mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-21 21:04:05 -05:00
5f6c76af51
Crosses off a lingering TODO. Also amends a few nearby cases where a u32 cast was being repromoted to size_t.
155 lines
5.9 KiB
C++
155 lines
5.9 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "VideoBackends/Vulkan/VKBoundingBox.h"
|
|
|
|
#include <vector>
|
|
|
|
#include "Common/Logging/Log.h"
|
|
|
|
#include "VideoBackends/Vulkan/CommandBufferManager.h"
|
|
#include "VideoBackends/Vulkan/ObjectCache.h"
|
|
#include "VideoBackends/Vulkan/StagingBuffer.h"
|
|
#include "VideoBackends/Vulkan/StateTracker.h"
|
|
#include "VideoBackends/Vulkan/VKGfx.h"
|
|
#include "VideoBackends/Vulkan/VulkanContext.h"
|
|
|
|
namespace Vulkan
|
|
{
|
|
VKBoundingBox::~VKBoundingBox()
|
|
{
|
|
if (m_gpu_buffer != VK_NULL_HANDLE)
|
|
{
|
|
vmaDestroyBuffer(g_vulkan_context->GetMemoryAllocator(), m_gpu_buffer, m_gpu_allocation);
|
|
}
|
|
}
|
|
|
|
bool VKBoundingBox::Initialize()
|
|
{
|
|
if (!CreateGPUBuffer())
|
|
return false;
|
|
|
|
if (!CreateReadbackBuffer())
|
|
return false;
|
|
|
|
// Bind bounding box to state tracker
|
|
StateTracker::GetInstance()->SetSSBO(m_gpu_buffer, 0, BUFFER_SIZE);
|
|
return true;
|
|
}
|
|
|
|
std::vector<BBoxType> VKBoundingBox::Read(u32 index, u32 length)
|
|
{
|
|
// Can't be done within a render pass.
|
|
StateTracker::GetInstance()->EndRenderPass();
|
|
|
|
// Ensure all writes are completed to the GPU buffer prior to the transfer.
|
|
StagingBuffer::BufferMemoryBarrier(
|
|
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
|
|
BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
|
|
// Copy from GPU -> readback buffer.
|
|
VkBufferCopy region = {0, 0, BUFFER_SIZE};
|
|
vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
|
|
m_readback_buffer->GetBuffer(), 1, ®ion);
|
|
|
|
// Restore GPU buffer access.
|
|
StagingBuffer::BufferMemoryBarrier(
|
|
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
|
m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
|
|
// Wait until these commands complete.
|
|
VKGfx::GetInstance()->ExecuteCommandBuffer(false, true);
|
|
|
|
// Cache is now valid.
|
|
m_readback_buffer->InvalidateCPUCache();
|
|
|
|
// Read out the values and return
|
|
std::vector<BBoxType> values(length);
|
|
m_readback_buffer->Read(index * sizeof(BBoxType), values.data(), length * sizeof(BBoxType),
|
|
false);
|
|
return values;
|
|
}
|
|
|
|
void VKBoundingBox::Write(u32 index, std::span<const BBoxType> values)
|
|
{
|
|
// We can't issue vkCmdUpdateBuffer within a render pass.
|
|
// However, the writes must be serialized, so we can't put it in the init buffer.
|
|
StateTracker::GetInstance()->EndRenderPass();
|
|
|
|
// Ensure GPU buffer is in a state where it can be transferred to.
|
|
StagingBuffer::BufferMemoryBarrier(
|
|
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
|
|
BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
|
|
|
// Write the values to the GPU buffer
|
|
vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
|
|
index * sizeof(BBoxType), values.size() * sizeof(BBoxType), values.data());
|
|
|
|
// Restore fragment shader access to the buffer.
|
|
StagingBuffer::BufferMemoryBarrier(
|
|
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
|
}
|
|
|
|
bool VKBoundingBox::CreateGPUBuffer()
|
|
{
|
|
VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
|
VkBufferCreateInfo info = {
|
|
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
0, // VkBufferCreateFlags flags
|
|
BUFFER_SIZE, // VkDeviceSize size
|
|
buffer_usage, // VkBufferUsageFlags usage
|
|
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
|
|
0, // uint32_t queueFamilyIndexCount
|
|
nullptr // const uint32_t* pQueueFamilyIndices
|
|
};
|
|
|
|
VmaAllocationCreateInfo alloc_create_info = {};
|
|
alloc_create_info.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
|
alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
|
|
alloc_create_info.pool = VK_NULL_HANDLE;
|
|
alloc_create_info.pUserData = nullptr;
|
|
alloc_create_info.priority = 0.0;
|
|
alloc_create_info.requiredFlags = 0;
|
|
alloc_create_info.preferredFlags = 0;
|
|
|
|
VkBuffer buffer;
|
|
VmaAllocation alloc;
|
|
VkResult res = vmaCreateBuffer(g_vulkan_context->GetMemoryAllocator(), &info, &alloc_create_info,
|
|
&buffer, &alloc, nullptr);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vmaCreateBuffer failed: ");
|
|
return false;
|
|
}
|
|
|
|
m_gpu_buffer = buffer;
|
|
m_gpu_allocation = alloc;
|
|
return true;
|
|
}
|
|
|
|
bool VKBoundingBox::CreateReadbackBuffer()
|
|
{
|
|
m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK, BUFFER_SIZE,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT);
|
|
|
|
if (!m_readback_buffer || !m_readback_buffer->Map())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace Vulkan
|