mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-04 20:43:44 -05:00
5728ebf7ad
CMake dependency fixes
488 lines
17 KiB
C++
488 lines
17 KiB
C++
// Copyright 2023 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "VideoCommon/OnScreenUI.h"
|
|
|
|
#include "Common/EnumMap.h"
|
|
#include "Common/Profiler.h"
|
|
#include "Common/Timer.h"
|
|
|
|
#include "Core/AchievementManager.h"
|
|
#include "Core/Config/MainSettings.h"
|
|
#include "Core/Config/NetplaySettings.h"
|
|
#include "Core/Movie.h"
|
|
#include "Core/System.h"
|
|
|
|
#include "VideoCommon/AbstractGfx.h"
|
|
#include "VideoCommon/AbstractPipeline.h"
|
|
#include "VideoCommon/AbstractShader.h"
|
|
#include "VideoCommon/FramebufferShaderGen.h"
|
|
#include "VideoCommon/NetPlayChatUI.h"
|
|
#include "VideoCommon/NetPlayGolfUI.h"
|
|
#include "VideoCommon/OnScreenDisplay.h"
|
|
#include "VideoCommon/PerformanceMetrics.h"
|
|
#include "VideoCommon/Present.h"
|
|
#include "VideoCommon/Statistics.h"
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
#include <inttypes.h>
|
|
#include <mutex>
|
|
|
|
#include <imgui.h>
|
|
#include <implot.h>
|
|
|
|
namespace VideoCommon
|
|
{
|
|
bool OnScreenUI::Initialize(u32 width, u32 height, float scale)
|
|
{
|
|
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
|
|
|
if (!IMGUI_CHECKVERSION())
|
|
{
|
|
PanicAlertFmt("ImGui version check failed");
|
|
return false;
|
|
}
|
|
if (!ImGui::CreateContext())
|
|
{
|
|
PanicAlertFmt("Creating ImGui context failed");
|
|
return false;
|
|
}
|
|
if (!ImPlot::CreateContext())
|
|
{
|
|
PanicAlertFmt("Creating ImPlot context failed");
|
|
return false;
|
|
}
|
|
|
|
// Don't create an ini file. TODO: Do we want this in the future?
|
|
ImGui::GetIO().IniFilename = nullptr;
|
|
SetScale(scale);
|
|
|
|
PortableVertexDeclaration vdecl = {};
|
|
vdecl.position = {ComponentFormat::Float, 2, offsetof(ImDrawVert, pos), true, false};
|
|
vdecl.texcoords[0] = {ComponentFormat::Float, 2, offsetof(ImDrawVert, uv), true, false};
|
|
vdecl.colors[0] = {ComponentFormat::UByte, 4, offsetof(ImDrawVert, col), true, false};
|
|
vdecl.stride = sizeof(ImDrawVert);
|
|
m_imgui_vertex_format = g_gfx->CreateNativeVertexFormat(vdecl);
|
|
if (!m_imgui_vertex_format)
|
|
{
|
|
PanicAlertFmt("Failed to create ImGui vertex format");
|
|
return false;
|
|
}
|
|
|
|
// Font texture(s).
