Commit Graph

  • a110a8caef add some colors to the windows console. feel free to change them/add bolding or whatever Shawn Hoffman 2009-03-18 17:51:09 +00:00
  • 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes Shawn Hoffman 2009-03-18 17:17:58 +00:00
  • 03ba466b5b moved some noisy warnings to DEBUG/INFO nakeee 2009-03-18 09:25:05 +00:00
  • d9d711d9d5 Code within #if 0 that if enabled, makes more mail come with zelda uCodes. Sonicadvance1 2009-03-17 08:58:52 +00:00
  • 4761f7a3f2 small fix with show EFB copy regions. omegadox 2009-03-17 06:04:57 +00:00
  • 3635e7827b Fix for IL build, as per jack.frost's patch in issue 620. Feel free to yell at me if it breaks anything. Marcus Wanners 2009-03-16 19:35:56 +00:00
  • 27210d4f8e comment Shawn Hoffman 2009-03-16 19:08:44 +00:00
  • 8083b5fef3 revert change to board type/revision identifier. fixes ikaruga, doesn't break anything afaik... Shawn Hoffman 2009-03-16 18:13:03 +00:00
  • befcfbde9a ... omegadox 2009-03-16 07:56:59 +00:00
  • 845204c227 Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass". omegadox 2009-03-16 07:54:44 +00:00
  • 86944b5be2 Disable blending during destination alpha render pass. donkopunchstania 2009-03-16 05:24:51 +00:00
  • 7ef5e5cd1e Make destination alpha render pass an option. donkopunchstania 2009-03-16 05:04:59 +00:00
  • 90254bd924 Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time. donkopunchstania 2009-03-16 02:47:48 +00:00
  • b1b2868c8b Fix the nasty black fringes seen around alpha tested DXT textures in some games. hrydgard 2009-03-15 11:34:52 +00:00
  • b1e64cb948 fix for force filtering option omegadox 2009-03-15 08:32:35 +00:00
  • 34e8b88c8c fix Timer::GetTimeFormatted Shawn Hoffman 2009-03-15 05:34:35 +00:00
  • 7178c8d686 Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA. hrydgard 2009-03-14 20:36:12 +00:00
  • c27e82fe03 added fake values for "ISFS_GetStats()". Hopefully some more games are able to save now. fires.gc 2009-03-14 20:10:10 +00:00
  • 56ec588c49 some changes of HLE of the WII game loader fires.gc 2009-03-14 19:13:21 +00:00
  • bf30cc8a72 added pal/ntsc detection for WADs fires.gc 2009-03-13 21:45:27 +00:00
  • 3e037c71d7 linux fix fires.gc 2009-03-13 17:28:20 +00:00
  • 0b76db1c04 fixed some ES problems and added cached for NANDContentLoader (we open this content files ways to often at the moment) fires.gc 2009-03-13 16:15:15 +00:00
  • b3a6208fcc added dummy device for keyboard fires.gc 2009-03-13 16:10:58 +00:00
  • 727f74fc9d cleaned up ipc net... prolly mkart doesnt work anymore and so on :) fires.gc 2009-03-13 16:09:59 +00:00
  • 37345a8199 fix some casting in logging and unneeded newlines. also quiet some debug warnings, please check if they are wrong (stm release eh and wiimote close) Shawn Hoffman 2009-03-12 07:30:30 +00:00
  • c85b1b76cc scan title/ for titleIDs, disabled for now. also, wiidiscs can technically have 0xFFFFFFFF partitions... Shawn Hoffman 2009-03-12 00:14:56 +00:00
  • 7ea1e4a6df dx plugin : somewhat better but still wrong Clear code hrydgard 2009-03-10 23:22:56 +00:00
  • c70a472522 A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs. hrydgard 2009-03-10 22:51:17 +00:00
  • d83dd8a4ae compile nakeee 2009-03-10 20:33:30 +00:00
  • 33fd57ed99 allow viewing and dumping(single files) of all partitions on a wii disc Shawn Hoffman 2009-03-10 17:19:30 +00:00
  • b43cb723b9 D3D progress, report whether it made things better or worse HERE. XTra.KrazzY 2009-03-10 14:15:46 +00:00
  • 31580db11d OGL Plugin: added more info to an error message and some warning fixes. omegadox 2009-03-10 13:54:58 +00:00
  • 19921c057a fix annoying debug break in win32. some cleanup Shawn Hoffman 2009-03-10 05:43:18 +00:00
  • 79e14b4077 Getting closer towards a working D3D XTra.KrazzY 2009-03-09 23:24:53 +00:00
  • 220c11a3d5 fixed support for GetTMDViewSize and GetTMDView fires.gc 2009-03-09 23:21:05 +00:00
