Commit Graph

  • c50a200ae6 some minor fixing daco65 2008-11-04 13:05:01 +00:00
  • 18d1a2748a added Harvest moon NTSC thx to zenmanorg daco65 2008-11-04 11:10:10 +00:00
  • b6b61f0a9f changed ConfigMain and ogl config. Shawn Hoffman 2008-11-04 09:56:25 +00:00
  • 1473512180 Tons more Microphone work, due to me sucking, it doesn't work yet though. Sonicadvance1 2008-11-04 09:05:10 +00:00
  • ac3c29108c Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at Sonicadvance1 2008-11-04 05:49:48 +00:00
  • 73b7b22214 Stabby Stabby old BBA code since I didn't even know wth was going on, and I still don't Sonicadvance1 2008-11-04 03:03:32 +00:00
  • 712a391cb8 Removed the Projection Hacks since the Original Projection was correct, I never ment to commit those projection changes anyway ;p Sonicadvance1 2008-11-04 01:38:20 +00:00
  • 50e05669c3 ini's added thx to zenmanorg. these are mystic heroes(NTSC),animal crossing(NTSC), hot weels (ntsc) , P.N. 03 (PAL), Lost kingdoms (NTSC) and mario party 5 (ntsc) daco65 2008-11-04 01:33:12 +00:00
  • 5507cc7b95 fixed the iso list refreshing (no more 10 times battalion wars shuffle :P ) and did some cleanup of the option to cache the iso's or not (which is now automatically anyway) and i see no reason why it should ever be optional o.O daco65 2008-11-03 17:18:35 +00:00
  • caa9a0bf2b compile on linux nakeee 2008-11-03 16:36:50 +00:00
  • f274a86de8 crash fix - missing parameters in a vprintf can crash the program fires.gc 2008-11-03 15:21:13 +00:00
  • c74a30b486 bugfix - GameListItem hasn't created the ISOCache folder fires.gc 2008-11-03 15:20:23 +00:00
  • 4ad86ef180 added caching on GameListItem level and disabling current one... prolly it is a little bit slower, but it is robust fires.gc 2008-11-03 11:03:36 +00:00
  • 5e261fbec3 GP fifo reset fix (ZWW reset in DC at least). revert r1051 for ppl who don't own quadcore :p memberTwo.mb2 2008-11-03 09:01:14 +00:00
  • d62d517c72 fixed gamelist cache not dealing with long longs correctly :) Shawn Hoffman 2008-11-03 06:55:59 +00:00
  • c9b1cced9c added banner image showing/saving to filesystemviewer. Cleaned up daco's cache code a bit (only coding style stuff), added default banner image. Commented out progress bar for plugin loading. Shawn Hoffman 2008-11-03 04:17:57 +00:00
  • 22153edc59 no more Wx windows saying " could not find xxxxxx.png " daco65 2008-11-03 01:52:03 +00:00
  • 901577489f now you cannot add an ISO path which is already in the list Shawn Hoffman 2008-11-03 01:06:07 +00:00
  • 43b302a000 Start of Iso list caching. its off on default but can be changed in the options/ini also, the banners get saved as png's in the Gameini folder. they dont delete on their own you'll have to do that for now ;_; daco65 2008-11-02 23:25:21 +00:00
  • a1454f4f05 continue instead of sleep (please review) nakeee 2008-11-02 17:23:26 +00:00
  • 5ae0c91def added missing files on linux nakeee 2008-11-02 16:27:19 +00:00
  • 5ae441d6bc some more HLE of the IPC fires.gc 2008-11-02 14:43:22 +00:00
  • 342c559719 fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this. changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun. added missing z component in biasing section of indirect texturing. donkopunchstania 2008-11-02 05:07:14 +00:00
  • b6c0530e15 Let SVN ignore files created by SCons. Maarten ter Huurne 2008-11-01 18:36:26 +00:00
  • 24866abaf5 Let SVN ignore memcard images. Maarten ter Huurne 2008-11-01 18:34:29 +00:00
  • ef943ed065 several FS/FileIO fixes/improvements fires.gc 2008-11-01 18:33:37 +00:00
  • b88098cc17 Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:33:29 +00:00
  • 6938deaf1e Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:32:32 +00:00
  • 744b82ab2b Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:32:13 +00:00
  • 0ca3eb591c Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:31:40 +00:00
