dolphin/Source/DSPSpy/main_spy.cpp
Vincent Pelletier 556d18f865 DSPSpy: Unhide stack registers
The screen real-estate is already reserved, the values are dumped and
restored by the on-DSP code, why not make something out of these values ?
Allows following:
- where exactly send_back was called from ($st1)
- the boundaries and progress of the innermost BLOOP{,I} ($st0, 2 and 3)
  up to send_back's call
2022-09-30 11:07:41 +00:00

763 lines
20 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// This is a test program for running code on the Wii DSP, with full control over input
// and automatic compare with output. VERY useful for figuring out what those little
// ops actually do.
// It's very unpolished though
// Use Dolphin's dsptool to generate a new dsp_code.h.
// Originally written by duddie and modified by FIRES. Then further modified by ector.
#include <array>
#include <debug.h>
#include <fat.h>
#include <fcntl.h>
#include <gccore.h>
#include <malloc.h>
#include <network.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <ogc/color.h>
#include <ogc/consol.h>
#include <unistd.h>
#ifdef _MSC_VER
// Just for easy looking :)
#define HW_RVL // HW_DOL
#endif
#ifdef HW_RVL
#include <sdcard/wiisd_io.h>
#include <wiiuse/wpad.h>
#else
#include <sdcard/gcsd.h>
#endif
#include "ConsoleHelper.h"
#include "dspregs.h"
// This is where the DSP binary is.
#include "dsp_code.h"
#include "mem_dump.h"
// Communication with the real DSP and with the DSP emulator.
#include "dsp_interface.h"
#include "real_dsp.h"
// #include "virtual_dsp.h"
// Used for communications with the DSP, such as dumping registers etc.
u16 dspbuffer[16 * 1024] __attribute__((aligned(0x4000)));
static void* xfb = nullptr;
void (*reboot)() = (void (*)())0x80001800;
GXRModeObj* rmode;
static vu16* const _dspReg = (u16*)0xCC005000;
u16* dspbufP;
u16* dspbufC;
u32* dspbufU;
u16 dspreg_in[32] = {
0x0410, 0x0510, 0x0610, 0x0710, 0x0810, 0x0910, 0x0a10, 0x0b10, 0xFFFF, 0xFFFF, 0xFFFF,
0xFFFF, 0x0855, 0x0966, 0x0a77, 0x0b88, 0x0014, 0xfff5, 0x00ff, 0x2200, 0x0000, 0x0000,
0x0000, 0x0000, 0x0003, 0x0004, 0x8000, 0x000C, 0x0007, 0x0008, 0x0009, 0x000a,
}; /// ax_h_1 ax_h_1
/* ttt ?
u16 dspreg_in[32] = {
0x0e4c, 0x03c0, 0x0bd9, 0x06a3, 0x0c06, 0x0240, 0x0010, 0x0ecc,
0x0000, 0x0000, 0x0000, 0x0000, 0x0322, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x00ff, 0x1b41, 0x0000, 0x0040, 0x00ff, 0x0000,
0x1000, 0x96cc, 0x0000, 0x0000, 0x3fc0, 0x96cc, 0x0000, 0x0000,
}; */
// if i set bit 0x4000 of SR my tests crashes :(
/*
// zelda 0x00da
u16 dspreg_in[32] = {
0x0a50, 0x0ca2, 0x04f8, 0x0ab0, 0x8039, 0x0000, 0x0000, 0x0000,
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x03d1, 0x0000, 0x0418, 0x0002, // r08 must have a value ... no
idea why (ector: it's the looped addressing regs)
0x0000, 0x0000, 0x00ff, 0x1804, 0xdb70, 0x4ddb, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e,
};*/
u16 dspreg_out[1000][32];
/*
// gba ucode dmas result here
u32 SecParams_out[2] __attribute__ ((aligned (0x20))) = {
0x11223344, // key
0x55667788 // bootinfo
};
// ripped from demo
u32 SecParams_in[8] __attribute__ ((aligned (0x20))) = {
0xDB967E0F, // key from gba
0x00000002,
0x00000002,
0x00001078,
(u32)SecParams_out, //0x80075060, // ptr to receiving buffer
// padding?
