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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
22 lines
396 B
C++
22 lines
396 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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namespace TextureSampler
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{
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void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8* sample);
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void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8* sample);
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enum
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{
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RED_SMP,
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GRN_SMP,
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BLU_SMP,
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ALP_SMP
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};
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} // namespace TextureSampler
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