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
u8* font_tex_pixels;
|
|
int font_tex_width, font_tex_height;
|
|
io.Fonts->GetTexDataAsRGBA32(&font_tex_pixels, &font_tex_width, &font_tex_height);
|
|
|
|
TextureConfig font_tex_config(font_tex_width, font_tex_height, 1, 1, 1,
|
|
AbstractTextureFormat::RGBA8, 0,
|
|
AbstractTextureType::Texture_2DArray);
|
|
std::unique_ptr<AbstractTexture> font_tex =
|
|
g_gfx->CreateTexture(font_tex_config, "ImGui font texture");
|
|
if (!font_tex)
|
|
{
|
|
PanicAlertFmt("Failed to create ImGui texture");
|
|
return false;
|
|
}
|
|
font_tex->Load(0, font_tex_width, font_tex_height, font_tex_width, font_tex_pixels,
|
|
sizeof(u32) * font_tex_width * font_tex_height);
|
|
|
|
io.Fonts->TexID = font_tex.get();
|
|
|
|
m_imgui_textures.push_back(std::move(font_tex));
|
|
}
|
|
|
|
if (!RecompileImGuiPipeline())
|
|
return false;
|
|
|
|
m_imgui_last_frame_time = Common::Timer::NowUs();
|
|
m_ready = true;
|
|
BeginImGuiFrameUnlocked(width, height); // lock is already held
|
|
|
|
return true;
|
|
}
|
|
|
|
OnScreenUI::~OnScreenUI()
|
|
{
|
|
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
|
|
|
ImGui::EndFrame();
|
|
ImPlot::DestroyContext();
|
|
ImGui::DestroyContext();
|
|
}
|
|
|
|
bool OnScreenUI::RecompileImGuiPipeline()
|
|
{
|
|
if (g_presenter->GetBackbufferFormat() == AbstractTextureFormat::Undefined)
|
|
{
|
|
// No backbuffer (nogui) means no imgui rendering will happen
|
|
// Some backends don't like making pipelines with no render targets
|
|
return true;
|
|
}
|
|
|
|
const bool linear_space_output =
|
|
g_presenter->GetBackbufferFormat() == AbstractTextureFormat::RGBA16F;
|
|
|
|
std::unique_ptr<AbstractShader> vertex_shader = g_gfx->CreateShaderFromSource(
|
|
ShaderStage::Vertex, FramebufferShaderGen::GenerateImGuiVertexShader(),
|
|
"ImGui vertex shader");
|
|
std::unique_ptr<AbstractShader> pixel_shader = g_gfx->CreateShaderFromSource(
|
|
ShaderStage::Pixel, FramebufferShaderGen::GenerateImGuiPixelShader(linear_space_output),
|
|
"ImGui pixel shader");
|
|
if (!vertex_shader || !pixel_shader)
|
|
{
|
|
PanicAlertFmt("Failed to compile ImGui shaders");
|
|
return false;
|
|
}
|
|
|
|
// GS is used to render the UI to both eyes in stereo modes.
|
|
std::unique_ptr<AbstractShader> geometry_shader;
|
|
if (g_gfx->UseGeometryShaderForUI())
|
|
{
|
|
geometry_shader = g_gfx->CreateShaderFromSource(
|
|
ShaderStage::Geometry, FramebufferShaderGen::GeneratePassthroughGeometryShader(1, 1),
|
|
"ImGui passthrough geometry shader");
|
|
if (!geometry_shader)
|
|
{
|
|
PanicAlertFmt("Failed to compile ImGui geometry shader");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
AbstractPipelineConfig pconfig = {};
|
|
pconfig.vertex_format = m_imgui_vertex_format.get();
|
|
pconfig.vertex_shader = vertex_shader.get();
|
|
pconfig.geometry_shader = geometry_shader.get();
|
|
pconfig.pixel_shader = pixel_shader.get();
|
|
pconfig.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
|
|
pconfig.depth_state = RenderState::GetNoDepthTestingDepthState();
|
|
pconfig.blending_state = RenderState::GetNoBlendingBlendState();
|
|
pconfig.blending_state.blendenable = true;
|
|
pconfig.blending_state.srcfactor = SrcBlendFactor::SrcAlpha;
|
|
pconfig.blending_state.dstfactor = DstBlendFactor::InvSrcAlpha;
|
|
pconfig.blending_state.srcfactoralpha = SrcBlendFactor::Zero;
|
|
pconfig.blending_state.dstfactoralpha = DstBlendFactor::One;
|
|
pconfig.framebuffer_state.color_texture_format = g_presenter->GetBackbufferFormat();