0x00000000,
0x00000000,
0x00000000
};
*/
// UI (interactive register editing)
u32 ui_mode;
enum
{
UIM_SEL = 1,
UIM_EDIT_REG = 2,
UIM_EDIT_BIN = 4,
};
// Currently selected register.
s32 cursor_reg = 0;
// Currently selected digit.
s32 small_cursor_x;
// Value currently being edited.
u16* reg_value;
RealDSP real_dsp;
// Currently running microcode
int curUcode = 0, runningUcode = 1;
int dsp_steps = 0;
constexpr std::array reg_names = {
"ar0", "ar1", "ar2", "ar3", "ix0", "ix1", "ix2", "ix3", "wr0", "wr1", "wr2",
"wr3", "st0", "st1", "st2", "st3", "c0h", "c1h", "cr ", "sr ", "pl ", "pm1",
"ph ", "pm2", "x0l", "x1l", "x0h", "x1h", "c0l", "c1l", "c0m", "c1m",
};
void print_reg_block(int x, int y, int sel, const u16* regs, const u16* compare_regs)
{
for (int j = 0; j < 4; j++)
{
for (int i = 0; i < 8; i++)
{
const int reg = j * 8 + i;
u8 color1 = regs[reg] == compare_regs[reg] ? CON_BRIGHT_WHITE : CON_BRIGHT_RED;
CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN);
CON_Printf(x + j * 9, i + y, "%s ", reg_names[reg]);
for (int k = 0; k < 4; k++)
{
if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG)
CON_SetColor(CON_BRIGHT_CYAN);
else
CON_SetColor(color1);
CON_Printf(x + 4 + j * 9 + k, i + y, "%01x", (regs[reg] >> ((3 - k) * 4)) & 0xf);
}
}
}
CON_SetColor(CON_WHITE);
CON_Printf(x + 2, y + 9, "ACC0: %02x %04x %04x", regs[DSP_REG_ACH0] & 0xff, regs[DSP_REG_ACM0],
regs[DSP_REG_ACL0]);
CON_Printf(x + 2, y + 10, "ACC1: %02x %04x %04x", regs[DSP_REG_ACH1] & 0xff, regs[DSP_REG_ACM1],
regs[DSP_REG_ACL1]);
CON_Printf(x + 2, y + 11, "AX0: %04x %04x", regs[DSP_REG_AXH0], regs[DSP_REG_AXL0]);
CON_Printf(x + 2, y + 12, "AX1: %04x %04x", regs[DSP_REG_AXH1], regs[DSP_REG_AXL1]);
u64 prod = (u64(regs[DSP_REG_PRODH]) << 32) + (u64(regs[DSP_REG_PRODM]) << 16) +
(u64(regs[DSP_REG_PRODM2]) << 16) + u64(regs[DSP_REG_PRODL]);
u8 prod_h = (prod >> 32) & 0xff;
u16 prod_m = (prod >> 16) & 0xffff;
u16 prod_l = prod & 0xffff;
CON_Printf(x + 2, y + 13, "PROD: %02x %04x %04x", prod_h, prod_m, prod_l);
CON_Printf(x + 2, y + 14, "SR:");
for (int i = 0; i < 16; ++i)
CON_Printf(x + 6 + i + i / 4, y + 14, "%c", regs[DSP_REG_SR] & (1 << (15 - i)) ? '1' : '0');
CON_Printf(x + 21, y + 15, "SZOC");
}
void print_regs(int _step, int _dsp_steps)
{
const u16* regs = _step == 0 ? dspreg_in : dspreg_out[_step - 1];
const u16* regs2 = dspreg_out[_step];
print_reg_block(0, 2, _step == 0 ? cursor_reg : -1, regs, regs2);
print_reg_block(38, 2, -1, regs2, regs);
CON_SetColor(CON_WHITE);
CON_Printf(33, 17, "%i / %i ", _step + 1, _dsp_steps);
return;
static int count = 0;
int x = 0, y = 16;
if (count > 2)
CON_Clear();
count = 0;
CON_SetColor(CON_WHITE);
for (int i = 0x0; i < 0xf70; i++)
{
if (dspbufC[i] != mem_dump[i])
{
CON_Printf(x, y, "%04x=%04x", i, dspbufC[i]);
count++;
x += 10;
if (x >= 60)
{
x = 0;
y++;
}
}
}
CON_Printf(4, 25, "%08x", count);
}
void UpdateLastMessage(const char* msg)
{
CON_PrintRow(4, 24, msg);
}
void DumpDSP_ROMs(const u16* rom, const u16* coef)
{
char filename[260] = {0};
sprintf(filename, "sd:/dsp_rom.bin");
FILE* fROM = fopen(filename, "wb");
sprintf(filename, "sd:/dsp_coef.bin");
FILE* fCOEF = fopen(filename, "wb");
if (fROM && fCOEF)
{
fwrite(MEM_PHYSICAL_TO_K0(rom), 0x2000, 1, fROM);
fwrite(MEM_PHYSICAL_TO_K0(coef), 0x1000, 1, fCOEF);
UpdateLastMessage("DSP ROMs dumped to SD");
}
else
{
UpdateLastMessage("SD Write Error");
}
if (fROM)
fclose(fROM);
if (fCOEF)
fclose(fCOEF);
}
void ui_pad_sel(void)
