Commit Graph

  • 47f1505499 Add a fastmem option for enabling and disabling fastmem at runtime. Ryan Houdek 2013-04-19 07:50:33 -05:00
  • bf5a046b82 Update the ant files to build the APK from terminal Ryan Houdek 2013-04-18 23:25:40 -05:00
  • 79c0f5e6e2 Update translation files from Transifex, and update the pot file from the source code again. Glenn Rice 2013-04-18 23:02:41 -05:00
  • b429cb86aa Update AndroidManifest to v0.2 Ryan Houdek 2013-04-18 22:53:13 -05:00
  • 491ffabb56 Android Clang doesn't support TLS, so do the same thing as OSX. Ryan Houdek 2013-04-18 22:52:53 -05:00
  • f811d11863 Fix clang building the std headers. Ryan Houdek 2013-04-18 22:52:05 -05:00
  • d68955c539 Clang uses __clear_cache instead of __builtin___clear_cache like GCC Ryan Houdek 2013-04-18 22:50:58 -05:00
  • d524781657 Adjust some files being built or not to fix clang on Android. Ryan Houdek 2013-04-18 22:50:03 -05:00
  • 75efe7d315 Update libpng to 1.2.50 so it can be built with Clang 3.2 Ryan Houdek 2013-04-18 22:11:07 -05:00
  • 3a6492d3a9 Tweaked the aram dma exception timing to fix the hang that occurred in Viewtiful Joe. skidau 2013-04-18 23:11:18 +10:00
  • e2ae73ba39 Lastly - new license header introduced to main Dolphin project. All done now. Lioncash 2013-04-17 23:43:35 -04:00
  • e78d99e5c1 New license header introduced to all Video based projects. Lioncash 2013-04-17 23:29:41 -04:00
  • bab9963b00 New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects. Lioncash 2013-04-17 23:09:55 -04:00
  • ec10622425 New license header introduced to the Core project. Lioncash 2013-04-17 22:43:11 -04:00
  • 1e6dacf1e4 Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay. Patch by johnwchadwick. Fixed issue 6243. John Chadwick 2013-04-16 22:29:01 -05:00
  • 2316cb6876 Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry. Lioncash 2013-04-16 23:14:36 -04:00
  • f498686289 Merge branch 'VBeam-fix' skidau 2013-04-16 21:21:40 +10:00
  • 71828e02f7 Renamed the VBeam variable for clarity. skidau 2013-04-16 21:18:53 +10:00
  • 8bb845e646 Buildfix for the last commit. lioncash 2013-04-15 16:40:48 -04:00
  • ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project. lioncash 2013-04-15 16:28:55 -04:00
  • 61c11284ea Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack. This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked. skidau 2013-04-15 20:23:25 +10:00
  • a44fb7bdd0 Android Related - A tiny simplification/readability change for NativeListView. Lioncash 2013-04-15 00:52:43 -04:00
  • 7772f0d071 Merge branch 'Android-trash' since it is no longer quite so trashy. Ryan Houdek 2013-04-14 23:36:00 -05:00
  • 44bbb54a62 Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. Ryan Houdek 2013-04-14 23:02:53 -05:00
  • 8a9fcd3014 Kill off dangling else's in the InputCommon project. Lioncash 2013-04-14 22:53:10 -04:00
  • 37b67971e7 Merge remote-tracking branch 'origin/master' into Android-trash Ryan Houdek 2013-04-14 20:43:42 -05:00
  • bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp Ryan Houdek 2013-04-14 20:39:56 -05:00
  • 7768b6f960 DSPJIT: Fix movToHostReg usage Pierre 2013-04-01 23:29:45 +02:00
  • 9299026572 DSP: fix for interpreter, jit ADDP Pierre 2012-11-05 00:43:44 +01:00
  • 5cbe75b389 DSPJIT: fix increase/decrease_addr_reg to match interpreter again Pierre 2012-10-07 22:35:33 +02:00
  • d3de29c673 DSPJit: fix bug in DSPJitRegCache::getXReg Pierre 2012-08-27 22:16:08 +02:00
  • 6b5b8ab5be Implement and use MOVZX(64, 32,...) Pierre 2012-08-25 01:00:13 +02:00