  • 375c732f11 d3d: saner size of vbuffer. probably doesn't fix anything noticable. hrydgard 2009-03-09 22:39:00 +00:00
  • 095ba7bcd6 Reintroduce force filter. I had even forgot to remove the feature, i had only removed the checkbox :) hrydgard 2009-03-09 20:18:36 +00:00
  • 47d0c4d260 just create an home directory if we have insert a disc fires.gc 2009-03-09 17:31:30 +00:00
  • e4b6b4c583 added some code to avoid asserts :) fires.gc 2009-03-09 17:25:57 +00:00
  • 2ebc373a3b added support for shared files fires.gc 2009-03-09 17:09:27 +00:00
  • 9635b50a35 fix main config dir on osx and autodetect ogl version when it build tmator 2009-03-09 10:43:56 +00:00
  • 2f00c0bda9 Add the option to ignore unknown region code and boot as a PAL game, fixes issue 725 LPFaint99 2009-03-09 01:22:54 +00:00
  • f4ba5b3589 Some scons updates, windows scons will build if dirs = 'Externals/Bochs_disasm', 'Externals/LZO', 'Externals/WiiUseSrc/Src', #'Source/Core/Common/Src', #'Source/Core/Core/Src', # 'Source/Core/DiscIO/Src', # 'Source/Core/VideoCommon/Src', #'Source/Core/InputCommon/Src', 'Source/Plugins/Plugin_VideoOGL/Src', #'Source/Plugins/Plugin_DSP_HLE/Src', 'Source/Plugins/Plugin_DSP_LLE/Src', 'Source/Plugins/Plugin_PadSimple/Src', 'Source/Plugins/Plugin_PadSimpleEvnt/Src', # 'Source/Plugins/Plugin_nJoy_SDL/Src', #'Source/Plugins/Plugin_nJoy_Testing/Src', #'Source/Plugins/Plugin_Wiimote/Src', # 'Source/Core/DolphinWX/Src', 'Source/Core/DebuggerWX/Src', LPFaint99 2009-03-09 00:36:59 +00:00
  • ac11915892 Added "Overlay Projection Stats" to D3D XTra.KrazzY 2009-03-08 23:46:47 +00:00
  • 05d06090fd Minor D3D changes XTra.KrazzY 2009-03-08 23:19:02 +00:00
  • d60c1b139a remove stupid code that made it impossible to turn of AA hrydgard 2009-03-08 21:55:58 +00:00
  • ab1aad3815 Remove flicker when switching between native and full resolution from the gl config box. Remove a couple of unnecessary framebuffer binds. hrydgard 2009-03-08 21:42:27 +00:00
  • a9c79e4c5c switched UCode for wiimenu to AX fires.gc 2009-03-08 21:12:02 +00:00
  • f0273238d3 some more ES work fires.gc 2009-03-08 20:52:30 +00:00
  • e0e45019eb UI for multisample antialiasing. NVidia CSAA support added. hrydgard 2009-03-08 20:04:40 +00:00
  • bdb41dfe2f fix an error message in d3d plugin hrydgard 2009-03-08 19:36:00 +00:00
  • c6ffcec991 First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). hrydgard 2009-03-08 19:19:51 +00:00
  • c7a45ecf95 D3D scissoring, skip texture stages and some warning fixes. XTra.KrazzY 2009-03-08 18:45:39 +00:00
  • feb670044e My attempt at a Flag for Italy, feel free to improve on it :P LPFaint99 2009-03-08 18:12:57 +00:00
  • 148934ff99 Fixed texture overlay, clarified CPMemory STATE_TO_SAVE XTra.KrazzY 2009-03-08 01:19:33 +00:00
  • 530bf463d7 not-much-of-a-performance-increasing fix for shader compile errors XTra.KrazzY 2009-03-08 00:58:11 +00:00
  • eab121ea31 Made "Show shader compilation errors" work in D3D. Some games actually work behind the curtain of shader compilation errors! XTra.KrazzY 2009-03-07 23:58:04 +00:00
  • c674e6330f Allow for self shutdown from video plugins. XTra.KrazzY 2009-03-07 23:34:16 +00:00
  • 044637218e Give the vertex/pixel shader caches and managers a proper Init/Shutdown XTra.KrazzY 2009-03-07 23:20:14 +00:00
  • 0feedec14c Migrated BPStructs to D3D, major progress, half of the stuff actually works! XTra.KrazzY 2009-03-07 23:01:58 +00:00
  • ef1b961e54 set SCons files to svn:eol-style native LPFaint99 2009-03-07 22:30:01 +00:00
  • e1d2ff6f3f win32 example nakeee 2009-03-07 22:12:01 +00:00
  • cad0ca3f5d ops omegadox 2009-03-07 21:32:30 +00:00
  • dde7f0104c Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways. omegadox 2009-03-07 21:31:14 +00:00
  • 49335efa71 My package check patch. Marcus Wanners 2009-03-07 21:05:03 +00:00
  • 56d1f87f49 fix for issue 712 Shawn Hoffman 2009-03-07 19:32:19 +00:00
  • 6e9cc44d20 Oops, committed something I didn't want to commit. XTra.KrazzY 2009-03-07 18:08:34 +00:00