{
#ifdef HW_RVL
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
cursor_reg += 8;
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
cursor_reg -= 8;
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
cursor_reg--;
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
cursor_reg++;
cursor_reg &= 0x1f;
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
{
ui_mode = UIM_EDIT_REG;
reg_value = &dspreg_in[cursor_reg];
}
#endif
if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
cursor_reg += 8;
if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
cursor_reg -= 8;
if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
cursor_reg--;
if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
cursor_reg++;
cursor_reg &= 0x1f;
if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
{
ui_mode = UIM_EDIT_REG;
reg_value = &dspreg_in[cursor_reg];
}
}
void ui_pad_edit_reg(void)
{
#ifdef HW_RVL
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
small_cursor_x++;
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
small_cursor_x--;
small_cursor_x &= 0x3;
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
*reg_value += 0x1 << (4 * (3 - small_cursor_x));
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
ui_mode = UIM_SEL;
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_1)
*reg_value = 0;
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
*reg_value = 0xffff;
#endif
if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
small_cursor_x++;
if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
small_cursor_x--;
small_cursor_x &= 0x3;
if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
*reg_value += 0x1 << (4 * (3 - small_cursor_x));
if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
ui_mode = UIM_SEL;
if (PAD_ButtonsDown(0) & PAD_BUTTON_X)
*reg_value = 0;
if (PAD_ButtonsDown(0) & PAD_BUTTON_Y)
*reg_value = 0xffff;
}
void handle_dsp_mail(void)
{
// Should put a loop around this too.
if (DSP_CheckMailFrom())
{
u32 mail = DSP_ReadMailFrom();
if (mail == 0x8071feed)
{
// DSP ready for task. Let's send one.
// First, prepare data.
for (int n = 0; n < 32; n++)
dspbufC[0x00 + n] = dspreg_in[n];
DCFlushRange(dspbufC, 0x2000);
// Then send the code.
DCFlushRange((void*)dsp_code[curUcode], 0x2000);
// DMA ucode to iram base, entry point is just after exception vectors...0x10
// NOTE: for any ucode made by dsptool, the block length will be 8191
real_dsp.SendTask((void*)MEM_VIRTUAL_TO_PHYSICAL(dsp_code[curUcode]), 0,
sizeof(dsp_code[curUcode]) - 1, 0x10);
runningUcode = curUcode + 1;
// Clear exception status since we've loaded a new ucode
CON_BlankRow(25);
}
else if ((mail & 0xffff0000) == 0x8bad0000)
{
// dsp_base.inc is reporting an exception happened
CON_PrintRow(4, 25, "%s caused exception %x at step %i", UCODE_NAMES[curUcode], mail & 0xff,
dsp_steps);
}
else if (mail == 0x8888dead)
{
// Send memory dump (DSP DRAM from someone's GameCube?)
// not really sure why this is important - I guess just to try to keep tests predictable
u16* tmpBuf = (u16*)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);
while (real_dsp.CheckMailTo())
;
real_dsp.SendMailTo((u32)tmpBuf);
while (real_dsp.CheckMailTo())
;
}
else if (mail == 0x8888beef)
{
// Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place)
while (real_dsp.CheckMailTo())
;
real_dsp.SendMailTo((u32)dspbufP);
while (real_dsp.CheckMailTo())
;
}
else if (mail == 0x8888feeb)
{
// We got a stepful of registers.