  • 701b5916ab Revert "In memory of calc84." Pierre 2012-12-30 19:38:49 +01:00
  • 9c1d18a14c DSP/Jit: Some small optimizations to lsrn emitter Pierre 2012-07-22 23:53:54 +02:00
  • 6873443a9a DSPJIT: RegCache: Fix writing immediates to guest registers Pierre 2012-04-02 21:02:46 +02:00
  • 5440ddde14 DSP: regcache: Synch host regs back to previous state Pierre 2012-07-22 22:55:16 +02:00
  • a902c720e0 DSP/Jit: Fold the test for ACMx into dsp_op_read_reg() Pierre 2011-09-04 15:37:53 +02:00
  • 54f3828555 DSPLLE: Move a bunch of helper functions from DSPJitMisc.cpp to DSPJitUtil.cpp Pierre 2011-09-04 15:22:39 +02:00
  • b91930a2d4 Really minor LogInfo consistency fix in ActionReplay.cpp. Lioncash 2013-04-14 00:17:22 -04:00
  • 7ab0cca645 Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project. Lioncash 2013-04-13 23:54:02 -04:00
  • 24347e5176 Get latest android cmake to support NDK 8e Ryan Houdek 2013-04-13 15:09:05 -05:00
  • 605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash Ryan Houdek 2013-04-13 00:58:37 -05:00
  • 48927c17d2 Good job Windows. Stop choosing the same names as I do. Ryan Houdek 2013-04-13 00:54:11 -05:00
  • 39a7096711 Extend our OSD class to support callbacks on init, onframe, and shutdown. Ryan Houdek 2013-04-13 00:48:53 -05:00
  • ccf1cee203 Implement a few more store instructions on ARM Ryan Houdek 2013-04-13 05:00:41 +00:00
  • 62adcaf552 Fix fastmem on ARM Ryan Houdek 2013-04-12 20:19:42 +00:00
  • 6d9c0c8863 Merge in latest changes to ArmEmitter from the PPSSPP crew. Should fix the dumb random crashes I had from IOS icache clearing not initializing a value. Ryan Houdek 2013-04-12 11:59:19 -05:00
  • d5ef9f3e85 Merge branch 'master' into wii-network Matthew Parlane 2013-04-12 17:11:32 +12:00
  • 2c722bb04f GOOGLE CODE, STOP BEING CRAP please :( parlane 2013-04-12 02:46:30 +00:00
  • 71a1ae3a16 Make debug builds use unicode, not multibyte. parlane 2013-04-12 02:44:48 +00:00
  • ef4d59a21e Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. skidau 2013-04-12 12:08:05 +10:00
  • addd3926d9 ogl: remove GL_TRIANGLE_FAN on utils rendering degasus 2013-04-11 16:27:32 +02:00
  • 2c51b34f3c Revert "How did this ever work?" Matthew Parlane 2013-04-12 00:45:06 +12:00
  • 04d299a418 How did this ever work? Matthew Parlane 2013-04-12 00:43:06 +12:00
  • 5eeed7aa9f This should never have been committed. Sorry. Matthew Parlane 2013-04-12 00:14:38 +12:00
  • 7e630ba920 Merge branch 'primitive_restart' degasus 2013-04-11 14:01:58 +02:00
  • 0c9d8d34e1 Merge branch 'master' into wii-network Matthew Parlane 2013-04-11 19:55:36 +12:00
  • 3c87512180 ogl: fix single core crash degasus 2013-04-11 03:32:07 +02:00
  • 7480f5dfd6 ShaderGenCommon: Clean up. NeoBrainX 2013-04-10 14:55:46 +02:00
  • 6af14bd4ce DolphinWX: Fail less at explaining what framelimit is doing. NeoBrainX 2013-04-10 12:52:13 +00:00
  • e7a5847c30 ShaderGen: Build fix. NeoBrainX 2013-04-10 14:44:09 +02:00
  • abde070f63 LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise). Also fix a small bug (cf. revision 154c533e7632). NeoBrainX 2013-04-10 14:25:18 +02:00
  • 26b428539a small cleanup suggested by neobrain degasus 2013-04-10 14:12:35 +02:00
  • 154c533e76 VertexShaderGen: Fix a small GLSL regression in emboss mapping. NeoBrainX 2013-04-10 11:44:49 +00:00
  • fab4f1d0a5 LightingShaderGen: Improve code flexibility. NeoBrainX 2013-04-10 13:38:31 +02:00
  • b9ba82ec03 proper ogl primitive restart code degasus 2013-04-10 12:58:52 +02:00
