mirror of
https://github.com/dolphin-emu/dolphin
synced 2024-11-24 14:24:11 -05:00
c3bdd05d2a
Enable emulator hotkeys and controller input (when that option is enabled) when a TAS Input window has focus, as if it was the render window instead. This allows TASers to use frame advance and the like without having to switch the focused window or disabling Hotkeys Require Window Focus which also picks up keypresses while other apps are active. Cursor updates are disabled when the TAS Input window has focus, as otherwise the Wii IR widget (and anything else controlled by the mouse) becomes unusable. The cursor continues to work normally when the render window has focus.
287 lines
11 KiB
C++
287 lines
11 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/TAS/TASInputWindow.h"
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#include <cmath>
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#include <utility>
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#include <QApplication>
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#include <QCheckBox>
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#include <QEvent>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QShortcut>
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#include <QSlider>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Common/CommonTypes.h"
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#include "DolphinQt/Host.h"
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#include "DolphinQt/QtUtils/AspectRatioWidget.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/TAS/StickWidget.h"
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#include "DolphinQt/TAS/TASCheckBox.h"
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#include "DolphinQt/TAS/TASSlider.h"
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#include "DolphinQt/TAS/TASSpinBox.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/StickGate.h"
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void InputOverrider::AddFunction(std::string_view group_name, std::string_view control_name,
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OverrideFunction function)
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{
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m_functions.emplace(std::make_pair(group_name, control_name), std::move(function));
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}
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ControllerEmu::InputOverrideFunction InputOverrider::GetInputOverrideFunction() const
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{
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return [this](std::string_view group_name, std::string_view control_name,
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ControlState controller_state) {
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const auto it = m_functions.find(std::make_pair(group_name, control_name));
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return it != m_functions.end() ? it->second(controller_state) : std::nullopt;
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};
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}
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TASInputWindow::TASInputWindow(QWidget* parent) : QDialog(parent)
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{
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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setWindowIcon(Resources::GetAppIcon());
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QGridLayout* settings_layout = new QGridLayout;
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m_use_controller = new QCheckBox(tr("Enable Controller Inpu&t"));
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m_use_controller->setToolTip(tr("Warning: Analog inputs may reset to controller values at "
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"random. In some cases this can be fixed by adding a deadzone."));
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settings_layout->addWidget(m_use_controller, 0, 0, 1, 2);
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QLabel* turbo_press_label = new QLabel(tr("Duration of Turbo Button Press (frames):"));
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m_turbo_press_frames = new QSpinBox();
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m_turbo_press_frames->setMinimum(1);
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settings_layout->addWidget(turbo_press_label, 1, 0);
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settings_layout->addWidget(m_turbo_press_frames, 1, 1);
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QLabel* turbo_release_label = new QLabel(tr("Duration of Turbo Button Release (frames):"));
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m_turbo_release_frames = new QSpinBox();
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m_turbo_release_frames->setMinimum(1);
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settings_layout->addWidget(turbo_release_label, 2, 0);
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settings_layout->addWidget(m_turbo_release_frames, 2, 1);
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m_settings_box = new QGroupBox(tr("Settings"));
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m_settings_box->setLayout(settings_layout);
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}
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int TASInputWindow::GetTurboPressFrames() const
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{
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return m_turbo_press_frames->value();
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}
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int TASInputWindow::GetTurboReleaseFrames() const
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{
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return m_turbo_release_frames->value();
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}
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TASCheckBox* TASInputWindow::CreateButton(const QString& text, std::string_view group_name,
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std::string_view control_name, InputOverrider* overrider)
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{
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TASCheckBox* checkbox = new TASCheckBox(text, this);
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overrider->AddFunction(group_name, control_name, [this, checkbox](ControlState controller_state) {
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return GetButton(checkbox, controller_state);
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});
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return checkbox;
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}
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QGroupBox* TASInputWindow::CreateStickInputs(const QString& text, std::string_view group_name,
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InputOverrider* overrider, int min_x, int min_y,
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int max_x, int max_y, Qt::Key x_shortcut_key,
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Qt::Key y_shortcut_key)
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{
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const QKeySequence x_shortcut_key_sequence = QKeySequence(Qt::ALT | x_shortcut_key);
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const QKeySequence y_shortcut_key_sequence = QKeySequence(Qt::ALT | y_shortcut_key);
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auto* box =
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new QGroupBox(QStringLiteral("%1 (%2/%3)")
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.arg(text, x_shortcut_key_sequence.toString(QKeySequence::NativeText),
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y_shortcut_key_sequence.toString(QKeySequence::NativeText)));
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const int x_default = static_cast<int>(std::round(max_x / 2.));
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const int y_default = static_cast<int>(std::round(max_y / 2.));
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auto* x_layout = new QHBoxLayout;
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TASSpinBox* x_value = CreateSliderValuePair(x_layout, x_default, max_x, x_shortcut_key_sequence,
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Qt::Horizontal, box);
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auto* y_layout = new QVBoxLayout;
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TASSpinBox* y_value =
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CreateSliderValuePair(y_layout, y_default, max_y, y_shortcut_key_sequence, Qt::Vertical, box);
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y_value->setMaximumWidth(60);
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auto* visual = new StickWidget(this, max_x, max_y);
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visual->SetX(x_default);
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visual->SetY(y_default);
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connect(x_value, &QSpinBox::valueChanged, visual, &StickWidget::SetX);
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connect(y_value, &QSpinBox::valueChanged, visual, &StickWidget::SetY);
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connect(visual, &StickWidget::ChangedX, x_value, &QSpinBox::setValue);
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connect(visual, &StickWidget::ChangedY, y_value, &QSpinBox::setValue);
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auto* visual_ar = new AspectRatioWidget(visual, max_x, max_y);
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auto* visual_layout = new QHBoxLayout;
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visual_layout->addWidget(visual_ar);
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visual_layout->addLayout(y_layout);
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auto* layout = new QVBoxLayout;
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layout->addLayout(x_layout);
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layout->addLayout(visual_layout);
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box->setLayout(layout);
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overrider->AddFunction(group_name, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE,
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[this, x_value, x_default, min_x, max_x](ControlState controller_state) {