DCInvalidateRange(dspbufC, 0x2000);
for (int i = 0; i < 32; i++)
dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i];
dsp_steps++;
while (real_dsp.CheckMailTo())
;
real_dsp.SendMailTo(0x8000dead);
while (real_dsp.CheckMailTo())
;
}
else if (mail == 0x80050000)
{
CON_PrintRow(4, 25, "ACCOV at step %i", dsp_steps);
}
// ROM dumping mails
else if (mail == 0x8888c0de)
{
// DSP has copied irom to its DRAM...send address so it can dma it back
while (real_dsp.CheckMailTo())
;
real_dsp.SendMailTo((u32)dspbufP);
while (real_dsp.CheckMailTo())
;
}
else if (mail == 0x8888da7a)
{
// DSP has copied coef to its DRAM...send address so it can DMA it back
while (real_dsp.CheckMailTo())
;
real_dsp.SendMailTo((u32)&dspbufP[0x1000]);
while (real_dsp.CheckMailTo())
;
// Now we can do something useful with the buffer :)
DumpDSP_ROMs(dspbufP, &dspbufP[0x1000]);
}
// SDK status mails
/*
// GBA ucode
else if (mail == 0xdcd10000) // DSP_INIT
{
real_dsp.SendMailTo(0xabba0000);
while (real_dsp.CheckMailTo());
DCFlushRange(SecParams_in, sizeof(SecParams_in));
CON_PrintRow(4, 25, "SecParams_out = %x", SecParams_in[4]);
real_dsp.SendMailTo((u32)SecParams_in);
while (real_dsp.CheckMailTo());
}
else if (mail == 0xdcd10003) // DSP_DONE
{
real_dsp.SendMailTo(0xcdd1babe); // custom mail to tell DSP to halt (calls end_of_test)
while (real_dsp.CheckMailTo());
DCInvalidateRange(SecParams_out, sizeof(SecParams_out));
CON_PrintRow(4, 26, "SecParams_out: %08x %08x",
SecParams_out[0], SecParams_out[1]);
}
*/
CON_PrintRow(2, 1, "UCode: %d/%d %s, Last mail: %08x", curUcode + 1, NUM_UCODES,
UCODE_NAMES[curUcode], mail);
}
}
void dump_all_ucodes(bool fastmode)
{
char filename[260] = {0};
char temp[100];
u32 written;
sprintf(filename, "sd:/dsp_dump_all.bin");
FILE* f2 = fopen(filename, "wb");
fclose(f2);
for (int UCodeToDump = 0; UCodeToDump < NUM_UCODES; UCodeToDump++)
{
// First, change the microcode
dsp_steps = 0;
curUcode = UCodeToDump;
runningUcode = 0;
DCInvalidateRange(dspbufC, 0x2000);
DCFlushRange(dspbufC, 0x2000);
real_dsp.Reset();
// Loop over handling mail until we've stopped stepping
// dsp_steps-3 compensates for mails to setup the ucode
for (int steps_cache = dsp_steps - 3; steps_cache <= dsp_steps; steps_cache++)
{
VIDEO_WaitVSync();
handle_dsp_mail();
}
VIDEO_WaitVSync();
sprintf(filename, "sd:/dsp_dump_all.bin");
FILE* f2 = fopen(filename, "ab");
if (fastmode == false)
{
// Then write microcode dump to file
sprintf(filename, "sd:/dsp_dump%d.bin", UCodeToDump);
FILE* f = fopen(filename, "wb");
if (f)
{
// First write initial regs
written = fwrite(dspreg_in, 1, 32 * 2, f);
// Then write all the dumps.
written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f);
fclose(f);
}
else
{
UpdateLastMessage("SD Write Error");
break;
}
}
if (f2) // all in 1 dump file (extra)
{
if (UCodeToDump == 0)
{
// First write initial regs
written = fwrite(dspreg_in, 1, 32 * 2, f2);
written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
}
else
{
written = fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
}
fclose(f2);
if (UCodeToDump < NUM_UCODES - 1)
{
sprintf(temp, "Dump %d Successful. Wrote %d bytes, steps: %d", UCodeToDump + 1, written,
dsp_steps);
UpdateLastMessage(temp);
}
else
{
UpdateLastMessage("DUMPING DONE!");
}
}
else
{
UpdateLastMessage("SD Write Error");
break;
}
}
}
// Shove common, un-dsp-ish init things here
void InitGeneral()
{
// Initialize the video system
VIDEO_Init();
// This function initializes the attached controllers
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
#endif
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii Menu
rmode = VIDEO_GetPreferredMode(nullptr);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
// Initialize the console, required for printf
CON_Init(xfb, 20, 64, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ);
#ifdef HW_RVL
// Initialize FAT so we can write to SD.
