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https://github.com/libretro/dolphin
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487cd7abd9
Android: Use correct encoding when converting strings
267 lines
6 KiB
C++
267 lines
6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Timer.h"
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#include <chrono>
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#include <string>
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#ifdef _WIN32
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#include <cwchar>
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#include <windows.h>
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#include <mmsystem.h>
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#include <sys/timeb.h>
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#else
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#include <sys/time.h>
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#endif
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#include <fmt/format.h>
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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namespace Common
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{
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u32 Timer::GetTimeMs()
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{
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#ifdef _WIN32
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return timeGetTime();
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#elif defined __APPLE__
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struct timeval t;
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(void)gettimeofday(&t, nullptr);
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return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_MONOTONIC, &t);
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return ((u32)(t.tv_sec * 1000 + t.tv_nsec / 1000000));
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#endif
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}
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#ifdef _WIN32
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double GetFreq()
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{
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LARGE_INTEGER freq;
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QueryPerformanceFrequency(&freq);
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return 1000000.0 / double(freq.QuadPart);
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}
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#endif
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u64 Timer::GetTimeUs()
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{
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#ifdef _WIN32
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LARGE_INTEGER time;
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static double freq = GetFreq();
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QueryPerformanceCounter(&time);
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return u64(double(time.QuadPart) * freq);
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#elif defined __APPLE__
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struct timeval t;
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(void)gettimeofday(&t, nullptr);
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return ((u64)(t.tv_sec * 1000000 + t.tv_usec));
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_MONOTONIC, &t);
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return ((u64)(t.tv_sec * 1000000 + t.tv_nsec / 1000));
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#endif
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}
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// --------------------------------------------
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// Initiate, Start, Stop, and Update the time
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// --------------------------------------------
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// Set initial values for the class
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Timer::Timer() : m_LastTime(0), m_StartTime(0), m_Running(false)
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{
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Update();
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}
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// Write the starting time
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void Timer::Start()
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{
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m_StartTime = GetTimeMs();
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m_Running = true;
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}
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// Stop the timer
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void Timer::Stop()
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{
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// Write the final time
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m_LastTime = GetTimeMs();
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m_Running = false;
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}
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// Update the last time variable
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void Timer::Update()
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{
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m_LastTime = GetTimeMs();
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// TODO(ector) - QPF
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}
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// -------------------------------------
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// Get time difference and elapsed time
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// -------------------------------------
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// Get the number of milliseconds since the last Update()
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u64 Timer::GetTimeDifference()
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{
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return GetTimeMs() - m_LastTime;
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}
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// Add the time difference since the last Update() to the starting time.
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// This is used to compensate for a paused game.
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void Timer::AddTimeDifference()
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{
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m_StartTime += GetTimeDifference();
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}
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// Get the time elapsed since the Start()
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u64 Timer::GetTimeElapsed()
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{
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// If we have not started yet, return zero
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if (m_StartTime == 0)
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return 0;
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// Return the final timer time if the timer is stopped
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if (!m_Running)
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return (m_LastTime - m_StartTime);
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return (GetTimeMs() - m_StartTime);
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}
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// Get the formatted time elapsed since the Start()
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std::string Timer::GetTimeElapsedFormatted() const
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{
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// If we have not started yet, return zero
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if (m_StartTime == 0)
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return "00:00:00:000";
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// The number of milliseconds since the start.
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// Use a different value if the timer is stopped.
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u64 Milliseconds;
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if (m_Running)
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Milliseconds = GetTimeMs() - m_StartTime;
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else
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Milliseconds = m_LastTime - m_StartTime;
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// Seconds
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u32 Seconds = (u32)(Milliseconds / 1000);
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// Minutes
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u32 Minutes = Seconds / 60;
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// Hours
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u32 Hours = Minutes / 60;
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return fmt::format("{:02}:{:02}:{:02}:{:03}", Hours, Minutes % 60, Seconds % 60,
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Milliseconds % 1000);
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}
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// Get current time
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void Timer::IncreaseResolution()
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{
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#ifdef _WIN32
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timeBeginPeriod(1);
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#endif
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}
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void Timer::RestoreResolution()
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{
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#ifdef _WIN32
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timeEndPeriod(1);
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#endif
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}
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// Get the number of seconds since January 1 1970
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u64 Timer::GetTimeSinceJan1970()
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{
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time_t ltime;
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time(<ime);
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return ((u64)ltime);
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}
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u64 Timer::GetLocalTimeSinceJan1970()
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{
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time_t sysTime, tzDiff, tzDST;
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time(&sysTime);
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tm* gmTime = localtime(&sysTime);
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// Account for DST where needed
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if (gmTime->tm_isdst == 1)
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tzDST = 3600;
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else
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tzDST = 0;
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// Lazy way to get local time in sec
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gmTime = gmtime(&sysTime);
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tzDiff = sysTime - mktime(gmTime);
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return static_cast<u64>(sysTime + tzDiff + tzDST);
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}
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// Return the current time formatted as Minutes:Seconds:Milliseconds
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// in the form 00:00:000.
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std::string Timer::GetTimeFormatted()
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{
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time_t sysTime;
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time(&sysTime);
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struct tm* gmTime = localtime(&sysTime);
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#ifdef _WIN32
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wchar_t tmp[13];
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wcsftime(tmp, 6, L"%M:%S", gmTime);
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#else
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char tmp[13];
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strftime(tmp, 6, "%M:%S", gmTime);
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#endif
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// Now tack on the milliseconds
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#ifdef _WIN32
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struct timeb tp;
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(void)::ftime(&tp);
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return WStringToUTF8(tmp) + fmt::format(":{:03}", tp.millitm);
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#elif defined __APPLE__
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struct timeval t;
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(void)gettimeofday(&t, nullptr);
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return fmt::format("{}:{:03}", tmp, t.tv_usec / 1000);
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#else
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struct timespec t;
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(void)clock_gettime(CLOCK_MONOTONIC, &t);
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return fmt::format("{}:{:03}", tmp, t.tv_nsec / 1000000);
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#endif
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}
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// Returns a timestamp with decimals for precise time comparisons
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double Timer::GetDoubleTime()
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{
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// FYI: std::chrono::system_clock epoch is not required to be 1970 until c++20.
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// We will however assume time_t IS unix time.
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using Clock = std::chrono::system_clock;
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// TODO: Use this on switch to c++20:
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// const auto since_epoch = Clock::now().time_since_epoch();
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const auto unix_epoch = Clock::from_time_t({});
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const auto since_epoch = Clock::now() - unix_epoch;
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const auto since_double_time_epoch = since_epoch - std::chrono::seconds(DOUBLE_TIME_OFFSET);
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return std::chrono::duration_cast<std::chrono::duration<double>>(since_double_time_epoch).count();
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}
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// Formats a timestamp from GetDoubleTime() into a date and time string
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std::string Timer::GetDateTimeFormatted(double time)
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{
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// revert adjustments from GetDoubleTime() to get a normal Unix timestamp again
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time_t seconds = (time_t)time + DOUBLE_TIME_OFFSET;
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tm* localTime = localtime(&seconds);
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#ifdef _WIN32
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wchar_t tmp[32] = {};
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wcsftime(tmp, sizeof(tmp), L"%x %X", localTime);
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return WStringToUTF8(tmp);
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#else
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char tmp[32] = {};
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strftime(tmp, sizeof(tmp), "%x %X", localTime);
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return tmp;
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#endif
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}
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} // Namespace Common
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