mirror of
https://github.com/dolphin-emu/dolphin
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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace SW
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{
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class SWTexture final : public AbstractTexture
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{
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public:
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explicit SWTexture(const TextureConfig& tex_config);
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~SWTexture() = default;
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
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u32 layer) override;
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const u8* GetData(u32 layer, u32 level) const;
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u8* GetData(u32 layer, u32 level);
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private:
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std::vector<std::vector<std::vector<u8>>> m_data;
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};
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class SWStagingTexture final : public AbstractStagingTexture
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{
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public:
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explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config);
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~SWStagingTexture();
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level) override;
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bool Map() override;
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void Unmap() override;
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void Flush() override;
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void SetMapStride(size_t stride) { m_map_stride = stride; }
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private:
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std::vector<u8> m_data;
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};
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class SWFramebuffer final : public AbstractFramebuffer
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{
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public:
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explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments,
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AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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u32 width, u32 height, u32 layers, u32 samples);
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~SWFramebuffer() override = default;
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static std::unique_ptr<SWFramebuffer>
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Create(SWTexture* color_attachment, SWTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments);
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};
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} // namespace SW
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