|
|
pconfig.framebuffer_state.depth_texture_format = AbstractTextureFormat::Undefined;
|
|
pconfig.framebuffer_state.samples = 1;
|
|
pconfig.framebuffer_state.per_sample_shading = false;
|
|
pconfig.usage = AbstractPipelineUsage::Utility;
|
|
m_imgui_pipeline = g_gfx->CreatePipeline(pconfig);
|
|
if (!m_imgui_pipeline)
|
|
{
|
|
PanicAlertFmt("Failed to create imgui pipeline");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void OnScreenUI::BeginImGuiFrame(u32 width, u32 height)
|
|
{
|
|
std::unique_lock<std::mutex> imgui_lock(m_imgui_mutex);
|
|
BeginImGuiFrameUnlocked(width, height);
|
|
}
|
|
|
|
void OnScreenUI::BeginImGuiFrameUnlocked(u32 width, u32 height)
|
|
{
|
|
m_backbuffer_width = width;
|
|
m_backbuffer_height = height;
|
|
|
|
const u64 current_time_us = Common::Timer::NowUs();
|
|
const u64 time_diff_us = current_time_us - m_imgui_last_frame_time;
|
|
const float time_diff_secs = static_cast<float>(time_diff_us / 1000000.0);
|
|
m_imgui_last_frame_time = current_time_us;
|
|
|
|
// Update I/O with window dimensions.
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.DisplaySize =
|
|
ImVec2(static_cast<float>(m_backbuffer_width), static_cast<float>(m_backbuffer_height));
|
|
io.DeltaTime = time_diff_secs;
|
|
|
|
ImGui::NewFrame();
|
|
}
|
|
|
|
void OnScreenUI::DrawImGui()
|
|
{
|
|
ImDrawData* draw_data = ImGui::GetDrawData();
|
|
if (!draw_data)
|
|
return;
|
|
|
|
g_gfx->SetViewport(0.0f, 0.0f, static_cast<float>(m_backbuffer_width),
|
|
static_cast<float>(m_backbuffer_height), 0.0f, 1.0f);
|
|
|
|
// Uniform buffer for draws.
|
|
struct ImGuiUbo
|
|
{
|
|
float u_rcp_viewport_size_mul2[2];
|
|
float padding[2];
|
|
};
|
|
ImGuiUbo ubo = {{1.0f / m_backbuffer_width * 2.0f, 1.0f / m_backbuffer_height * 2.0f}};
|
|
|
|
// Set up common state for drawing.
|
|
g_gfx->SetPipeline(m_imgui_pipeline.get());
|
|
g_gfx->SetSamplerState(0, RenderState::GetPointSamplerState());
|
|
g_vertex_manager->UploadUtilityUniforms(&ubo, sizeof(ubo));
|
|
|
|
for (int i = 0; i < draw_data->CmdListsCount; i++)
|
|
{
|
|
const ImDrawList* cmdlist = draw_data->CmdLists[i];
|
|
if (cmdlist->VtxBuffer.empty() || cmdlist->IdxBuffer.empty())
|
|
return;
|
|
|
|
u32 base_vertex, base_index;
|
|
g_vertex_manager->UploadUtilityVertices(cmdlist->VtxBuffer.Data, sizeof(ImDrawVert),
|
|
cmdlist->VtxBuffer.Size, cmdlist->IdxBuffer.Data,
|
|
cmdlist->IdxBuffer.Size, &base_vertex, &base_index);
|
|
|
|
for (const ImDrawCmd& cmd : cmdlist->CmdBuffer)
|
|
{
|
|
if (cmd.UserCallback)
|
|
{
|
|
cmd.UserCallback(cmdlist, &cmd);
|
|
continue;
|
|
}
|
|
|
|
g_gfx->SetScissorRect(g_gfx->ConvertFramebufferRectangle(
|
|
MathUtil::Rectangle<int>(
|
|
static_cast<int>(cmd.ClipRect.x), static_cast<int>(cmd.ClipRect.y),
|
|
static_cast<int>(cmd.ClipRect.z), static_cast<int>(cmd.ClipRect.w)),
|
|
g_gfx->GetCurrentFramebuffer()));
|
|
g_gfx->SetTexture(0, reinterpret_cast<const AbstractTexture*>(cmd.TextureId));
|
|
g_gfx->DrawIndexed(base_index, cmd.ElemCount, base_vertex);
|
|
base_index += cmd.ElemCount;
|
|
}
|
|
}
|
|
|
|
// Some capture software (such as OBS) hooks SwapBuffers and uses glBlitFramebuffer to copy our
|
|
// back buffer just before swap. Because glBlitFramebuffer honors the scissor test, the capture
|
|
// itself will be clipped to whatever bounds were last set by ImGui, resulting in a rather useless
|
|
// capture whenever any ImGui windows are open. We'll reset the scissor rectangle to the entire
|
|
// viewport here to avoid this problem.
