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https://github.com/libretro/dolphin
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19da101164
Both structs are already in the Config namespace.
107 lines
2 KiB
C++
107 lines
2 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include <map>
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#include "Common/Config/Config.h"
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#include "Common/Config/Layer.h"
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namespace Config
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{
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ConfigLayerLoader::ConfigLayerLoader(LayerType layer) : m_layer(layer)
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{
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}
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ConfigLayerLoader::~ConfigLayerLoader() = default;
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LayerType ConfigLayerLoader::GetLayer() const
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{
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return m_layer;
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}
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Layer::Layer(LayerType type) : m_layer(type)
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{
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}
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Layer::Layer(std::unique_ptr<ConfigLayerLoader> loader)
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: m_layer(loader->GetLayer()), m_loader(std::move(loader))
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{
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Load();
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}
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Layer::~Layer()
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{
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Save();
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}
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bool Layer::Exists(const Location& location) const
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{
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const auto iter = m_map.find(location);
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return iter != m_map.end() && iter->second.has_value();
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}
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bool Layer::DeleteKey(const Location& location)
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{
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m_is_dirty = true;
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bool had_value = false;
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const auto iter = m_map.find(location);
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if (iter != m_map.end() && iter->second.has_value())
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{
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iter->second.reset();
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had_value = true;
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}
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return had_value;
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}
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void Layer::DeleteAllKeys()
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{
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m_is_dirty = true;
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for (auto& pair : m_map)
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{
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pair.second.reset();
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}
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}
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Section Layer::GetSection(System system, const std::string& section)
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{
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return Section{m_map.lower_bound(Location{system, section, ""}),
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m_map.lower_bound(Location{system, section + '\001', ""})};
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}
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ConstSection Layer::GetSection(System system, const std::string& section) const
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{
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return ConstSection{m_map.lower_bound(Location{system, section, ""}),
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m_map.lower_bound(Location{system, section + '\001', ""})};
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}
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void Layer::Load()
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{
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if (m_loader)
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m_loader->Load(this);
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m_is_dirty = false;
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}
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void Layer::Save()
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{
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if (!m_loader || !m_is_dirty)
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return;
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m_loader->Save(this);
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m_is_dirty = false;
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}
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LayerType Layer::GetLayer() const
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{
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return m_layer;
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}
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const LayerMap& Layer::GetLayerMap() const
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{
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return m_map;
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}
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} // namespace Config
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