Commit Graph

  • da82389347 Merge pull request #4172 from phire/software_fog_error Markus Wick 2016-09-02 09:53:44 +02:00
  • 0e7424b359 VideoSoftware: Fix unsigned overflow bug in fog Scott Mansell 2016-09-02 10:05:08 +12:00
  • d072d6d336 Merge pull request #4170 from Armada651/float-abs Jules Blok 2016-09-01 19:03:03 +02:00
  • f33a6d42c9 Merge pull request #4171 from Armada651/static-mutex Markus Wick 2016-09-01 18:34:30 +02:00
  • 9fb6f93ca1 PixelEngine: Add missing static specifier for s_token_finish_mutex. Jules Blok 2016-09-01 17:28:48 +02:00
  • 376cadb862 VertexShaderManager: Explicitly use floating-point variant of abs. Jules Blok 2016-09-01 17:23:07 +02:00
  • ec428756a6 Merge pull request #4169 from Armada651/dvd-triforce JosJuice 2016-09-01 17:20:20 +02:00
  • 73b05b339b DVDInterface: Remove unused Triforce buffer. Jules Blok 2016-09-01 17:15:43 +02:00
  • 50984d85b0 Merge pull request #4164 from Armada651/sonic-clipping Jules Blok 2016-09-01 15:28:09 +02:00
  • b7933c49b6 Merge pull request #4167 from EmptyChaos/fix-d3d-x3014 Mat M 2016-09-01 02:34:37 -04:00
  • e0d4dc6fed VertexShaderGen: Fix D3D X3014 compile error EmptyChaos 2016-09-01 04:43:19 +00:00
  • 13506d3c12 x64Emitter: Generify ABI_CallFunction variants Lioncash 2016-08-31 20:51:02 -04:00
  • 15a009706d Merge pull request #4143 from Pringo/capitalize Jules Blok 2016-09-01 03:21:24 +02:00
  • 2ab9e5e610 Merge pull request #4165 from lioncash/global Jules Blok 2016-09-01 03:20:31 +02:00
  • 9a660fdf18 Merge pull request #3707 from OrN/proj_stq-zz Jules Blok 2016-09-01 01:41:03 +02:00
  • debaf63fe8 VertexShaderGen: Move the sonic epsilon hack to the vertex shader. Jules Blok 2016-08-31 01:54:05 +02:00
  • ec7114a658 OGL: Remove unnecessary renderer global references Lioncash 2016-08-31 14:19:56 -04:00
  • 168e145fae D3D: Remove unnecessary renderer global references Lioncash 2016-08-31 14:17:22 -04:00
  • 9e26ef4aa8 D3D12: Remove unnecessary renderer global references Lioncash 2016-08-31 14:14:51 -04:00
  • 94cbe0c12a Comments Preston Smith 2016-08-31 02:44:36 -05:00
  • e6ccd0729f Revert postMat movement Preston Smith 2016-08-31 02:14:51 -05:00
  • 9842cef13f GameListCtrl: Reimplement Custom Paint to remove column lines. EmptyChaos 2016-08-03 15:03:18 +00:00
  • 50756d69c0 WX: Various fixes. EmptyChaos 2016-08-03 14:36:32 +00:00
  • cf0b4c9387 ISOProperties: Add notification when Cheats are disabled. EmptyChaos 2016-07-23 01:05:22 +00:00
  • 00a4404045 CheatManager/ISOProperties: Refactor ActionReplay tabs as a class EmptyChaos 2016-07-23 01:05:04 +00:00
  • 89b1d613cc Remove else in software renderer Preston Smith 2016-07-23 21:30:39 -05:00
  • e0a1ab9027 lint fix Preston Smith 2016-07-23 06:15:03 -05:00
  • 8f69de51ca inputform ABC1's q value is defaulting to 0 This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1. Preston Smith 2016-03-29 05:49:15 -04:00
  • 767f56d7c8 Software renderer fix Preston Smith 2016-03-13 03:38:44 -04:00
  • 5a6b876dbd Hardware renderer fix Preston Smith 2016-03-04 02:57:44 -05:00
  • def0b42fb7 Merge pull request #4161 from OrN/wxwidgets-build-fix Scott Mansell 2016-08-31 11:29:04 +12:00
  • f212d856b3 Fix wxWidgets build for 32-bit arch Preston Smith 2016-08-30 17:31:22 -05:00
  • 081cad709a Merge pull request #4046 from CharlesCorrin/master JosJuice 2016-08-30 18:27:52 +02:00
  • 9c51b2748b Merge pull request #4158 from Armada651/null-texture Jules Blok 2016-08-30 16:49:34 +02:00
