Commit Graph

  • c23a6505ad Fix dup Option and move one to the top where it belongs in the CMake file. Ryan Houdek 2013-03-13 11:56:23 -05:00
  • 85eab1d262 Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games. skidau 2013-03-13 22:23:59 +11:00
  • 0b34457a8e All the cool kids hard code string lengths. Rachel Bryk 2013-03-13 07:04:53 -04:00
  • e73cc858bc Allow playing movies from command line. Also remove some unneeded code. Rachel Bryk 2013-03-13 01:37:35 -04:00
  • 78d0ff1ab7 Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and Rayman Raving Rabbids. They are both a bit faster now compared to single core (about 20%) and without stability issues when dual core was enabled. kostamarino@hotmail.com 2013-03-12 20:33:01 +02:00
  • 2c84c32ddc decrease d3d vertex buffer size degasus 2013-03-12 17:48:20 +01:00
  • 382be2aabd Merge branch 'master' into GLSL-master degasus 2013-03-12 11:28:56 +01:00
  • 83fc5f4747 Merge branch 'FIFO-BP' skidau 2013-03-12 19:47:59 +11:00
  • 8406d9972d Fix JIT from rebasing on PPSSPP ArmEmitter. Ryan Houdek 2013-03-12 02:35:29 +00:00
  • b94b4a9e8f Rebase ArmEmitter on PPSSPP's base. The loadstores are making my heart cry at this point. Ryan Houdek 2013-03-11 13:57:55 -05:00
  • e1ca002937 osx: only use accelerated backends degasus 2013-03-11 16:36:07 +01:00
  • b43c2e4d13 use correct color in ascii ari shader degasus 2013-03-11 00:47:43 +01:00
  • e160218394 Update pot file for recent string changes in the code. Glenn Rice 2013-03-10 08:57:16 -05:00
  • 91a4c9d899 Update translations from transifex. Also add the transifix client configuration directory to gitignore. Glenn Rice 2013-03-10 08:55:52 -05:00
  • 9a3633924d Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message. Rachel Bryk 2013-03-09 02:44:24 -05:00
  • 13a64e992d Fix a typo. Rachel Bryk 2013-03-08 22:47:56 -05:00
  • 723371e022 Wow, I'm dumb. Fix mismatched set/get. Rachel Bryk 2013-03-08 20:05:53 -05:00
  • f6d45ea461 Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter. Ryan Houdek 2013-03-08 10:52:04 -06:00
  • 2c9c4d0f01 remove syncing on hacked buffer degasus 2013-03-08 10:23:27 +01:00
  • 708b7d57cd fix wrapping in postprocessing degasus 2013-03-08 09:36:28 +01:00
  • be217bf096 Add a comment about Qualcomm in load stores. Ryan Houdek 2013-03-07 20:28:18 -05:00
  • 607ddc5b3f experimental postprocessing degasus 2013-03-08 02:09:59 +01:00
  • f673e33a7d fix hotkey osd position degasus 2013-03-07 21:42:40 +01:00
  • a6719abab7 mesa doesn't like 0x0 fbo degasus 2013-03-07 21:30:11 +01:00
  • 7af0838e98 disable ubo for intel/mesa degasus 2013-03-07 21:07:57 +01:00
  • a6844d6b9e move shader error files in dolphin user directory degasus 2013-03-07 20:37:28 +01:00
  • 2bd7ba76b9 only report errors without debug_glsl degasus 2013-03-07 20:26:56 +01:00
  • 8b232c7a4d fix "some" pp shaders ... degasus 2013-03-07 19:51:57 +01:00
  • ebb34ced91 postprocessing: only add *.txt shader and sort them degasus 2013-03-07 19:11:50 +01:00
  • 09e5a7ace7 Change all these pp shaders to GLSL. Ryan Houdek 2013-03-07 10:46:55 -06:00
  • 1c125f0fb4 add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?) degasus 2013-03-07 17:35:27 +01:00
  • 12e84f918a Merge branch 'master' into GLSL-master degasus 2013-03-07 17:05:32 +01:00
  • 800a58f01c reimplement postprocessing and fix one shader as example degasus 2013-03-07 17:00:11 +01:00