|
|
g_gfx->SetScissorRect(g_gfx->ConvertFramebufferRectangle(
|
|
MathUtil::Rectangle<int>(0, 0, m_backbuffer_width, m_backbuffer_height),
|
|
g_gfx->GetCurrentFramebuffer()));
|
|
}
|
|
|
|
// Create On-Screen-Messages
|
|
void OnScreenUI::DrawDebugText()
|
|
{
|
|
const bool show_movie_window =
|
|
Config::Get(Config::MAIN_SHOW_FRAME_COUNT) || Config::Get(Config::MAIN_SHOW_LAG) ||
|
|
Config::Get(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY) ||
|
|
Config::Get(Config::MAIN_MOVIE_SHOW_RTC) || Config::Get(Config::MAIN_MOVIE_SHOW_RERECORD);
|
|
if (show_movie_window)
|
|
{
|
|
// Position under the FPS display.
|
|
ImGui::SetNextWindowPos(
|
|
ImVec2(ImGui::GetIO().DisplaySize.x - 10.f * m_backbuffer_scale, 80.f * m_backbuffer_scale),
|
|
ImGuiCond_FirstUseEver, ImVec2(1.0f, 0.0f));
|
|
ImGui::SetNextWindowSizeConstraints(
|
|
ImVec2(150.0f * m_backbuffer_scale, 20.0f * m_backbuffer_scale),
|
|
ImGui::GetIO().DisplaySize);
|
|
if (ImGui::Begin("Movie", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
|
|
{
|
|
auto& movie = Core::System::GetInstance().GetMovie();
|
|
if (movie.IsPlayingInput())
|
|
{
|
|
ImGui::Text("Frame: %" PRIu64 " / %" PRIu64, movie.GetCurrentFrame(),
|
|
movie.GetTotalFrames());
|
|
ImGui::Text("Input: %" PRIu64 " / %" PRIu64, movie.GetCurrentInputCount(),
|
|
movie.GetTotalInputCount());
|
|
}
|
|
else if (Config::Get(Config::MAIN_SHOW_FRAME_COUNT))
|
|
{
|
|
ImGui::Text("Frame: %" PRIu64, movie.GetCurrentFrame());
|
|
if (movie.IsRecordingInput())
|
|
ImGui::Text("Input: %" PRIu64, movie.GetCurrentInputCount());
|
|
}
|
|
if (Config::Get(Config::MAIN_SHOW_LAG))
|
|
ImGui::Text("Lag: %" PRIu64 "\n", movie.GetCurrentLagCount());
|
|
if (Config::Get(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY))
|
|
ImGui::TextUnformatted(movie.GetInputDisplay().c_str());
|
|
if (Config::Get(Config::MAIN_MOVIE_SHOW_RTC))
|
|
ImGui::TextUnformatted(movie.GetRTCDisplay().c_str());
|
|
if (Config::Get(Config::MAIN_MOVIE_SHOW_RERECORD))
|
|
ImGui::TextUnformatted(movie.GetRerecords().c_str());
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
if (g_ActiveConfig.bOverlayStats)
|
|
g_stats.Display();
|
|
|
|
if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
|
|
g_netplay_chat_ui->Display();
|
|
|
|
if (Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY) && g_netplay_golf_ui)
|
|
g_netplay_golf_ui->Display();
|
|
|
|
if (g_ActiveConfig.bOverlayProjStats)
|
|
g_stats.DisplayProj();
|
|
|
|
if (g_ActiveConfig.bOverlayScissorStats)
|
|
g_stats.DisplayScissor();
|
|
|
|
const std::string profile_output = Common::Profiler::ToString();
|
|
if (!profile_output.empty())
|
|
ImGui::TextUnformatted(profile_output.c_str());