  • 458211384f Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:31:20 +00:00
  • b2161882c5 Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:30:47 +00:00
  • 277670a5a5 Removed unused Windows-specific #include. Maarten ter Huurne 2008-11-01 18:27:50 +00:00
  • f151ee9fd3 use direct.h on windows only nakeee 2008-11-01 18:05:46 +00:00
  • c4923df779 Added new source "IPC_HLE/WII_IPC_HLE_Device_fs.cpp". Maarten ter Huurne 2008-11-01 17:48:38 +00:00
  • 619f144455 "FileSearch.cpp" was moved. Maarten ter Huurne 2008-11-01 17:44:27 +00:00
  • f27c6f514c Indent consistently. Please, no more mixing of tabs and spaces! Maarten ter Huurne 2008-11-01 17:07:35 +00:00
  • 046ca53f8c updating the HLE FS and FileIO added banner support of the savegames for wii... same games fires.gc 2008-11-01 15:59:06 +00:00
  • dad9f74b09 removed missing file fires.gc 2008-10-31 22:59:06 +00:00
  • 2d2a91b532 added support for IPC file system. i am sure it will break linux and osx builds and prolly we have to talk how we can do our file handling at all. perhaps we have to define an interface for file accesses. fires.gc 2008-10-31 22:31:24 +00:00
  • c3dc7ec481 changed padsimple to default to using xpad and keyboard. Shawn Hoffman 2008-10-31 17:02:51 +00:00
  • b7ec3a6691 Fix The About Window so it shows the text correctly Sonicadvance1 2008-10-31 16:48:25 +00:00
  • dfd3d01ceb semi fix for about box on linux nakeee 2008-10-31 14:05:51 +00:00
  • 84614f31f4 made configmain a lot more pretty, fixed an annoying bug where closing njoy would send dolphin behind any other open windows, and ported the "old" about box to wxw. The message is just a huge string, so just change if wrong! Shawn Hoffman 2008-10-31 05:40:52 +00:00
  • 957441d2da added some new log types for wii fires.gc 2008-10-30 22:25:54 +00:00
  • 60a75d861d fix some warnings and spellings from my last commit Shawn Hoffman 2008-10-30 21:42:47 +00:00
  • cf137e6f6f added sysconf editing to configmain. HOWEVER, it is based on offsets in the sysconf file, it doesn't search for the strings. nag me and maybe i'll do it? Shawn Hoffman 2008-10-30 21:01:20 +00:00
  • c6a50d3b77 more sync removed nakeee 2008-10-30 20:53:56 +00:00
  • 9b05e301e9 removed unneeded critical section to match windows nakeee 2008-10-30 20:46:12 +00:00
  • 0ab16c6af0 Added InterlockedExchange to Linux side Sonicadvance1 2008-10-30 19:48:26 +00:00
  • a5ca940d64 A bit more proper GP fifo emulation: some DC fixes, some hacks too, more comments and TODOs. TODO: the linux part. memberTwo.mb2 2008-10-30 18:13:13 +00:00
  • 50e413ff77 fix gamelist disappearing on linux, I hope it didn't break windows nakeee 2008-10-30 17:10:34 +00:00
  • dd54a916fd added empty Host_SetWiiMoteConnectionState nakeee 2008-10-30 16:36:45 +00:00
  • d378b9d31f added status of the wiimote to the statusbar fires.gc 2008-10-30 12:57:35 +00:00
  • 34d408b860 linux x64 compile fix and a small spelling correction Shawn Hoffman 2008-10-30 06:24:21 +00:00
  • 6568a0e8aa sorry, forgot this too.. hrydgard 2008-10-29 22:50:52 +00:00
  • 61ea15cfa6 fix idle skipping in wario shake dimension hrydgard 2008-10-29 22:43:27 +00:00
  • e36ca4705d oops forgot this one hrydgard 2008-10-29 22:29:25 +00:00
  • 39abe6a9a3 Fix the palette loading fix to not crash MP2 hrydgard 2008-10-29 22:28:57 +00:00
  • c18bcca4a8 changed bar position to top and aspect ratio to 4:3 fires.gc 2008-10-29 21:52:20 +00:00
  • 549e3d537f update for AR decryption, skips passing the verification code back to the AR simulator Shawn Hoffman 2008-10-29 21:23:56 +00:00
  • 9399c2223c fix bad palettes in wii games hrydgard 2008-10-29 21:05:07 +00:00
  • 90bd960c5d linux compile fixes nakeee 2008-10-29 20:51:35 +00:00
  • a26116ccb7 added sysconf to x64 build fires.gc 2008-10-29 20:20:27 +00:00
  • 93b5f4f31b added a command fires.gc 2008-10-29 20:18:36 +00:00
