Commit Graph

  • 951bbcd6ce [Android] Change the .settings file to target Java 1.6 instead of 1.5. Lioncash 2013-08-22 07:39:11 -04:00
  • 779f02d9a5 [Android] Turns out the sidebar XML could also be simplified. Lioncash 2013-08-22 07:02:30 -04:00
  • 0c5f3953dd [Android] Simplify the XML layout for the about menu. Remove unused strings. Lioncash 2013-08-22 06:58:19 -04:00
  • c2bab4edd4 [Android] Remove fragments from the Android Manifest XML. These shouldn't be defined here (nor do they need to. They're fragments, not activities). Lioncash 2013-08-22 03:53:39 -04:00
  • 7c99b0650b [Android] Format all Java files to be consistent. Lioncash 2013-08-22 03:43:07 -04:00
  • f09cafb2be [Android] Make the previous commit parlane approved in terms of boolean conditions. Lioncash 2013-08-22 02:57:31 -04:00
  • 988c168c2d [Android] Fix a bug in FolderBrowser.java which was causing an incomplete directory structure to show. Lioncash 2013-08-22 02:52:05 -04:00
  • 85c78759c7 [Android] Make two class variables in InputConfigFragment private. If left the way they were, they could be accessed by other classes in its package, which is not intended. Lioncash 2013-08-21 21:27:32 -04:00
  • 97bfa6300d Remove unused code from InputConfigFragment. This was for when the option to draw onscreen controls was in this menu instead of video preferences. Lioncash 2013-08-21 21:10:23 -04:00
  • 20e82ec08c Fix the fix to AVX support detection Pierre Bourdon 2013-08-22 01:08:14 +02:00
  • 5f0c892ed0 Remove outdated documentation files Pierre Bourdon 2013-08-22 01:05:29 +02:00
  • ca23318089 [Android] Fixed a bug where the config files might not load correctly upon launch. If the initial files existed, it wouldn't load the configs. This fixes that. Lioncash 2013-08-21 16:02:43 -04:00
  • 8b291b6b57 [Android] Allow users to be able to choose where they want the APK installed. Ryan Houdek 2013-08-21 14:35:31 -05:00
  • 1eb1ba8c3d Typo + Add Lima to the driverdetails. Ryan Houdek 2013-08-21 05:41:32 -05:00
  • 1910f5851f Make us capable of supporting driver specific issues(OSS versus official) Ryan Houdek 2013-08-21 05:34:42 -05:00
  • 906cbe5ddf ogl: enable glsl extension ARB_shader_image_load_store for early-z degasus 2013-08-21 11:48:39 +02:00
  • 60ccb2f44d [Android] Fix Android 4.3 from crashing on my devices. This was annoying to find. Ryan Houdek 2013-08-21 00:12:53 -05:00
  • fbd0fba13a [Android] Fix preferences from crashing. OSD controls was supposed to be boolean. Ryan Houdek 2013-08-21 00:06:48 -05:00
  • 272dcb8756 In Windows, if BBA can't connect to any TUNTAP device then throw a panicalert, not just an error log. Ryan Houdek 2013-08-21 03:22:01 +00:00
  • 53df78d372 [Android] Missed a string for the Japanese translation. Lioncash 2013-08-20 20:48:43 -04:00
  • e52c2ac337 [Android] Migrate the "Draw Onscreen Controls" preference to the video settings. Lioncash 2013-08-20 20:28:48 -04:00
  • 9170c9b360 [Android] Remove unnecessary string messages from CPUSettingsFragment and VideoSettingsFragment. Lioncash 2013-08-20 19:57:00 -04:00
  • 00996c8d38 [Android] Implement a ViewPager for the settings. Also, move classes into appropriate packages to make things cleaner. Lioncash 2013-08-20 19:39:00 -04:00
  • a3a4f21284 Remove some spurious endlines at the end of log messages Pierre Bourdon 2013-08-21 00:19:50 +02:00
  • 0521b6aa69 [Android] Hopefully fix buildbot's ant build. Ryan Houdek 2013-08-20 15:41:11 -05:00
  • 8de3250550 [Android] Load all of the new settings from the ini when the app is launched. Lioncash 2013-08-20 15:35:16 -04:00
  • 3fdfd75832 [Android] Add most of the Dolphin video/gfx settings to the settings menu. Lioncash 2013-08-20 14:33:30 -04:00