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return GetSpinBox(x_value, x_default, min_x, max_x, controller_state);
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});
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overrider->AddFunction(group_name, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE,
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[this, y_value, y_default, min_y, max_y](ControlState controller_state) {
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return GetSpinBox(y_value, y_default, min_y, max_y, controller_state);
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});
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return box;
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}
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QBoxLayout* TASInputWindow::CreateSliderValuePairLayout(
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const QString& text, std::string_view group_name, std::string_view control_name,
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InputOverrider* overrider, int zero, int default_, int min, int max, Qt::Key shortcut_key,
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QWidget* shortcut_widget, std::optional<ControlState> scale)
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{
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const QKeySequence shortcut_key_sequence = QKeySequence(Qt::ALT | shortcut_key);
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auto* label = new QLabel(QStringLiteral("%1 (%2)").arg(
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text, shortcut_key_sequence.toString(QKeySequence::NativeText)));
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QBoxLayout* layout = new QHBoxLayout;
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layout->addWidget(label);
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CreateSliderValuePair(group_name, control_name, overrider, layout, zero, default_, min, max,
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shortcut_key_sequence, Qt::Horizontal, shortcut_widget, scale);
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return layout;
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}
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TASSpinBox* TASInputWindow::CreateSliderValuePair(
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std::string_view group_name, std::string_view control_name, InputOverrider* overrider,
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QBoxLayout* layout, int zero, int default_, int min, int max,
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QKeySequence shortcut_key_sequence, Qt::Orientation orientation, QWidget* shortcut_widget,
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std::optional<ControlState> scale)
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{
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TASSpinBox* value = CreateSliderValuePair(layout, default_, max, shortcut_key_sequence,
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orientation, shortcut_widget);
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InputOverrider::OverrideFunction func;
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if (scale)
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{
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func = [this, value, zero, scale](ControlState controller_state) {
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return GetSpinBox(value, zero, controller_state, *scale);
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};
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}
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else
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{
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func = [this, value, zero, min, max](ControlState controller_state) {
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return GetSpinBox(value, zero, min, max, controller_state);
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};
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}
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overrider->AddFunction(group_name, control_name, std::move(func));
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return value;
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}
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// The shortcut_widget argument needs to specify the container widget that will be hidden/shown.
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// This is done to avoid ambigous shortcuts
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TASSpinBox* TASInputWindow::CreateSliderValuePair(QBoxLayout* layout, int default_, int max,
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QKeySequence shortcut_key_sequence,
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Qt::Orientation orientation,
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QWidget* shortcut_widget)
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{
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auto* value = new TASSpinBox();
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value->setRange(0, 99999);
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value->setValue(default_);
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connect(value, &QSpinBox::valueChanged, [value, max](int i) {
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if (i > max)
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value->setValue(max);
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});
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auto* slider = new TASSlider(default_, orientation);
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slider->setRange(0, max);
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slider->setValue(default_);
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slider->setFocusPolicy(Qt::ClickFocus);
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connect(slider, &QSlider::valueChanged, value, &QSpinBox::setValue);
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connect(value, &QSpinBox::valueChanged, slider, &QSlider::setValue);
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auto* shortcut = new QShortcut(shortcut_key_sequence, shortcut_widget);
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connect(shortcut, &QShortcut::activated, [value] {
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value->setFocus();
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value->selectAll();
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});
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layout->addWidget(slider);
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layout->addWidget(value);
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if (orientation == Qt::Vertical)
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layout->setAlignment(slider, Qt::AlignRight);
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return value;
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}
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std::optional<ControlState> TASInputWindow::GetButton(TASCheckBox* checkbox,
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ControlState controller_state)
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{
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const bool pressed = std::llround(controller_state) > 0;
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if (m_use_controller->isChecked())
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checkbox->OnControllerValueChanged(pressed);
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return checkbox->GetValue() ? 1.0 : 0.0;
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}
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std::optional<ControlState> TASInputWindow::GetSpinBox(TASSpinBox* spin, int zero, int min, int max,
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ControlState controller_state)
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{
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const int controller_value =
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ControllerEmu::EmulatedController::MapFloat<int>(controller_state, zero, 0, max);
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if (m_use_controller->isChecked())
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spin->OnControllerValueChanged(controller_value);
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return ControllerEmu::EmulatedController::MapToFloat<ControlState, int>(spin->GetValue(), zero,
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min, max);
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}
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std::optional<ControlState> TASInputWindow::GetSpinBox(TASSpinBox* spin, int zero,
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ControlState controller_state,
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ControlState scale)
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{
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const int controller_value = static_cast<int>(std::llround(controller_state * scale + zero));
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if (m_use_controller->isChecked())
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spin->OnControllerValueChanged(controller_value);
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return (spin->GetValue() - zero) / scale;
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}
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void TASInputWindow::changeEvent(QEvent* const event)
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{
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if (event->type() == QEvent::ActivationChange)
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{
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const bool active_window_is_tas_input =
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qobject_cast<TASInputWindow*>(QApplication::activeWindow()) != nullptr;
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// Switching between TAS Input windows will call SetTASInputFocus(true) twice, but that's fine.
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Host::GetInstance()->SetTASInputFocus(active_window_is_tas_input);
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}
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QDialog::changeEvent(event);
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}
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