__io_wiisd.startup();
fatMountSimple("sd", &__io_wiisd);
#else
// Initialize FAT so we can write to SD Gecko in slot B.
fatMountSimple("sd", &__io_gcsdb);
// Init debug over BBA...change IPs to suite your needs
tcp_localip = "192.168.1.103";
tcp_netmask = "255.255.255.0";
tcp_gateway = "192.168.1.2";
DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT);
#endif
}
void ExitToLoader()
{
fatUnmount("sd");
#ifdef HW_RVL
__io_wiisd.shutdown();
#endif
UpdateLastMessage("Exiting...");
real_dsp.Reset();
reboot();
}
int main()
{
InitGeneral();
ui_mode = UIM_SEL;
dspbufP = (u16*)MEM_VIRTUAL_TO_PHYSICAL(dspbuffer); // physical
dspbufC = dspbuffer; // cached
dspbufU = (u32*)(MEM_K0_TO_K1(dspbuffer)); // uncached
DCInvalidateRange(dspbuffer, 0x2000);
for (int j = 0; j < 0x800; j++)
dspbufU[j] = 0xffffffff;
// Initialize DSP.
real_dsp.Init();
int show_step = 0;
while (true)
{
handle_dsp_mail();
VIDEO_WaitVSync();
PAD_ScanPads();
if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
ExitToLoader();
#ifdef HW_RVL
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
ExitToLoader();
CON_Printf(2, 18, "Controls:");
CON_Printf(4, 19, "+/- (GC:'L'/'R') to move");
CON_Printf(4, 20, "A (GC:'A') to edit register; B (GC:'B') to start over");
CON_Printf(4, 21, "1 (GC:'Z') to move next microcode");
CON_Printf(4, 22,
"2 (GC:'X') dump results to SD; UP (GC:'Y') dump results to SD (SINGLE FILE)");
CON_Printf(4, 23, "Home (GC:'START') to exit");
#else
CON_Printf(2, 18, "Controls:");
CON_Printf(4, 19, "L/R to move");
CON_Printf(4, 20, "A to edit register, B to start over");
CON_Printf(4, 21, "Z to move to next microcode");
CON_Printf(4, 22, "Start to exit");
#endif
print_regs(show_step, dsp_steps);
switch (ui_mode)
{
case UIM_SEL:
ui_pad_sel();
break;
case UIM_EDIT_REG:
ui_pad_edit_reg();
break;
case UIM_EDIT_BIN:
// ui_pad_edit_bin();
break;
default:
break;
}
DCFlushRange(xfb, 0x200000);
// Use B to start over.
#ifdef HW_RVL
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_B))
#else
if (PAD_ButtonsDown(0) & PAD_BUTTON_B)
#endif
{
dsp_steps =
0; // Let's not add the new steps after the original ones. That was just annoying.
DCInvalidateRange(dspbufC, 0x2000);
DCFlushRange(dspbufC, 0x2000);
// Reset the DSP.
real_dsp.Reset();
UpdateLastMessage("OK");
}
// Navigate between results using + and - buttons.
#ifdef HW_RVL
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_R))
#else
if (PAD_ButtonsDown(0) & PAD_TRIGGER_R)
#endif
{
show_step++;
if (show_step >= dsp_steps)
show_step = 0;
UpdateLastMessage("OK");
}
#ifdef HW_RVL
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_L))
#else
if (PAD_ButtonsDown(0) & PAD_TRIGGER_L)
#endif
{
show_step--;
if (show_step < 0)
show_step = dsp_steps - 1;
UpdateLastMessage("OK");
}
#ifdef HW_RVL
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_1) || (PAD_ButtonsDown(0) & PAD_TRIGGER_Z))
#else
if (PAD_ButtonsDown(0) & PAD_TRIGGER_Z)
#endif
{
curUcode++;
if (curUcode == NUM_UCODES)
curUcode = 0;
// Reset step counters since we're in a new ucode.
show_step = 0;
dsp_steps = 0;
DCInvalidateRange(dspbufC, 0x2000);
for (int n = 0; n < 0x2000; n++)
{
// dspbufU[n/2] = 0; dspbufC[n] = 0;
}
DCFlushRange(dspbufC, 0x2000);
// Reset the DSP.
real_dsp.Reset();
UpdateLastMessage("OK");
// Waiting for video to synchronize (enough time to set our new microcode)
VIDEO_WaitVSync();
}
#ifdef HW_RVL
// Probably could offer to save to sd gecko or something on gc...
// The future is web-based reporting ;)
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_2) || (PAD_ButtonsDown(0) & PAD_BUTTON_X))
{
dump_all_ucodes(false);
}
// Dump all results into 1 file (skip file per ucode part) = FAST because of LIBFAT filecreate
// bug
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_UP) || (PAD_ButtonsDown(0) & PAD_BUTTON_Y))
{
dump_all_ucodes(true);
}
#endif
} // end main loop
ExitToLoader();
// Will never reach here, but just to be sure..
exit(0);
return 0;
}