|
|
}
|
|
|
|
void OnScreenUI::DrawChallengesAndLeaderboards()
|
|
{
|
|
if (!Config::Get(Config::MAIN_OSD_MESSAGES))
|
|
return;
|
|
#ifdef USE_RETRO_ACHIEVEMENTS
|
|
auto& instance = AchievementManager::GetInstance();
|
|
std::lock_guard lg{instance.GetLock()};
|
|
if (instance.AreChallengesUpdated())
|
|
{
|
|
instance.ResetChallengesUpdated();
|
|
const auto& challenges = instance.GetActiveChallenges();
|
|
m_challenge_texture_map.clear();
|
|
for (const auto& name : challenges)
|
|
{
|
|
const auto& icon = instance.GetAchievementBadge(name, false);
|
|
const u32 width = icon.width;
|
|
const u32 height = icon.height;
|
|
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
|
|
AbstractTextureType::Texture_2DArray);
|
|
auto res = m_challenge_texture_map.insert_or_assign(name, g_gfx->CreateTexture(tex_config));
|
|
res.first->second->Load(0, width, height, width, icon.data.data(),
|
|
sizeof(u32) * width * height);
|
|
}
|
|
}
|
|
|
|
float leaderboard_y = ImGui::GetIO().DisplaySize.y;
|
|
if (!m_challenge_texture_map.empty())
|
|
{
|
|
float scale = ImGui::GetIO().DisplaySize.y / 1024.0;
|
|
ImGui::SetNextWindowSize(ImVec2(0, 0));
|
|
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y), 0,
|
|
ImVec2(1, 1));
|
|
if (ImGui::Begin("Challenges", nullptr,
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
|
|
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
|
|
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
|
|
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
|
|
{
|
|
for (auto& [name, texture] : m_challenge_texture_map)
|
|
{
|
|
ImGui::Image(texture.get(), ImVec2(static_cast<float>(texture->GetWidth()) * scale,
|
|
static_cast<float>(texture->GetHeight()) * scale));
|
|
ImGui::SameLine();
|
|
}
|
|
}
|
|
leaderboard_y -= ImGui::GetWindowHeight();
|
|
ImGui::End();
|
|
}
|
|
|
|
const auto& leaderboard_progress = instance.GetActiveLeaderboards();
|
|
if (!leaderboard_progress.empty())
|
|
{
|
|
ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x, leaderboard_y), 0,
|
|
ImVec2(1.0, 1.0));
|
|
ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
|
|
if (ImGui::Begin("Leaderboards", nullptr,
|
|
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
|
|
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
|
|
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
|
|
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
|
|
{
|
|
for (const auto& value : leaderboard_progress)
|
|
ImGui::TextUnformatted(value.c_str());
|
|
}
|
|
ImGui::End();
|
|
}
|
|
#endif // USE_RETRO_ACHIEVEMENTS
|
|
}
|
|
|
|
void OnScreenUI::Finalize()
|
|
{
|
|
auto lock = GetImGuiLock();
|
|
|
|
g_perf_metrics.DrawImGuiStats(m_backbuffer_scale);