  • 642657d07c ogl: explain why pinned memory is disabled for index buffer degasus 2013-08-20 19:09:55 +02:00
  • cc03d9697d Gameini database update. Fix Metroid Prime 3: Corruption settings that got deleted by the clean up of revision e5f4586356cc. Fix/clean up various stuff that showed up in the process of searching for other regressions (there weren't any). kostamarino@hotmail.com 2013-08-20 17:21:57 +03:00
  • 38de5bdd4a Fixed nogui build. Scott Mansell 2013-08-21 01:50:20 +12:00
  • 7b99fad274 ogl: fix the range of glDrawRangeElements degasus 2013-08-20 15:25:02 +02:00
  • b6eb1af47b Now Compiles on Visual Studio. Scott Mansell 2013-08-21 01:18:30 +12:00
  • 64bd6a44d4 ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo degasus 2013-08-20 15:11:03 +02:00
  • 71cc490969 Appease the all powerful buildbot. Scott Mansell 2013-08-21 00:56:19 +12:00
  • 9dfb127923 ogl: remove glBindFragDataLocation degasus 2013-08-20 14:00:24 +02:00
  • d52e241cdf VideoSoftware: Added Real XFB support. Scott Mansell 2013-08-20 23:51:39 +12:00
  • fa8a4cdbb5 Corrected names of GetXFBAddress* functions in header. Scott Mansell 2013-08-20 23:25:24 +12:00
  • dd35156717 [Android] Forgot to document the new parameter used in SaveConfigToDolphinIni() in the last change. Fixed that. Lioncash 2013-08-19 22:37:04 -04:00
  • 9595457e1c [Android] Turn SaveConfigToDolphinIni() into a static method. Now saving settings to the ini config just uses one call in PrefsFragment.onDestroy(). Lioncash 2013-08-19 22:34:27 -04:00
  • 6dbfdce775 [Android] Remove the loading toast messages from the UI. These really don't need to be here since the things they were used for took very, very little time to load. Lioncash 2013-08-19 22:09:43 -04:00
  • 8dc0b38f00 [Android] Decouple Dolphin.ini config file saving from GameListActivity. It doesn't make sense to save the config AFTER control is returned from PrefsFragment to GameListActivity, since the main purpose of PrefsFragment is to handle the user settings. So, instead, we call SaveConfigToDolphinIni() in the PrefsFragment.onDestroy() method. This way, when the PrefsFragment object is being 'destroyed', it will write the settings to the ini. Lioncash 2013-08-19 21:56:13 -04:00
  • a87b967cde [Android] Simplify saving settings to the ini file. Since the setting names are known, there's no reason to loop through them. Lioncash 2013-08-19 20:55:50 -04:00
  • 377202b9f6 Correctly check for AVX support in x64CPUDetect Pierre Bourdon 2013-08-20 01:25:10 +02:00
  • 77a5af3bcf [Android] Change the settings menu a little more. Instead of the settings being a single view with settings from all components being displayed, I have broken it into sections. This future-proofs the settings menu in the sense that it won't get cluttered before people start asking "Hey, shouldn't this be broken into sections?". Lioncash 2013-08-19 19:10:13 -04:00
  • d3c437819d NetPlay: Add blank inputs when reporting mode changes, so the buffer isn't empty if wiimote 1 isn't polled next. Rachel Bryk 2013-08-19 13:45:02 -04:00
  • 814c1c9572 pixelShaderGen: also execute alpha test for always fail with late z test degasus 2013-08-19 21:27:54 +02:00
  • 3a7802e771 Gameini database update for Tom Clancy's Splinter Cell, Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Splinter Cell Chaos Theory and Super Mario Sunshine (Japanese). Fixes issue 6504. Fixes issue 6505. kostamarino@hotmail.com 2013-08-19 21:53:47 +03:00
  • ba3d3311bd [ARM] If one requests a FPR to not preload but then later ask it to preload. Make sure to preload it at that time. Would have caused issues with having to make sure the non-preloaded regs were always grabbed last. Ryan Houdek 2013-08-19 18:09:27 +00:00
