libretro-dolphin/Data/Sys/Shaders/mad_world.glsl
Ryan Houdek 32fe37d834 Change all the post processing shaders to the new system.
Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00

20 lines
563 B
GLSL

void main()
{
float4 emboss = (SampleLocation(GetCoordinates()+GetInvResolution()) - SampleLocation(GetCoordinates()-GetInvResolution()))*2.0;
emboss -= (SampleLocation(GetCoordinates()+float2(1,-1)*GetInvResolution()).rgba - SampleLocation(GetCoordinates()+float2(-1,1)*GetInvResolution()).rgba);
float4 color = Sample();
if (color.r > 0.8 && color.b + color.b < 0.2)
{
SetOutput(float4(1,0,0,0));
}
else
{
color += emboss;
if (dot(color.rgb, float3(0.3, 0.5, 0.2)) > 0.5)
SetOutput(float4(1,1,1,1));
else
SetOutput(float4(0,0,0,0));
}
}