mirror of
https://github.com/dolphin-emu/dolphin
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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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#include "VideoCommon/Assets/TextureAsset.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureInfo.h"
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enum class TextureFormat;
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std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
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const std::string& game_id);
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class HiresTexture
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{
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public:
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static void Init();
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static void Update();
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static void Clear();
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static void Shutdown();
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static std::shared_ptr<HiresTexture> Search(const TextureInfo& texture_info);
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HiresTexture(bool has_arbitrary_mipmaps, std::shared_ptr<VideoCommon::GameTextureAsset> asset);
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bool HasArbitraryMipmaps() const { return m_has_arbitrary_mipmaps; }
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const std::shared_ptr<VideoCommon::GameTextureAsset>& GetAsset() const { return m_game_texture; }
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private:
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bool m_has_arbitrary_mipmaps = false;
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std::shared_ptr<VideoCommon::GameTextureAsset> m_game_texture;
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};
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