  • 8094037104 [ARM] Add ps_sum0 and a disabled ps_madd. Ryan Houdek 2013-08-19 18:08:05 +00:00
  • 42de733c41 [ARM] Disable floating loadstores as they cause problems. Reenable faddsx/fsubsx as it works with loadstores disabled. Ryan Houdek 2013-08-19 18:06:56 +00:00
  • 23ce6b9227 ogl: remove glMapBuffer as it isn't in gles degasus 2013-08-19 19:20:10 +02:00
  • 1675f56f02 [ARM] Disable faddsx since it causes problems in crazy taxi. Ryan Houdek 2013-08-19 12:26:25 +00:00
  • b4baa4fdb9 [ARM] Add mullwx, mulhwux and half implemented srawix instructions. Change fsubsx/fmulsx slightly, still broken. Ryan Houdek 2013-08-19 06:25:45 +00:00
  • 9bded1382c [ARM] Add ASR/ASRS and UMULLS emitters. Ryan Houdek 2013-08-19 06:23:24 +00:00
  • 7a41acd8ff NetPlayServer: Remove unused code Jasper St. Pierre 2013-08-18 09:50:21 -04:00
  • 5c3dcc50bc Add an INI option to not loop FIFO playback and stop emulation when it's done Pierre Bourdon 2013-08-18 21:25:16 +02:00
  • 205ebbebbb [Android] Catch a more specific exception type (UnsatisfiedLinkError) when trying to load the main native Dolphin 'library'. Also made the logging tag more specific. Lioncash 2013-08-18 18:30:13 -04:00
  • c2d208df96 add the ability to export all save files LPFaint99 2013-08-18 14:59:05 -07:00
  • 477c21e946 fix import/export of games with folders. remove copy protection bit from banner - should allow *some* copy protected games to be moved to a real system; ex: super smash bros brawl, mario kart games with a nocopy/nomove folder cannot be imported to a real system without using homebrew tools, warn for these saves ex: guitar hero remove some unneccessary class fields the class is still incredibly ugly :( LPFaint99 2013-08-18 14:58:23 -07:00
  • 9f4ca0e0a7 [ARM] JitASM miroops. No functionality change. Ryan Houdek 2013-08-18 17:44:53 +00:00
  • 5782530b40 NetPlayProto: bump netplay version Jasper St. Pierre 2013-08-18 09:10:15 -04:00
  • 26242de914 Increases Gamecube pad polling rate during netplay to normal. Also re-add dualcore setting syncing to netplay, which I had erroneously removed. Justin Chadwick 2013-08-18 01:43:49 -04:00
  • 894e29b809 Fix comments, and send wiimote mapping to new users. Rachel Bryk 2013-08-18 05:17:06 -04:00
  • c774fb4880 Removed a redundant tooltip text. skidau 2013-08-18 17:09:01 +10:00
  • 5cec914484 Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs. skidau 2013-08-18 17:03:21 +10:00
  • 803b7ae991 [Android] Make the banners display a little larger. Now they don't look like tiny icons in the game list. Lioncash 2013-08-17 22:51:35 -04:00
  • ba76b016da [Android] Fix Wii games. Ryan Houdek 2013-08-17 19:41:28 -05:00
  • 7294fe5a3f Change per instruction run counts to u64 on all platforms. JIT64 and JITIL runcount isn't implemented properly(and is disabled) so this doesn't effect them. Ryan Houdek 2013-08-18 00:15:29 +00:00
  • d6fe9c639b Add an OSD message to remind the user if Shader Debugging is enabled Pierre Bourdon 2013-08-17 23:48:06 +02:00
  • 07d729daa2 [Android] Prevent duplicate duplicate items from being in the game list at one time. Lioncash 2013-08-17 14:28:50 -04:00
  • a9d634086c [Android] Change the Game List items to be formatted similarly to how the folder browser is. Also ensure the 'no banner' icon scales down to the same size as the other banners. Lioncash 2013-08-17 13:25:40 -04:00
  • 1f6c63f1d8 [Android] Ensure that required dependencies are actually exported along with everything else when the Android version builds. Without this, the support libs will not export and cause the emulator to crash upon being executed. Lioncash 2013-08-17 12:26:43 -04:00
  • 88f79a14db [Android] Simplify if statement conditions for the item click listener in FolderBrowser.java. Lioncash 2013-08-17 11:03:02 -04:00