|
|
DrawDebugText();
|
|
OSD::DrawMessages();
|
|
DrawChallengesAndLeaderboards();
|
|
ImGui::Render();
|
|
}
|
|
|
|
std::unique_lock<std::mutex> OnScreenUI::GetImGuiLock()
|
|
{
|
|
return std::unique_lock<std::mutex>(m_imgui_mutex);
|
|
}
|
|
|
|
void OnScreenUI::SetScale(float backbuffer_scale)
|
|
{
|
|
ImGui::GetIO().DisplayFramebufferScale.x = backbuffer_scale;
|
|
ImGui::GetIO().DisplayFramebufferScale.y = backbuffer_scale;
|
|
ImGui::GetIO().FontGlobalScale = backbuffer_scale;
|
|
// ScaleAllSizes scales in-place, so calling it twice will double-apply the scale
|
|
// Reset the style first so that the scale is applied to the base style, not an already-scaled one
|
|
ImGui::GetStyle() = {};
|
|
ImGui::GetStyle().WindowRounding = 7.0f;
|
|
ImGui::GetStyle().ScaleAllSizes(backbuffer_scale);
|
|
|
|
m_backbuffer_scale = backbuffer_scale;
|
|
}
|
|
void OnScreenUI::SetKeyMap(const DolphinKeyMap& key_map)
|
|
{
|
|
static constexpr DolphinKeyMap dolphin_to_imgui_map = {
|
|
ImGuiKey_Tab, ImGuiKey_LeftArrow, ImGuiKey_RightArrow, ImGuiKey_UpArrow,
|
|
ImGuiKey_DownArrow, ImGuiKey_PageUp, ImGuiKey_PageDown, ImGuiKey_Home,
|
|
ImGuiKey_End, ImGuiKey_Insert, ImGuiKey_Delete, ImGuiKey_Backspace,
|
|
ImGuiKey_Space, ImGuiKey_Enter, ImGuiKey_Escape, ImGuiKey_KeypadEnter,
|
|
ImGuiKey_A, ImGuiKey_C, ImGuiKey_V, ImGuiKey_X,
|
|
ImGuiKey_Y, ImGuiKey_Z,
|
|
};
|
|
|
|
auto lock = GetImGuiLock();
|
|
|
|
if (!ImGui::GetCurrentContext())
|
|
return;
|
|
|
|
m_dolphin_to_imgui_map.clear();
|
|
for (int dolphin_key = 0; dolphin_key <= static_cast<int>(DolphinKey::Z); dolphin_key++)
|
|
{
|
|
const int imgui_key = dolphin_to_imgui_map[DolphinKey(dolphin_key)];
|
|
if (imgui_key >= 0)
|
|
{
|
|
const int mapped_key = key_map[DolphinKey(dolphin_key)];
|
|
m_dolphin_to_imgui_map[mapped_key & 0x1FF] = imgui_key;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnScreenUI::SetKey(u32 key, bool is_down, const char* chars)
|
|
{
|
|
auto lock = GetImGuiLock();
|
|
if (auto iter = m_dolphin_to_imgui_map.find(key); iter != m_dolphin_to_imgui_map.end())
|
|
ImGui::GetIO().AddKeyEvent((ImGuiKey)iter->second, is_down);
|
|
|
|
if (chars)
|
|
ImGui::GetIO().AddInputCharactersUTF8(chars);
|
|
}
|
|
|
|
void OnScreenUI::SetMousePos(float x, float y)
|
|
{
|
|
auto lock = GetImGuiLock();
|
|
|
|
ImGui::GetIO().AddMousePosEvent(x, y);
|
|
}
|
|
|
|
void OnScreenUI::SetMousePress(u32 button_mask)
|
|
{
|
|
auto lock = GetImGuiLock();
|
|
|
|
for (size_t i = 0; i < std::size(ImGui::GetIO().MouseDown); i++)
|
|
{
|
|
ImGui::GetIO().AddMouseButtonEvent(static_cast<int>(i), (button_mask & (1u << i)) != 0);
|
|
}
|
|
}
|
|
|
|
} // namespace VideoCommon
|