  • 92920c4005 TextureCacheBase: Address 0x0 is valid, don't you dare ignore it. Jules Blok 2016-08-30 15:46:55 +02:00
  • 53b64435ae Map: Prevents symbols from being stripped Sepalani 2016-08-30 17:59:49 +04:00
  • c0ad35db81 SSX Tricky requires real XFB to display videos Benjamin Hodgetts 2016-08-30 14:16:34 +01:00
  • efac0cf8fe Merge pull request #4156 from phire/interlaced_panic Scott Mansell 2016-08-29 23:10:55 +12:00
  • c4786ad70e Merge pull request #4151 from phire/fix_lswx Scott Mansell 2016-08-29 23:10:23 +12:00
  • 17e64b75a5 VideoInterface: Fix panic alert on interlaced fields. Scott Mansell 2016-08-29 23:02:05 +12:00
  • fc2b0e0f45 Simplify lswx loop. Scott Mansell 2016-08-29 22:57:37 +12:00
  • fc969388f0 Merge pull request #4152 from aldelaro5/debugger-font-fix Scott Mansell 2016-08-29 11:17:59 +12:00
  • fb6492e702 gettextize: Pipe list of file names to xgettext JosJuice 2016-08-28 17:20:10 +02:00
  • 3266bf052a Toggle and Switches for upward/sideway WiimoteEmu Tim Maile 2016-08-23 11:03:19 +02:00
  • cd515911c0 Fix the user font not appearing on the captions of panes aldelaro5 2016-08-27 12:12:13 -04:00
  • 916bfdedbf Merge pull request #4147 from Armada651/accurate-depth Jules Blok 2016-08-28 01:59:31 +02:00
  • 967c371d7a Zero case behaviour confirmed by hardware test Scott Mansell 2016-08-28 09:48:29 +12:00
  • ab3eedcc33 While I'm here, stswx should wrap too. Scott Mansell 2016-08-27 10:33:39 +12:00
  • 5b47635b3f Fix bug in interpreter's lswx. Was overwriting extra register. Scott Mansell 2016-08-27 10:07:14 +12:00
  • ca1c77bbf6 Patch libusb to compile on vs2015. Pringo 2016-08-25 19:05:03 -07:00
  • 4aea898d53 Externals: Update libusb to version 1.0.20 Pringo 2016-08-25 18:27:40 -07:00
  • df0f7657d0 Fix frame dump issues where frame dumping stops before next drawn frame Chris Burgener 2016-08-24 13:00:25 -04:00
  • 35a270d2a8 TextureConversionShader: Don't use the float specifier in shader code. Jules Blok 2016-08-24 11:44:57 +02:00
  • 6c82469662 GameSettings: Remove forced slow depth from fixed titles. Jules Blok 2016-08-24 01:15:14 +02:00
  • 0fbf72cbf1 Merge pull request #4140 from Armada651/ww-depth Scott Mansell 2016-08-24 02:28:53 +12:00
  • 8170092364 Merge pull request #4139 from Armada651/dbz-depth Jules Blok 2016-08-23 16:23:58 +02:00
  • f7987017a0 PixelShaderManager: Use signed integers for the depth range parameters. Jules Blok 2016-08-23 10:08:13 +02:00
  • a8a9348913 OGL: Handle cases where reversed depth is already used. Jules Blok 2016-08-21 17:47:24 +02:00
  • 92f165d756 Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix Scott Mansell 2016-08-24 00:22:24 +12:00
  • cc7aa73081 Invalidate the icache when inserting a nop or BLR aldelaro5 2016-08-23 00:43:09 -04:00
  • 47d1b07abb Add a thread safe variant of invalidating the icache aldelaro5 2016-08-23 00:27:49 -04:00
  • 65472260d8 D3D: Correctly invert the viewport depth range. Jules Blok 2016-08-22 14:37:56 +02:00
  • 52af0770c3 Merge pull request #4141 from lioncash/vtx Markus Wick 2016-08-23 07:33:25 +02:00
  • 9446a2550b Fix Graphics Settings Capitalization Pringo 2016-08-22 21:25:54 -07:00
  • 8fa687eab4 Implement /dev/usb/ven with very basic functionality (based on the old wiispeak branch) mbc07 2016-08-23 00:23:19 -04:00
  • 2bf05a544d VertexManager: Correct variable naming scheme Lioncash 2016-08-21 23:46:52 -04:00
  • 8d186a468f Merge pull request #4136 from Helios747/custom_textures_hotkey Markus Wick 2016-08-22 16:59:01 +02:00
