dolphin/Source/Core/VideoBackends/Software/SWBoundingBox.h
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00

44 lines
1.1 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/BoundingBox.h"
namespace BBoxManager
{
// Indicates a coordinate of the bounding box.
enum class Coordinate
{
Left, // The X coordinate of the left side of the bounding box.
Right, // The X coordinate of the right side of the bounding box.
Top, // The Y coordinate of the top of the bounding box.
Bottom, // The Y coordinate of the bottom of the bounding box.
};
// Gets a particular coordinate for the bounding box.
u16 GetCoordinate(Coordinate coordinate);
// Sets a particular coordinate for the bounding box.
void SetCoordinate(Coordinate coordinate, u16 value);
// Updates all bounding box coordinates.
void Update(u16 left, u16 right, u16 top, u16 bottom);
} // namespace BBoxManager
namespace SW
{
class SWBoundingBox final : public BoundingBox
{
public:
bool Initialize() override { return true; }
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, std::span<const BBoxType> values) override;
};
} // namespace SW