  • 7419475959 One step closer to fixing D3D. Now textures are set properly. XTra.KrazzY 2009-03-07 18:05:29 +00:00
  • 7455361ed2 Adds Italy country code LPFaint99 2009-03-07 18:03:53 +00:00
  • c3cda83bb2 Readded u32 type casts to WII_IPC_HLE_Device_es.cpp, after comment 8 to issue 650. Marcus Wanners 2009-03-07 14:00:17 +00:00
  • 1fec96a11f added/improved support for ES tickets fires.gc 2009-03-07 12:57:31 +00:00
  • 91acd10fe6 Fix for the first error in the Windows scons build system. Now, I'm stuck on a package checking error (line 216), and I don't know the correct way to fix it. Any help? Marcus Wanners 2009-03-07 12:33:26 +00:00
  • 7860ef4532 Make it dump more than multiple files instead of replacing the same file. omegadox 2009-03-07 10:05:04 +00:00
  • f4d0255751 ops, forgot to change that back. It should be more stable now. omegadox 2009-03-07 09:44:19 +00:00
  • 9e3db8d1b5 1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix. omegadox 2009-03-07 09:29:25 +00:00
  • 316c311b8a revert the "fix" from r2591 LPFaint99 2009-03-07 08:55:40 +00:00
  • 3f44ccb75e eol-style native update, small warning fix in EXI_Channel.h LPFaint99 2009-03-07 08:35:01 +00:00
  • f0431631a8 fix some gcc warnings LPFaint99 2009-03-07 08:07:11 +00:00
  • 251179b00b fix linux compile Shawn Hoffman 2009-03-07 06:34:54 +00:00
  • 866deee7f1 try to fix resize the GameListControl after stop hyperiris 2009-03-07 05:32:16 +00:00
  • 120b001294 small change to sram.h forgot to add with r2584 LPFaint99 2009-03-07 05:30:32 +00:00
  • 6a3dcab154 fix for r2555 LPFaint99 2009-03-07 05:26:28 +00:00
  • 3d2ef57d7d suggested by sl1nk3, init all 6 languages. hyperiris 2009-03-07 04:46:06 +00:00
  • d2b581c564 Fix for Format function for GCMemcard, still only works on slot A, but the old one did too updated a couple wiki pages LPFaint99 2009-03-07 04:41:49 +00:00
  • 68ca9b87f9 added the gbapipe.cpp & header to the core project file daco65 2009-03-07 00:29:45 +00:00
  • 95cf4cd86b experimental GBA stuff for XK :) Shawn Hoffman 2009-03-06 23:35:49 +00:00
  • 5ce9ffeab7 Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show. omegadox 2009-03-06 21:56:13 +00:00
  • 0f5fed3a88 fix for issue 650 LPFaint99 2009-03-06 20:33:24 +00:00
  • b414b018cd Experimental D3D step: Fixed overlay consistency by returning immediately from UpdateViewport. Screen progress: Can see Nintendo-size red rectangle on white background in Zelda: Collector's Edition. XTra.KrazzY 2009-03-06 18:13:33 +00:00
  • 3ee3602714 Fixed more compiler warnings, and revised the syntax of the fix of r2567. Marcus Wanners 2009-03-06 18:02:41 +00:00
  • 658679876e Fixed DX9 window close shutdown. XTra.KrazzY 2009-03-06 17:01:27 +00:00
  • e8556a5391 Migrated a stop-fixing patch to DX9. Stopping works! XTra.KrazzY 2009-03-06 16:47:04 +00:00
  • 3abe591195 Fixed a small bug with the overlaid framerate: If the float fps in the infobar is 60.00, the overlay shows 60. If it is something like 60.04, it shows 61. If it is something like 59.13, it shows 60. Also deleted Externals/wxWidgets/lib/vc_lib/msw/wx/msw/rcdefs.h, it must have been versioned at some point by accident, causing issue 706. Marcus Wanners 2009-03-06 15:18:29 +00:00
  • 401d7d53e9 port audio detection fix nakeee 2009-03-06 14:48:39 +00:00
  • 95bd883c2c fix debug mode build error, shuffle some code around :P hrydgard 2009-03-06 00:03:33 +00:00
  • 036ac704e6 remove include of feature not yet commited :P hrydgard 2009-03-05 23:52:31 +00:00
  • 75390c55bd GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet) hrydgard 2009-03-05 23:11:13 +00:00
  • 02a4b49df1 just some compiler warning cleanup. hrydgard 2009-03-05 22:35:06 +00:00
  • 3f840806b3 Scons changes: fastlog compiles DEBUGFAST devel doesn't compile with LOGGING (level 2 is enough). nakeee 2009-03-05 16:26:05 +00:00
  • c0cf641779 Linux compile fix. Marcus Wanners 2009-03-05 15:58:14 +00:00