  • 8177eddd68 Merge pull request #4125 from leoetlino/fix-iterate-crash Markus Wick 2016-08-22 16:58:14 +02:00
  • 09b955fbdd Merge pull request #4133 from lioncash/hle Markus Wick 2016-08-22 16:53:53 +02:00
  • 10d20d47aa Merge pull request #4132 from lioncash/enum-fifo Markus Wick 2016-08-22 16:49:40 +02:00
  • 3156e8590b Merge pull request #4122 from EmptyChaos/tas-sticky Markus Wick 2016-08-22 16:27:24 +02:00
  • 1392efa91d VertexManagerBase: Get rid of static behavior Lioncash 2016-08-21 23:02:37 -04:00
  • a3eb9082fc Fix issues with Custom RTC when set past the year 2038 Chris Burgener 2016-08-19 17:16:28 -04:00
  • 9f6000bb27 Move code into Movie::SignalDiscChange JosJuice 2016-08-21 12:51:14 +02:00
  • a39e331aad Schedule an event to clear the jit cache when adding the first and last memory check aldelaro5 2016-08-20 23:59:18 -04:00
  • 0480ca48fb Add a thread safe variant of clearing the jit cache aldelaro5 2016-08-20 23:57:39 -04:00
  • 9e40fa2657 [Hotkey] Added custom textures toggle Anthony Serna 2016-08-19 23:14:56 -05:00
  • f1964f90d6 Merge pull request #4129 from RisingFog/hahahahahahahahahaha Scott Mansell 2016-08-20 08:48:28 +12:00
  • da0204a85c Fix a really stupid GLSL version parsing bug Chris Burgener 2016-08-17 19:20:24 -04:00
  • 31c530c7b3 Merge pull request #3386 from lioncash/memory JosJuice 2016-08-19 11:04:45 +02:00
  • e0c9c9b3ca HLE_OS: Return string from GetStringVA by value Lioncash 2016-08-19 00:22:50 -04:00
  • 5635d4b709 Fifo: Make SyncGPUReason an enum class Lioncash 2016-08-18 22:35:58 -04:00
  • 40f4308dc2 Merge pull request #4085 from Armada651/vertex-depth Jules Blok 2016-08-19 02:11:37 +02:00
  • e86d7cbc99 OGL: Workaround gl_ClipDistance bug on Mesa i965. Jules Blok 2016-08-17 20:12:44 +02:00
  • 7078216b61 Improve documentation. Jules Blok 2016-08-15 15:25:50 +02:00
  • 34385760c6 Move FifoPlayer 'Close' button to the right side of the dialog Julian Löhr 2016-08-16 03:13:24 +02:00
  • 41e64cfdfc Change the Wii U GC Adapter Dialog button from 'OK' to 'Close' Julian Löhr 2016-08-16 03:05:17 +02:00
  • 124772cfe0 Rename and reorder Members and Methods for name consistencies; Replace 'OK' and 'Cancel' buttons with single 'Close'; Remove the 'revert' for Wiimote Sources Julian Löhr 2016-08-16 02:53:38 +02:00
  • 1951df97db Change Input Config Dialogs to have only one 'Close' button Julian Löhr 2016-08-16 02:29:44 +02:00
  • 5608815cc8 Change Main Dialog Ok Button to Close Julian Löhr 2016-08-15 21:18:58 +02:00
  • 7ad1f340df Fix the pause/play toolbar button not updating when reaching a breakpoint or a memory check aldelaro5 2016-08-15 14:05:48 -04:00
  • 8c1c7fc2da Cosmetics. Jules Blok 2016-08-12 13:55:35 +02:00
  • 959d1879e5 VertexShaderGen: Fix far clipping. Jules Blok 2016-08-15 13:07:56 +02:00
  • afa251af42 DriverDetails: Add bug for broken gl_ClipDistance on i965. Jules Blok 2016-08-12 13:42:18 +02:00
  • 94927f360f VideoCommon: Add a user-defined far clipping plane. Jules Blok 2016-08-12 15:06:26 +02:00
  • 6e2052fae6 OGL: Disable clip distance on when not in a game-like state. Jules Blok 2016-08-11 21:03:56 +02:00
  • 9596ec8971 GeometryShaderGen: Pass-through clipping distance. Jules Blok 2016-08-11 17:03:49 +02:00
  • a141e91dd2 OGL: Check for GL_DEPTH_CLAMP support. Jules Blok 2016-08-05 22:31:34 +02:00
  • 4582853af4 VertexShaderGen: Use reversed depth range. Jules Blok 2016-08-06 03:40:45 +02:00
  • e9e81ece65 VideoBackends: Enable depth clamping. Jules Blok 2016-08-03 21:54:22 +02:00