  • 9149b30237 [Android] Shorten FolderBrowserItem's method 'isValidItem()' into 'isValid()' makes more sense and less redundancy in terms of 'item.isValidItem()' -> 'item.isValid()' Lioncash 2013-08-17 10:55:13 -04:00
  • 5047eeb263 [Android] FolderBrowserItem objects don't need to store a context. Lioncash 2013-08-17 10:50:31 -04:00
  • 8190565313 Update translation pot file. Glenn Rice 2013-08-17 09:31:38 -05:00
  • 756bf93111 NetWindow: Move "Write memcards" checkbox to be host-only Jasper St. Pierre 2013-08-16 21:42:38 -04:00
  • 7934df3879 Remove a redundant check in the fifo. Ryan Houdek 2013-08-17 01:27:08 +00:00
  • d0d162e6ad Fix really stupid optimise on Windows. Possibly explains speed difference from master. Matthew Parlane 2013-08-17 12:16:51 +12:00
  • 08b27bb3b8 In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread. Ryan Houdek 2013-08-16 23:41:45 +00:00
  • 49963da371 Put the shader info log at the end of the shader log file. This fixes issue 6495. Ryan Houdek 2013-08-16 21:05:35 +00:00
  • 1ba98550ef VideoConfigDialog: Rephrase "Hacked Buffer Upload" and its description to something less technical. NeoBrainX 2013-08-16 14:26:50 +00:00
  • 89d324786a Prevent stopping emulation before fully booting. This can sometimes cause dolphin to crash. Rachel Bryk 2013-08-16 10:04:08 -04:00
  • da560ecefc On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Android builds where bBootToPause would cause the games to boot in to a paused state, effectively causing the application to need to be forced closed and reran multiple times in order to test anything. Ryan Houdek 2013-08-16 07:30:53 -05:00
  • 367f294ed2 [Android] Make sure to unallocate the correct memory size in MemArena. Ryan Houdek 2013-08-16 04:55:33 -05:00
  • 59e060aba2 Missed some VS build options. Matthew Parlane 2013-08-16 21:42:31 +12:00
  • 4ac0fb0a3e Remove unneeded polarssl files. Matthew Parlane 2013-08-16 21:36:36 +12:00
  • 17918472ae Fix random d... Matthew Parlane 2013-08-16 19:26:34 +12:00
  • 9de7611ff9 Merge branch 'master' into wii-network Matthew Parlane 2013-08-16 19:17:07 +12:00
  • c7025989f8 Probably worthless commit that may fix wiimote netplay buffer problems. Rachel Bryk 2013-08-15 22:31:36 -04:00
  • 82e9bed20e [Android] Fix a bug where the name would display incorrectly in the game list. Lioncash 2013-08-15 20:34:05 -04:00
  • c3065ecb66 Fix compatibility with the SDL2.0 release. Pierre Bourdon 2013-08-15 22:18:40 +02:00
  • 1de39a4a6e Revert wrong indentation of some files. sorry for that one i was really convinced that i read that spaces must be used instead of tabs :) Rodolfo Bogado 2013-08-15 15:40:57 -03:00
  • 08a6b8920b re indentation to follow emulators code rules in some files I'm modifying Rodolfo Bogado 2013-08-15 15:16:32 -03:00
  • 10f6117905 Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3. Ryan Houdek 2013-08-15 18:15:55 +00:00
  • 8e9bbdeb2f some fixes for point rendering Rodolfo Bogado 2013-08-15 15:14:48 -03:00
  • 06620ff364 [Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the functions statically since eglGetProcAddress wouldn't return any GLESv3 functions. This also changes glMapBuffer to glMapBufferOES because glMapBuffer isn't actually part of the OpenGL ES 3 spec... Ryan Houdek 2013-08-15 18:07:03 +00:00
  • a5e34dd5cb merge changes from other back ends to the PerfQuery functionality Rodolfo Bogado 2013-08-15 14:43:58 -03:00
  • ba6a67a5f1 Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix Rodolfo Bogado 2013-08-15 13:49:53 -03:00
  • 863fb9f95b D3DBase: Fall back to creating a normal context when debug fails Jasper St. Pierre 2013-08-15 10:19:14 -04:00