dolphin/Source/Core/VideoBackends/Metal/MTLShader.h

30 lines
671 B
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <Metal/Metal.h>
#include "VideoBackends/Metal/MRCHelpers.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
namespace Metal
{
class Shader : public AbstractShader
{
public:
explicit Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader);
~Shader();
id<MTLFunction> GetShader() const { return m_shader; }
const std::string& GetMSL() const { return m_msl; }
BinaryData GetBinary() const override;
private:
std::string m_msl;
MRCOwned<id<MTLFunction>> m_shader;
};
} // namespace Metal