  • 8e91a5e0e1 added some data for wiimote support fires.gc 2008-10-29 20:06:05 +00:00
  • 566d0cf9e3 wiimote code cleaning fires.gc 2008-10-29 18:22:05 +00:00
  • 95b359ec89 wiimote improvements fires.gc 2008-10-29 13:12:07 +00:00
  • d1f90c3e09 added some more debug info fires.gc 2008-10-29 11:24:49 +00:00
  • 07a6b2dec5 added an report mode cursor position is now the same like the mouse position fires.gc 2008-10-29 11:23:40 +00:00
  • 9e23e6aec4 32-bit build fix, proper fix for lfd. THP glitches are gone! (at least in the games I tried) hrydgard 2008-10-28 23:04:28 +00:00
  • 9e14b2575d Random grab-bag of stuff: Finer grained JIT disabling (jpeterson's debug tool), show activated cheats, some comments, one more jitted instruction, support in backpatcher for writes, currently disabled because Beyond Good and Evil crashes when using it. yes this change should be split but i'm just too lazy, sorry. hrydgard 2008-10-28 22:38:53 +00:00
  • 2899ebc84c Disable lfd in JIT for now - it appears to be the cause for the random glitches in THP videos and other weird stuff. hrydgard 2008-10-28 22:32:06 +00:00
  • 6a2bacac8c really turn the vertex format jit off, when it's off hrydgard 2008-10-28 21:38:55 +00:00
  • 22e1ecbb51 Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) hrydgard 2008-10-28 21:04:14 +00:00
  • 50547cdb58 removed function that doesn't need HLE anymore fires.gc 2008-10-28 17:01:08 +00:00
  • f560fc61da fixes for IPC FileIO fires.gc 2008-10-28 17:00:23 +00:00
  • 418f8a2b23 opengl scons compile fix on linux nakeee 2008-10-28 14:19:28 +00:00
  • a0a21a9877 a fix omegadox 2008-10-28 08:19:54 +00:00
  • 46f0dd8f78 Added more render control options, wireframe option works, added more hacks. omegadox 2008-10-28 08:14:17 +00:00
  • 09a0b34ce1 _rotl already in common.h nakeee 2008-10-28 07:08:20 +00:00
  • 467e8b92af added ifdef for windows.h nakeee 2008-10-28 07:04:38 +00:00
  • ce40a9964d enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p Shawn Hoffman 2008-10-28 05:55:34 +00:00
  • 30ebbe9e6c build fix in non-debug hrydgard 2008-10-27 22:27:26 +00:00
  • d4a9f33754 WIP wiimote i have reverted some changes (prolly to compile in linux or macos). some times it is difficult to avoid this if you are in WIP... fires.gc 2008-10-27 22:18:38 +00:00
  • 645f621481 fixes small memory overwrite of gekko disasm all this sprintf stuff is unsafe :( dunno if there are other places with similar problems... fires.gc 2008-10-27 22:01:21 +00:00
  • 5129341a9c Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. hrydgard 2008-10-27 21:38:30 +00:00
  • d35fb4e2b0 Small codewindow tweaks hrydgard 2008-10-27 21:27:23 +00:00
  • 0ca6a4021b sutpid error tmator 2008-10-27 21:02:48 +00:00
  • a7be7689c1 add cocoa in ogl plugin tmator 2008-10-27 20:29:32 +00:00
  • 62b49ea2d6 few compile errors fixed on linux (please check them out as I'm not 100% sure about them) nakeee 2008-10-27 07:34:57 +00:00
  • 6b021b874c some more wpad stuff fires.gc 2008-10-26 21:08:19 +00:00
  • c9a8672987 some more wpad work... fires.gc 2008-10-26 14:16:51 +00:00
  • f1db84a999 OpenGL config window re-organization. omegadox 2008-10-26 13:35:34 +00:00
  • 309c50d26f Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster. omegadox 2008-10-26 12:03:12 +00:00
  • f9eaa25cd0 ini updates : remove auto enabled codes. i dont see the point in that daco65 2008-10-26 09:26:33 +00:00
  • fae0a612f9 Added controls to "Dolphin-Memory" window to let you change values in memory. omegadox 2008-10-26 09:09:53 +00:00
  • 225fb8a4c1 reverting BOOL type nakeee 2008-10-26 08:57:17 +00:00
  • 85145cb2dd roll back accidental disabling of fullscreen shortcut hrydgard 2008-10-26 08:16:39 +00:00
  • c1e94a0852 The AR will skip over any codes that causes any AR error and continue executing the working ones. omegadox 2008-10-26 07:10:11 +00:00