mirror of
https://github.com/libretro/dolphin
synced 2024-11-09 06:53:01 -05:00
188 lines
6.4 KiB
C++
188 lines
6.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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// BLOB
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// Blobs in Dolphin are read only Binary Large OBjects. For example, a typical DVD image.
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// Often, you may want to store these things in a highly compressed format, but still
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// allow random access. Or you may store them on an odd device, like raw on a DVD.
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// Always read your BLOBs using an interface returned by CreateBlobReader(). It will
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// detect whether the file is a compressed blob, or just a big hunk of data, or a drive, and
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// automatically do the right thing.
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#include <array>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Swap.h"
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namespace DiscIO
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{
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enum class WIARVZCompressionType : u32;
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// Increment CACHE_REVISION (GameFileCache.cpp) if the enum below is modified
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enum class BlobType
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{
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PLAIN,
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DRIVE,
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DIRECTORY,
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GCZ,
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CISO,
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WBFS,
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TGC,
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WIA,
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RVZ,
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};
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std::string GetName(BlobType blob_type, bool translate);
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class BlobReader
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{
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public:
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virtual ~BlobReader() {}
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virtual BlobType GetBlobType() const = 0;
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virtual u64 GetRawSize() const = 0;
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virtual u64 GetDataSize() const = 0;
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virtual bool IsDataSizeAccurate() const = 0;
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// Returns 0 if the format does not use blocks
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virtual u64 GetBlockSize() const = 0;
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virtual bool HasFastRandomAccessInBlock() const = 0;
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virtual std::string GetCompressionMethod() const = 0;
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// NOT thread-safe - can't call this from multiple threads.
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virtual bool Read(u64 offset, u64 size, u8* out_ptr) = 0;
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template <typename T>
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std::optional<T> ReadSwapped(u64 offset)
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{
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T temp;
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if (!Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp)))
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return std::nullopt;
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return Common::FromBigEndian(temp);
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}
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virtual bool SupportsReadWiiDecrypted() const { return false; }
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virtual bool ReadWiiDecrypted(u64 offset, u64 size, u8* out_ptr, u64 partition_data_offset)
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{
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return false;
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}
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protected:
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BlobReader() {}
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};
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// Provides caching and byte-operation-to-block-operations facilities.
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// Used for compressed blob and direct drive reading.
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// NOTE: GetDataSize() is expected to be evenly divisible by the sector size.
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class SectorReader : public BlobReader
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{
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public:
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virtual ~SectorReader() = 0;
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bool Read(u64 offset, u64 size, u8* out_ptr) override;
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protected:
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void SetSectorSize(int blocksize);
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int GetSectorSize() const { return m_block_size; }
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// Set the chunk size -> the number of blocks to read at a time.
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// Default value is 1 but that is too low for physical devices
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// like CDROMs. Setting this to a higher value helps reduce seeking
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// and IO overhead by batching reads. Do not set it too high either
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// as large reads are slow and will take too long to resolve.
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void SetChunkSize(int blocks);
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int GetChunkSize() const { return m_chunk_blocks; }
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// Read a single block/sector.
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virtual bool GetBlock(u64 block_num, u8* out) = 0;
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// Read multiple contiguous blocks.
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// Default implementation just calls GetBlock in a loop, it should be
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// overridden in derived classes where possible.
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virtual bool ReadMultipleAlignedBlocks(u64 block_num, u64 num_blocks, u8* out_ptr);
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private:
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struct Cache
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{
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std::vector<u8> data;
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u64 block_idx = 0;
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u32 num_blocks = 0;
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// [Pseudo-] Least Recently Used Shift Register
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// When an empty cache line is needed, the line with the lowest value
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// is taken and reset; the LRU register is then shifted down 1 place
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// on all lines (low bit discarded). When a line is used, the high bit
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// is set marking it as most recently used.
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u32 lru_sreg = 0;
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void Reset()
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{
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block_idx = 0;
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num_blocks = 0;
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lru_sreg = 0;
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}
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void Fill(u64 block, u32 count)
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{
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block_idx = block;
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num_blocks = count;
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// NOTE: Setting only the high bit means the newest line will
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// be selected for eviction if every line in the cache was
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// touched. This gives MRU behavior which is probably
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// desirable in that case.
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MarkUsed();
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}
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bool Contains(u64 block) const { return block >= block_idx && block - block_idx < num_blocks; }
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void MarkUsed() { lru_sreg |= 0x80000000; }
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void ShiftLRU() { lru_sreg >>= 1; }
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bool IsLessRecentlyUsedThan(const Cache& other) const { return lru_sreg < other.lru_sreg; }
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};
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// Gets the cache line that contains the given block, or nullptr.
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// NOTE: The cache record only lasts until it expires (next GetEmptyCacheLine)
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const Cache* FindCacheLine(u64 block_num);
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// Finds the least recently used cache line, resets and returns it.
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Cache* GetEmptyCacheLine();
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// Combines FindCacheLine with GetEmptyCacheLine and ReadChunk.
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// Always returns a valid cache line (loading the data if needed).
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// May return nullptr only if the cache missed and the read failed.
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const Cache* GetCacheLine(u64 block_num);
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// Read all bytes from a chunk of blocks into a buffer.
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// Returns the number of blocks read (may be less than m_chunk_blocks
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// if chunk_num is the last chunk on the disk and the disk size is not
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// evenly divisible into chunks). Returns zero if it fails.
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u32 ReadChunk(u8* buffer, u64 chunk_num);
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static constexpr int CACHE_LINES = 32;
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u32 m_block_size = 0; // Bytes in a sector/block
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u32 m_chunk_blocks = 1; // Number of sectors/blocks in a chunk
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std::array<Cache, CACHE_LINES> m_cache;
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};
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// Factory function - examines the path to choose the right type of BlobReader, and returns one.
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std::unique_ptr<BlobReader> CreateBlobReader(const std::string& filename);
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typedef bool (*CompressCB)(const std::string& text, float percent, void* arg);
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bool ConvertToGCZ(BlobReader* infile, const std::string& infile_path,
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const std::string& outfile_path, u32 sub_type, int sector_size = 16384,
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CompressCB callback = nullptr, void* arg = nullptr);
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bool ConvertToPlain(BlobReader* infile, const std::string& infile_path,
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const std::string& outfile_path, CompressCB callback = nullptr,
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void* arg = nullptr);
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bool ConvertToWIAOrRVZ(BlobReader* infile, const std::string& infile_path,
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const std::string& outfile_path, bool rvz,
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WIARVZCompressionType compression_type, int compression_level,
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int chunk_size, CompressCB callback = nullptr, void* arg = nullptr);
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} // namespace DiscIO
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