mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-12-22 13:16:28 +00:00
1ad8dd7634
This also removes the emu folder from the Makefile, and the Config.h file. I'm not entirely sure what build.sh was for, but my best guess is that it was some kind of tool to run emulated DSP code at the same time as the actual DSP code and compare the results. I don't know if it ever worked, but it certainly doesn't work now.
161 lines
6.1 KiB
Makefile
161 lines
6.1 KiB
Makefile
#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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#---------------------------------------------------------------------------------
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# build for wii by default, make HW_TYPE=gamecube will do what it sounds like
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# NOTE: gamecube build may require use of dollz3 before running, if sending over BBA
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#---------------------------------------------------------------------------------
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HW_TYPE = wii
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include $(DEVKITPPC)/$(HW_TYPE)_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))_$(HW_TYPE)
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BUILD := build
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SOURCES := .
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DATA := data
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INCLUDES := include ../Core/Common .
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -save-temps -O2 -Wall --no-strict-aliasing $(MACHDEP) $(INCLUDE)
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CXXFLAGS = -std=c++17 -Wno-register $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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ifeq ($(HW_TYPE), gamecube)
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LIBS := -lfat -ldb -logc -lm
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else
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LIBS := -lfat -lwiiuse -lbte -logc -lm
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endif
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := -L$(LIBOGC_LIB) $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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ifeq ($(HW_TYPE), gamecube)
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PSOload $(OUTPUT).dol
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else
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wiiload $(OUTPUT).dol
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endif
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#%.biz: %.ds
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# gcdsptool -c $< -o $@
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#%.h: %.biz
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# raw2c $< $@
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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$(OFILES_SOURCES) : $(HFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .bin extension
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#---------------------------------------------------------------------------------
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#%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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# @echo $(notdir $<)
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# $(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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