  • 279e3c7e14 Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp lioncash 2013-03-07 10:59:50 -05:00
  • f3528277c4 Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash. Ryan Houdek 2013-03-07 09:52:38 -06:00
  • d3e431af9e Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban. skidau 2013-03-07 22:16:00 +11:00
  • eaa5a77d9e fix debug build degasus 2013-03-06 20:47:48 +01:00
  • 427a26fcc2 Clean up PPCSTATE_OFF Ryan Houdek 2013-03-06 13:46:36 -06:00
  • 5dd502df3b Merge branch 'master' into GLSL-master degasus 2013-03-06 19:07:15 +01:00
  • 7158c14d7a fix vertexloader without jit degasus 2013-03-06 18:58:15 +01:00
  • 03511d54d6 fix compilation degasus 2013-03-06 16:17:07 +01:00
  • a1c5e90083 Merge branch 'master' into GLSL-master degasus 2013-03-06 15:59:29 +01:00
  • 8d5299c20b Merge branch 'vertex-loader-cleanup' degasus 2013-03-06 14:08:02 +01:00
  • 10983b0eae fix VertexManager::GetRemainingIndices degasus 2013-03-06 12:33:02 +01:00
  • 0f1ef49da1 Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC. skidau 2013-03-06 17:08:40 +11:00
  • 1214bf1359 Add ARM Jit to GUI when built on ARM Ryan Houdek 2013-03-06 03:25:45 +00:00
  • d6558e1c31 Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX Ryan Houdek 2013-03-06 01:51:24 +00:00
  • 2095641af0 OK, seriously, buildfix. I shouldn't even have commit access! Jordan Woyak 2013-03-05 16:16:33 -06:00
  • b34991c4c3 Buildfix for real. Jordan Woyak 2013-03-05 16:07:32 -06:00
  • fe3a54d7fd Buildfix! Jordan Woyak 2013-03-05 15:48:57 -06:00
  • 10d57a3402 Use standard binary multiple unit symbols for game size display. Use integer math for the calculation as we cannot rely on floats for something as important as game size display! Jordan Woyak 2013-03-05 03:12:17 -06:00
  • a2bb7d5766 initialize bSupportsDualSourceBlend only in renderer degasus 2013-03-05 18:35:30 +01:00
  • 5534d7e8c3 Revert "remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing" degasus 2013-03-05 16:51:09 +01:00
  • d19bc15d26 fix glsl140 workaround degasus 2013-03-05 15:24:10 +01:00
  • 4714e4f99c fix agl degasus 2013-03-05 15:17:00 +01:00
  • 240238308c Disable SSE2 check in the GUI when building ARM. Ryan Houdek 2013-03-05 14:03:01 +00:00
  • 33a13b1a37 Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow. Jordan Woyak 2013-03-05 00:28:41 -06:00
  • 3ac7ee4623 Fix compiling Dolphin on devices that provide crazy GLES drivers Ryan Houdek 2013-03-05 03:53:25 +00:00
  • b7db96e2e5 Merge branch 'hle-fs-cleanup' Jordan Woyak 2013-03-04 19:02:41 -06:00
  • f3f89e1d00 Merge branch 'master' into vertex-loader-cleanup Jordan Woyak 2013-03-04 15:38:43 -06:00
  • bf58c70e9b Move copy-pasted code into function. Jordan Woyak 2013-03-04 15:24:39 -06:00
  • 642eab92bc disable per pixel depth if depth textures aren't used degasus 2013-03-04 20:12:58 +01:00
  • efcfc5c014 workaround for GLEW_AMD_pinned_memory and older glew versions degasus 2013-03-04 12:40:23 +01:00
  • e4f8d7b4c8 fix debug build degasus 2013-03-04 10:20:55 +01:00
  • 5d47fd1dde Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. Jordan Woyak 2013-03-04 02:38:35 -06:00
  • 6d50bd127d Remove hack that seems to be no longer needed. Jordan Woyak 2013-03-04 02:22:11 -06:00
  • efcb2abe9b Don't open/close file for every file operation. Jordan Woyak 2013-03-04 02:01:23 -06:00
