false;
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}
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float GetAxisValue(int padID, ButtonType axis)
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{
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return 0;
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}
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} // namespace ButtonManager
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#endif
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