mirror of
https://github.com/dolphin-emu/dolphin
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84 lines
3.5 KiB
C++
84 lines
3.5 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <d3d11.h>
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#include <string_view>
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoCommon/AbstractGfx.h"
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class BoundingBox;
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namespace DX11
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{
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class SwapChain;
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class DXTexture;
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class DXFramebuffer;
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class Gfx final : public ::AbstractGfx
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{
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public:
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Gfx(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale);
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~Gfx() override;
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StateCache& GetStateCache() { return m_state_cache; }
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bool IsHeadless() const override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
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std::string_view name) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
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std::string_view name) override;
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std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length,
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std::string_view name) override;
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data = nullptr,
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size_t cache_data_length = 0) override;
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std::unique_ptr<AbstractFramebuffer>
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
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void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer) override;
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void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value = {},
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float depth_value = 0.0f) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void SetTexture(u32 index, const AbstractTexture* texture) override;
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void SetSamplerState(u32 index, const SamplerState& state) override;
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void SetComputeImageTexture(u32 index, AbstractTexture* texture, bool read, bool write) override;
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void UnbindTexture(const AbstractTexture* texture) override;
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void SetViewport(float x, float y, float width, float height, float near_depth,
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float far_depth) override;
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void Draw(u32 base_vertex, u32 num_vertices) override;
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void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
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void DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
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u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z) override;
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bool BindBackbuffer(const ClearColor& clear_color = {}) override;
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void PresentBackbuffer() override;
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void SetFullscreen(bool enable_fullscreen) override;
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bool IsFullscreen() const override;
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void Flush() override;
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void WaitForGPUIdle() override;
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void OnConfigChanged(u32 bits) override;
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SurfaceInfo GetSurfaceInfo() const override;
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private:
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void CheckForSwapChainChanges();
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StateCache m_state_cache;
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float m_backbuffer_scale;
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std::unique_ptr<SwapChain> m_swap_chain;
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};
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} // namespace DX11
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