  • 04a33b177a Make seek mode 2 (offset from end of file) make sense. I doubt any games use this. Jordan Woyak 2013-02-20 15:15:04 -06:00
  • 0efe6c2124 GET_ATTR should not be returning the real filepath that we built. Jordan Woyak 2013-02-20 15:13:44 -06:00
  • 0041ec618c Don't null-terminate some random std::string. Jordan Woyak 2013-03-03 20:16:01 -06:00
  • fcf87f6c53 Merge branch 'windows-unicode' Jordan Woyak 2013-03-03 19:56:36 -06:00
  • 814c2ffdfd Fix some leaking file handles and buildfix probably. Jordan Woyak 2013-03-03 19:18:04 -06:00
  • 989f0663eb Make "Crypto" file opening unicode-safe on Windows. Jordan Woyak 2013-03-03 19:14:13 -06:00
  • 6b2818199c Fix WAD volume name extracting. Jordan Woyak 2013-03-03 19:00:29 -06:00
  • bdc96342ba More string conversion cleanup. Jordan Woyak 2013-03-03 18:40:50 -06:00
  • 6026b29844 Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases. Jordan Woyak 2013-03-03 18:29:56 -06:00
  • a30636cb88 Buildfix. Jordan Woyak 2013-03-03 18:00:48 -06:00
  • ae14578bc5 Eliminate some netplay gamelist ugliness. Jordan Woyak 2013-03-03 17:56:40 -06:00
  • c07b8a6e37 Fix more of what I broke. Jordan Woyak 2013-03-03 16:51:26 -06:00
  • b1a2915304 Merge branch 'master' into windows-unicode Jordan Woyak 2013-03-03 14:40:10 -06:00
  • cedfa452b4 Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before. Jordan Woyak 2013-03-03 14:20:45 -06:00
  • 61b01474fa Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy. skidau 2013-03-03 23:35:07 +11:00
  • 11e4403fb2 Fix accidental change from libpulse-simple to libpulse Ryan Houdek 2013-03-03 08:38:13 +00:00
  • fad2b65d76 More wxString conversion cleanup. Jordan Woyak 2013-03-03 02:30:45 -06:00
  • aeb4fc9846 Fix what I broke. Jordan Woyak 2013-03-02 22:57:49 -06:00
  • a01f793f59 Fix ARM build. Ryan Houdek 2013-03-03 07:37:22 +00:00
  • ed90feb2b4 Kill warning. Jordan Woyak 2013-03-02 22:59:55 -06:00
  • 6dbd80d73e Reverted the audio streaming tweak from r7a04ec6f9220dd66147c86baaebc2f9e05d65ead as it was causing audio clipping in some Wii games like Fire Emblem: Radiant Dawn. skidau 2013-03-03 15:20:15 +11:00
  • 88cb11ba0a I'm confused at why SHIFT-JIS was being used here. Jordan Woyak 2013-03-02 20:38:40 -06:00
  • e183711d74 wxString conversion cleanup. Jordan Woyak 2013-03-02 20:34:53 -06:00
  • 6c8adf6130 Eliminate the wstring game name. Jordan Woyak 2013-03-02 19:46:55 -06:00
  • 2b1af36900 Merge branch 'master' into windows-unicode Jordan Woyak 2013-03-02 15:33:32 -06:00
  • 6d1a0f5c2a Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision". Required to go in-game. skidau 2013-03-02 23:43:37 +11:00
  • 643f18d28b Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc. skidau 2013-03-02 22:35:10 +11:00
  • 2356e5c0e7 Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working. Jordan Woyak 2013-03-02 03:28:44 -06:00
  • 5bb6ac8164 Increased the FIFO buffer size to 2MB from 1MB. Fixes Killer 7's Angel boss. skidau 2013-03-02 16:18:55 +11:00
  • e079d24912 Kill wstring version of game description. Jordan Woyak 2013-03-01 19:33:17 -06:00
  • 3874b46a93 Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM. Changed the maximum timeslice back to 20000 as it was causing slowdown. skidau 2013-03-02 12:37:55 +11:00
  • 008fdc7310 Merge branch 'perfqueries'. NeoBrainX 2013-03-02 00:04:44 +01:00
  • cb1d21c032 PerfQueries: Fix an integer overflow. NeoBrainX 2013-03-01 23:57:56 +01:00