dolphin/docs/DSP/zeldaNotes.txt
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00

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DSP startup sequence:
DspBoot called with (JASystem::TAudioThread::syncDSP()) as a parameter.
DSP lib initialized
A Dsp task is created:
init callback = DspHandShake()
req callback = JASystem::TAudioThread::syncDSP()
Task is pushed as first task and executed
DSP send DSP_INIT command (0xDCD10003)
__DSPHandler receive the command
task's init callback (DspHandShake) is called
1 mail is read from dsp (and discarded)
DSP flag is set as running
AIRegisterDMACallback(JASystem::TAudioThread::syncAudio((void))
AIStartDMA() to initialize dma in AI module
-----------------------------------
DSP run sequence:
__DSPHandler receive command DSP_RESUME
callback JASystem::TAudioThread::syncDSP called and pull 1 mail
A message is send by OSSendMessage(1)
JASystem::TAudioThread::audioproc receive OSMessage:
0=update dac
1=update dsp
2=nop ?
3=exit thread
dsp is updated