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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
17 lines
357 B
C++
17 lines
357 B
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Null/NullVertexManager.h"
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namespace Null
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{
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VertexManager::VertexManager() = default;
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VertexManager::~VertexManager() = default;
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void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
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{
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}
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} // namespace Null
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