  • 31d2cab8d3 Add ShaderGenCommon to vcproj file list. NeoBrainX 2013-04-10 12:55:42 +02:00
  • ec08914905 Move Shader UID mismatch checking to VideoCommon. NeoBrainX 2013-04-10 12:54:22 +02:00
  • 1aa10b579a fix triangle_fan size calculation degasus 2013-04-10 12:45:44 +02:00
  • a6412f7bd4 render a triangle for a 3 vertice quad degasus 2013-04-10 12:36:59 +02:00
  • ec5f596b31 VertexShaderGen: More per-pixel-lighting fixes. NeoBrainX 2013-04-10 12:17:28 +02:00
  • b30c5b0048 NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. Jordan Woyak 2013-04-09 22:03:26 -05:00
  • 385d8e2b15 ChunkFile has allowed me to accidentally "Do" a non-POD for the last time! Jordan Woyak 2013-04-09 18:57:39 -05:00
  • 5c374b2718 Update iso file cache version. Jordan Woyak 2013-04-09 13:03:19 -05:00
  • 98d35e590e Fixed split WBFS file size display. (probably) Fixed issue 6222. Jordan Woyak 2013-04-09 12:58:56 -05:00
  • 018282c2b9 Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR, etc.) (Speaker data reports are converted to rumble reports when speaker data is disabled.) Jordan Woyak 2013-04-08 18:44:59 -05:00
  • b0108631f6 use templates for primitive restart degasus 2013-04-08 19:39:43 +02:00
  • 4dca133745 small cleanups degasus 2013-04-08 17:58:23 +02:00
  • 80b56ddd17 convert triangle_fan to triangle_strip degasus 2013-04-08 17:22:16 +02:00
  • cf98ef8cf3 enable primitive restart on dx11 degasus 2013-04-08 16:34:47 +02:00
  • 702198f39b Merge branch 'master' into primitive_restart degasus 2013-04-08 15:57:51 +02:00
  • 4c40e70b8a ogl: support glsl120 degasus 2013-04-08 14:50:58 +02:00
  • 3897e1959e ogl: one framebuffer per efb2tex texture degasus 2013-04-08 14:36:58 +02:00
  • deece78e19 Seriously, someone kill me. Rachel Bryk 2013-04-08 03:11:45 -04:00
  • 48f3e962d6 Kill me now. Rachel Bryk 2013-04-08 03:05:12 -04:00
  • 3ed0a96367 Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX. Lioncash 2013-04-08 01:47:51 -04:00
  • 1db10b139c Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!) Lioncash 2013-04-08 01:16:50 -04:00
  • 5b2d9a7d9f Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only). NeoBrainX 2013-04-07 21:41:25 +00:00
  • 195336021f Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects. Lioncash 2013-04-07 17:11:29 -04:00
  • 42e97e462c Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215. Jordan Woyak 2013-04-07 14:16:37 -05:00
  • 0ca7ea6c3f D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL) Pierre Bourdon 2013-04-07 20:58:48 +02:00
  • 8ce0d43717 Allow enabling memory card writes for netplay clients, instead of just the server. John Chadwick 2013-04-07 13:04:44 -04:00
  • c7abf7e8d2 Allow disabling memory card writes in netplay. John Chadwick 2013-04-07 12:18:07 -04:00
  • 5f32febcf3 Apply re07a91930df0 to the software renderer. NeoBrainX 2013-04-07 16:50:58 +02:00
  • b76c7cf4f3 Bumped up the LLE period to 12600 as it seemed to be a bit more stable. skidau 2013-04-07 21:44:44 +10:00
  • 52053f5d95 Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE audio is being used. skidau 2013-04-07 16:27:46 +10:00
  • 53368823cb Merge branch 'real-wiimote-minor-fixes' Jordan Woyak 2013-04-06 16:57:55 -05:00
  • 8a2109691a Quick fix to get Zelda: Wind Waker booting again. skidau 2013-04-07 07:18:28 +10:00
  • ecb4337209 Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode. skidau 2013-04-06 20:26:43 +11:00
  • 4d81e0739d Use an enum for efb scale values. Rachel Bryk 2013-04-06 01:48:00 -04:00