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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
34 lines
1,008 B
C++
34 lines
1,008 B
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <gccore.h>
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// DSPCR bits
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#define DSPCR_DSPRESET 0x0800 // Reset DSP
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#define DSPCR_ARDMA 0x0200 // ARAM DMA in progress, if set
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#define DSPCR_DSPINTMSK 0x0100 // * interrupt mask (RW)
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#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
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#define DSPCR_ARINTMSK 0x0040
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#define DSPCR_ARINT 0x0020
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#define DSPCR_AIINTMSK 0x0010
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#define DSPCR_AIINT 0x0008
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#define DSPCR_HALT 0x0004 // halt DSP
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#define DSPCR_PIINT 0x0002 // assert DSP PI interrupt
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#define DSPCR_RES 0x0001 // reset DSP
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class IDSP
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{
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public:
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virtual ~IDSP() {}
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virtual void Init() = 0;
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virtual void Reset() = 0;
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virtual u32 CheckMailTo() = 0;
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virtual void SendMailTo(u32 mail) = 0;
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// Yeah, yeah, having a method here makes this not a pure interface - but
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// the implementation does nothing but calling the virtual methods above.
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void SendTask(void* addr, u16 iram_addr, u16 len, u16 start);
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};
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