libretro-dolphin/Source/Core/Common/NandPaths.h
Techjar 1b8eda827b NetPlay: Synchronize Mii data
It's bundled with the Wii saves for simplicity, since it's quite small.
2019-04-08 07:06:21 -04:00

47 lines
1.9 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <string>
#include "Common/CommonTypes.h"
namespace Common
{
enum FromWhichRoot
{
FROM_CONFIGURED_ROOT, // not related to currently running game - use D_WIIROOT_IDX
FROM_SESSION_ROOT, // request from currently running game - use D_SESSION_WIIROOT_IDX
};
std::string RootUserPath(FromWhichRoot from);
// The following functions return paths relative to the NAND root.
// If a FromWhichRoot is passed, the NAND root on the host filesystem will be prepended to the path.
// TODO: remove the from parameter after all code is migrated off direct FS access.
// Returns /import/%08x/%08x. Intended for use by ES.
std::string GetImportTitlePath(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetTicketFileName(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetTitlePath(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetTitleDataPath(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetTitleContentPath(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetTMDFileName(u64 title_id, std::optional<FromWhichRoot> from = {});
std::string GetMiiDatabasePath(std::optional<FromWhichRoot> from = {});
// Returns whether a path is within an installed title's directory.
bool IsTitlePath(const std::string& path, std::optional<FromWhichRoot> from = {},
u64* title_id = nullptr);
// Escapes characters that are invalid or have special meanings in the host file system
std::string EscapeFileName(const std::string& filename);
// Escapes characters that are invalid or have special meanings in the host file system
std::string EscapePath(const std::string& path);
// Reverses escaping done by EscapeFileName
std::string UnescapeFileName(const std::string& filename);
} // namespace Common