mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-24 06:14:20 -05:00
4c7a4831cb
There's a direct analogue of this function within DirectFilesystemAssetLibrary that *is* used, however, so we can get rid of this one.
88 lines
3 KiB
C++
88 lines
3 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Assets/CustomAssetLibrary.h"
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#include <algorithm>
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#include "Common/Logging/Log.h"
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#include "VideoCommon/Assets/TextureAsset.h"
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namespace VideoCommon
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{
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CustomAssetLibrary::LoadInfo CustomAssetLibrary::LoadGameTexture(const AssetID& asset_id,
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TextureData* data)
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{
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const auto load_info = LoadTexture(asset_id, data);
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if (load_info.m_bytes_loaded == 0)
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return {};
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if (data->m_type != TextureData::Type::Type_Texture2D)
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Custom asset '{}' is not a valid game texture, it is expected to be a 2d texture "
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"but was a '{}'.",
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asset_id, data->m_type);
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return {};
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}
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// Note: 'LoadTexture()' ensures we have a level loaded
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for (std::size_t slice_index = 0; slice_index < data->m_texture.m_slices.size(); slice_index++)
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{
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auto& slice = data->m_texture.m_slices[slice_index];
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const auto& first_mip = slice.m_levels[0];
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// Verify that each mip level is the correct size (divide by 2 each time).
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u32 current_mip_width = first_mip.width;
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u32 current_mip_height = first_mip.height;
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for (u32 mip_level = 1; mip_level < static_cast<u32>(slice.m_levels.size()); mip_level++)
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{
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if (current_mip_width != 1 || current_mip_height != 1)
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{
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current_mip_width = std::max(current_mip_width / 2, 1u);
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current_mip_height = std::max(current_mip_height / 2, 1u);
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const VideoCommon::CustomTextureData::ArraySlice::Level& level = slice.m_levels[mip_level];
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if (current_mip_width == level.width && current_mip_height == level.height)
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continue;
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ERROR_LOG_FMT(VIDEO,
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"Invalid custom game texture size {}x{} for texture asset {}. Slice {} with "
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"mipmap level {} "
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"must be {}x{}.",
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level.width, level.height, asset_id, slice_index, mip_level,
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current_mip_width, current_mip_height);
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}
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else
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{
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// It is invalid to have more than a single 1x1 mipmap.
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ERROR_LOG_FMT(
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VIDEO,
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"Custom game texture {} has too many 1x1 mipmaps for slice {}. Skipping extra levels.",
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asset_id, slice_index);
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}
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// Drop this mip level and any others after it.
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while (slice.m_levels.size() > mip_level)
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slice.m_levels.pop_back();
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}
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// All levels have to have the same format.
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if (std::any_of(slice.m_levels.begin(), slice.m_levels.end(),
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[&first_mip](const VideoCommon::CustomTextureData::ArraySlice::Level& l) {
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return l.format != first_mip.format;
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}))
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{
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ERROR_LOG_FMT(
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VIDEO, "Custom game texture {} has inconsistent formats across mip levels for slice {}.",
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asset_id, slice_index);
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return {};
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}
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}
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return load_info;
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}
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} // namespace VideoCommon
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